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  1. Interpolate Instead of Move

    Armelline
    by Armelline · August 2014
    Are you interpolating position.x to position.x+100 or something similar? If so, the actor will zoom off like it has somewhere vitally important to be. Make a self attribute, ideally a real attribute,
  2. Can I change to a different viewing platform after I finished my game?

    Andrea_Comisi
    by Andrea_Comisi · August 2014
    4 change if you got it, the attribute referred to the x and y position to the new resolution
  3. A good work-around for indexing spawned actors

    adamhwilk
    by adamhwilk · August 2014
    In your "spawner" control, whatever actor creates units/towers/whatever for you, you need to add a row to a table that stores all the actor's attributes. The trick is to use the X or
  4. Need help with air hockey style game!!

    dapion
    by dapion · August 2014
    I work with the constrain attribute too...and it's handle fine!
  5. Complex Actor

    RThurman
    by RThurman · August 2014
    @Mcccccc‌ -- you can use the Constrain Attribute behavior. But you first need to unlock the instance actor on the scene to access a different instance's attributes.
  6. Complex Actor

    Mcccccc
    by Mcccccc · August 2014
    From the Guide: "Actor attributes can only be accessed by an instance actor, but can be initially defined and used in an prototype actor so that all instance of that prototype can have predef
  7. Score count not working properly.

    HappyGOLUCKY
    by HappyGOLUCKY · August 2014
    @jigglybean‌ I added a save attribute after the change attribute set game.bestscore to game.score (right under)
  8. Complex Actor

    Socks
    by Socks · August 2014
    Not wanting to sound rude . . but you might be better off working your way through the GameSalad cookbook, this will give you all the basics about how GameSalad works, time invested here will save you
  9. iOS 8 and Mac 10.10

    MattButlerStudios
    by MattButlerStudios · August 2014
    Yeah DP5 still crashes when you try and mess with attribute behaviors and such. That's a shame, I was hoping for a fix.
  10. Complex Actor

    MattButlerStudios
    by MattButlerStudios · August 2014
    Just make each part an actor and constrain them to the body. Make rules such as when actor collides with danger - destroy actor But the problem is finding out how to constrain them to the positions t
  11. Complex Actor

    Mcccccc
    by Mcccccc · August 2014
    @BBEnk: I tried but the editor doesn't give me the possibility to constrain an actor's attribute to another actor's attribute… Probably it's a "jurisdiction" problem, in fact I can c
  12. Need help with air hockey style game!!

    Andrea_Comisi
    by Andrea_Comisi · August 2014
    How i can control my Puck? are there other methods as well as the change position to mouse position? because when i use constrain to mouse it overrides the collision! are there a couple of method to
  13. Complex Actor

    BBEnk
    by BBEnk · August 2014
    Why can't you use the constrain it should be straight forward.
  14. Complex Actor

    Mcccccc
    by Mcccccc · August 2014
    Hello, I need to create an actor composed by more than one part (when the body moves, legs and arms should follow it as a unique person!). Is it possible to constrain the legs' and arms' position to t
  15. Complex Actor

    Mcccccc
    by Mcccccc · August 2014
    Is it possible to constrain the legs' and arms' position to the body's? I couldn't use the "Constrain Attribute" Behavior to directly constrain the actors attributes.
  16. Score count not working properly.

    jigglybean
    by jigglybean · August 2014
    Ah ok. then have you added a save attribute after? Or if you are using tables, save table
  17. Gaps appear between actors in overscan mode?

    JSproject
    by JSproject · August 2014
    Change the Scene attribute color from black to some other color than what your fullsize image has on its edges (this is how you see the issue).
  18. Score count not working properly.

    HappyGOLUCKY
    by HappyGOLUCKY · August 2014
    Change attribute
  19. Multiplication or Table Values

    ImNiklas
    by ImNiklas · August 2014
    ----Change Attribute game.multiply to game.multiply * tableCellValue(yourtable, x, 1)
  20. What can Mac version do that Windows doesn't?

    Franto
    by Franto · August 2014
    Not automated, I guess that would be the wrong word for me to use, I guess I should say more easily accesible, like how theres already attributes built in to each actor to affect friction and so on an
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