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Multiplication or Table Values
by Fajlajp ·Yes, this would be possible. You´ll need a attribute to collect the value in, so create a integer and call it multiply or something -
Flappy Bird spawn poles physics?
by Approw ·Change Attribute: self.motion.linear velocity X to -600 (or choose another speed) -
What can Mac version do that Windows doesn't?
by ImNiklas ·As for your attack problem, you could create a game attribute called totalAttack or something like that. Then you add/multiply the overlapping actors attack to that attribute. Let me know if I'm missi -
Score count not working properly.
by jigglybean ·Looking at your attribute, you are switching the best.score to game.score - theres your problem I believe, or in that area. -
(CLOSED) Unpause Doesn't Work
by GoldenPhoenix ·Problem solved. I had updated the pause actor with the pause attribute (replacing the old change scene attribute), but I had not replaced the old pause actor in my scene with the updated pause actor. -
How do I spawn several actors at set times on a set angle?
by buftea ·1) set a timer, and inside the timer drag a Spawn actor attribute. The attribute has angle management. This timer should be inside a source actor, different from the spawned ones. -
How do I spawn several actors at set times on a set angle?
by Socks ·If you want to be able to grab (and drag) the spawned actors, place two constrain behaviours in the spawned actor. -
experiment
by Socks ·Yep, GS is surpassingly good at throwing around lots of actors, each one of those dots has three constrain behaviours, so around a thousand constrain behaviours in all. -
Saving The Game
by ImNiklas ·Use the behaviour Save Attribute to save them after the level, and the load attribute when you start the app. When you save an attribute you save it as a key, high_score for example. Then it's just to -
Saving The Game
by AA app company ·How could I save every attribute after a level is complete. And when you leave the app and come back it is still there? Please help. -
Score count not working properly.
by HappyGOLUCKY ·do change attribute -
(CLOSED) Unpause Doesn't Work
by GoldenPhoenix ·I created a pause actor with an attribute to pause and go to a pause scene when the actor receives event touch is pressed. This works. I also created an unpause actor with an attribute to unpause wh -
changing image
by tatiang ·When Touch is Pressed change attribute game.imageNumber (integer) to mod(game.imageNumber+1,2). This will cycle between the values 0, 1, and 2. -
How can I drag an actor along a specific angle?
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Actor Follow a table path
by Jamesber ·* Set a self.index attribute to 1. -
Tweet Sheet Question
by Madison95Martin ·Okay thank you I'll check, btw quick question. Can you put the leaderboard and achievement attribute on the same actor? -
Actor Jump and Fall? or Jump but only so high
by Tosanu ·Since we can't see the template in question, we'll have to see the jump rules you are using from it to have an idea. The basic jump model, however, is to have a Change attribute on Self.MotionY to act -
Help with spawning actors using a table
by ookami007 ·IF attribute (value) = 1 -
How to get rid of random spawned actor when new random actor is spawned
by creationdesign ·I have a timer set to change an attribute Sides to random(1,2) every 10 seconds. I'm just testing it right now, normally it'll have random(1,24) and have random timer seconds as well. Then I have 2 ot -
Does save attribute behavior still work after update app?
by AlkaPP ·Let's say player download my game version 1 and now I have version 2 available. After player updated my game to version 2, the save attribute still work? For example, those best score, lives, etc.