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  1. Multiplication or Table Values

    Fajlajp
    by Fajlajp · August 2014
    Yes, this would be possible. You´ll need a attribute to collect the value in, so create a integer and call it multiply or something
  2. Flappy Bird spawn poles physics?

    Approw
    by Approw · August 2014
    Change Attribute: self.motion.linear velocity X to -600 (or choose another speed)
  3. What can Mac version do that Windows doesn't?

    ImNiklas
    by ImNiklas · August 2014
    As for your attack problem, you could create a game attribute called totalAttack or something like that. Then you add/multiply the overlapping actors attack to that attribute. Let me know if I'm missi
  4. Score count not working properly.

    jigglybean
    by jigglybean · August 2014
    Looking at your attribute, you are switching the best.score to game.score - theres your problem I believe, or in that area.
  5. (CLOSED) Unpause Doesn't Work

    GoldenPhoenix
    by GoldenPhoenix · August 2014
    Problem solved. I had updated the pause actor with the pause attribute (replacing the old change scene attribute), but I had not replaced the old pause actor in my scene with the updated pause actor.
  6. How do I spawn several actors at set times on a set angle?

    buftea
    by buftea · August 2014
    1) set a timer, and inside the timer drag a Spawn actor attribute. The attribute has angle management. This timer should be inside a source actor, different from the spawned ones.
  7. How do I spawn several actors at set times on a set angle?

    Socks
    by Socks · August 2014
    If you want to be able to grab (and drag) the spawned actors, place two constrain behaviours in the spawned actor.
  8. experiment

    Socks
    by Socks · August 2014
    Yep, GS is surpassingly good at throwing around lots of actors, each one of those dots has three constrain behaviours, so around a thousand constrain behaviours in all.
  9. Saving The Game

    ImNiklas
    by ImNiklas · August 2014
    Use the behaviour Save Attribute to save them after the level, and the load attribute when you start the app. When you save an attribute you save it as a key, high_score for example. Then it's just to
  10. Saving The Game

    AA app company
    by AA app company · August 2014
    How could I save every attribute after a level is complete. And when you leave the app and come back it is still there? Please help.
  11. Score count not working properly.

    HappyGOLUCKY
    by HappyGOLUCKY · August 2014
    do change attribute
  12. (CLOSED) Unpause Doesn't Work

    GoldenPhoenix
    by GoldenPhoenix · August 2014
    I created a pause actor with an attribute to pause and go to a pause scene when the actor receives event touch is pressed. This works. I also created an unpause actor with an attribute to unpause wh
  13. changing image

    tatiang
    by tatiang · August 2014
    When Touch is Pressed change attribute game.imageNumber (integer) to mod(game.imageNumber+1,2). This will cycle between the values 0, 1, and 2.
  14. How can I drag an actor along a specific angle?

    retired_8863093a026698b7fdd02bc3b7c43907
    by retired_8863093a026698b7fdd02bc3b7c43907 · August 2014
    Thanks but I'm not sure how that would help. The ball actor isn't actually moving, so there's no linear velocity set to it. I'm just trying to constrain the ball's draggable position to 45 degrees. So
  15. Actor Follow a table path

    Jamesber
    by Jamesber · August 2014
    * Set a self.index attribute to 1.
  16. Tweet Sheet Question

    Madison95Martin
    by Madison95Martin · August 2014
    Okay thank you I'll check, btw quick question. Can you put the leaderboard and achievement attribute on the same actor?
  17. Actor Jump and Fall? or Jump but only so high

    Tosanu
    by Tosanu · August 2014
    Since we can't see the template in question, we'll have to see the jump rules you are using from it to have an idea. The basic jump model, however, is to have a Change attribute on Self.MotionY to act
  18. Help with spawning actors using a table

    ookami007
    by ookami007 · August 2014
    IF attribute (value) = 1
  19. How to get rid of random spawned actor when new random actor is spawned

    creationdesign
    by creationdesign · August 2014
    I have a timer set to change an attribute Sides to random(1,2) every 10 seconds. I'm just testing it right now, normally it'll have random(1,24) and have random timer seconds as well. Then I have 2 ot
  20. Does save attribute behavior still work after update app?

    AlkaPP
    by AlkaPP · August 2014
    Let's say player download my game version 1 and now I have version 2 available. After player updated my game to version 2, the save attribute still work? For example, those best score, lives, etc.
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