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  1. Larger hitbox for a smaller actor help

    stahboy
    by stahboy · August 2014
    I have been trying to use the larger hitbox method that TSB made, but for some reason I can't get it to work. I create an index attribute called how far from mouse and set it to whatever pixel radius
  2. How to constrain an actor to mouse position with a certain speed?

    RThurman
    by RThurman · August 2014
    @BasGoodboy‌ -- OK, you can adjust the speed by going into the 'invisible camera control' actor and modifying the constrain behavior. Currently it reads:
  3. Making your finger an actor?

    gamestudent
    by gamestudent · August 2014
    Ok, so what I would do is this. 1 create an actor. 2 Go in and drag a constrain attribute in. 3 constrain the actors x position to the fingers position.( click the first field and select the actors na
  4. can ANYONE help please, such a simple thing yet no one has offered a solution yet..

    BBEnk
    by BBEnk · August 2014
    Are you constraining your X,Y during touch ? if so change it to a change attribute so you will have to release and touch again to update X,Y position.
  5. Ferris wheel

    LumpApps
    by LumpApps · August 2014
    Constrain self.position.x to
  6. can ANYONE help please, such a simple thing yet no one has offered a solution yet..

    Andrea_Comisi
    by Andrea_Comisi · August 2014
    Create an attribute "stopOtherAction" boolean create a rule in the walls
  7. How do compare two text that are *not* the same

    Braydon_SFX
    by Braydon_SFX · August 2014
    Change attribute game.Attribute to game.Attribute-1
  8. Async Multiplayer on gamesalad Arcade

    ccdigital
    by ccdigital · August 2014
    connect to my server. I'm checking the callback attribute and it's always a 0, it's not inserting anything in the DB but it's not showing errors either (The game continues as expected, it just doesn'
  9. Is there a fast way of... ?

    LumpApps
    by LumpApps · August 2014
    Use either change like jamie_c says or constrain. (constrain if the image needs to be updated constantly)
  10. Rotating an image?

    LumpApps
    by LumpApps · August 2014
    In case you use a move behaviour to make it move you can use the following constrained behaviour:
  11. Is there a fast way of... ?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · August 2014
    I think if you name your images the actual numbers (1, 2, 3, etc..). You could place a dummy image on screen and then use a Change Attribute to change the image to the value of the random number.
  12. Monthly (in Person and Online) GameSalad Meetup Tuesday August 5 at 7pm CST (12:00am GMT)

    Hopscotch
    by Hopscotch · August 2014
    currently target retina during development. I attribute this to the fact that Brian probably focusses on the device side implementation for the individual operating systems currently. Prepping for re
  13. Using interstitial Ads based on number of deaths?

    colander
    by colander · August 2014
    There are any number of ways to do this here is one. You will need to create a rule and use the Numeric Expression for the condition "When mod(your.Death.Attribute+1,5) = 4. The mod expressio
  14. Complex Actor

    ookami007
    by ookami007 · August 2014
    I have a bounding box actor that I use for collision and an image actor that actually has the image. I connect the two through constrain.
  15. Randomly generated world?

    ImNiklas
    by ImNiklas · August 2014
    To set the limit for the level can be done in many ways, maybe create a chunkCount attribute that will increase everytime a new chunk is spawned and create a rule that tells the spawned only to spawn
  16. Interpolate Instead of Move

    KickingBehinds
    by KickingBehinds · August 2014
    I already have an attribute which is "Distance from Spot 1" (using the magnitude formula) which calculates how far away Spot 1 is at all times.
  17. Interpolate Instead of Move

    KickingBehinds
    by KickingBehinds · August 2014
    I have tried creating real self attributes like you said (this was also suggested in another thread), but no luck. I'm obviously doing something wrong.
  18. Interpolate Instead of Move

    Armelline
    by Armelline · August 2014
    Are you interpolating position.x to position.x+100 or something similar? If so, the actor will zoom off like it has somewhere vitally important to be. Make a self attribute, ideally a real attribute,
  19. Can I change to a different viewing platform after I finished my game?

    Andrea_Comisi
    by Andrea_Comisi · August 2014
    4 change if you got it, the attribute referred to the x and y position to the new resolution
  20. A good work-around for indexing spawned actors

    adamhwilk
    by adamhwilk · August 2014
    In your "spawner" control, whatever actor creates units/towers/whatever for you, you need to add a row to a table that stores all the actor's attributes. The trick is to use the X or
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