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  1. How can I drag an actor along a specific angle?

    retired_8863093a026698b7fdd02bc3b7c43907
    by retired_8863093a026698b7fdd02bc3b7c43907 · August 2014
    Does anyone know the expression required to make an actor constrain to a certain angle when dragged?
  2. detecting collision sides of a square etc.. please help

    Socks
    by Socks · July 2014
    (Quote)
  3. detecting collision sides of a square etc.. please help

    RThurman
    by RThurman · July 2014
    Here is yet another stab at the issue. This demo uses an angle attribute instead of a real attribute. Angle attributes 'normalize' any derived angles to an expected 0-360 degrees. (None of that +18
  4. Destroying an Actor

    JSproject
    by JSproject · July 2014
    Create e.g. a boolean global attribute named KillActorX, set it to true via change attribute within your actor when you want to kill off the other actor, have your spawn after that change attribute. M
  5. Debugger

    Jamesber
    by Jamesber · July 2014
    Can't find another thread on this, but I drag the "Log Debugging Statement" attribute into my code (Which I know this code is hit when ran). In my debug statement I just do &quot
  6. Release Candidate 0.11.1.5 is available!

    Hymloe
    by Hymloe · July 2014
    and at that point in time, one type of attribute suddenly used up twice the memory every time it was allocated. Something about "Longs" becoming "Doubles", or som
  7. Scammed

    gamestudent
    by gamestudent · July 2014
    (Quote)
  8. detecting collision sides of a square etc.. please help

    Socks
    by Socks · July 2014
    EDIT - did a quick bit of editing, reduced the side detectors so they only occupy the central 80% of each side - helps with corner collisions detecting two values - but ultimately this is a game desig
  9. detecting collision sides of a square etc.. please help

    Socks
    by Socks · July 2014
    (Quote)
  10. detecting collision sides of a square etc.. please help

    colander
    by colander · July 2014
    I played around and came up with two methods using VectorToAngle(). The first one uses rules to detect the side, the second one uses a large equation in one Change Attribute action.
  11. Transfer attribute to instance

    Rohal
    by Rohal · July 2014
    That solved my problem. I was trying to fetch a local attribute from "outside"...
  12. Lie Detector

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2014
    That is why I changed the attribute from boolean to integer in my sample. So it can start a 0, then be set to 1 for true or 2 for false. When it is zero nothing will happen.
  13. help with movement please

    gamewizard99
    by gamewizard99 · July 2014
    You could have several boolean attributes, one for each character. When a character is clicked, the attribute is set to true and you would need a rule stating that if e.g. character1select = true then
  14. Scammed

    Thunder_Child
    by Thunder_Child · July 2014
    Example would be I certainly do not use code like when game.start is true...make attribute = 1...I'm a press start button and go guy. This is because I am still learning the value I along this equal
  15. Transfer attribute to instance

    Tosanu
    by Tosanu · July 2014
    I recommend creating a global attribute, call it something like Spawn Speed. If the loop is spawning the actors, put in the loop, RIGHT before the spawning, Change Spawnspeed to loopindex.
  16. Making a reset button that is always visible on screen when the camera is following another actor

    Lokitoes
    by Lokitoes · July 2014
    Update: ok now I can click anywhere on the screen to reset - it won't constrain to the actor. Is my reset rule on my reset button actor perhaps incorrect??
  17. Collision movement help

    colander
    by colander · July 2014
    Constrain it's rotation and read up on the Physic's setting for Density, Friction, etc.
  18. Collision movement help

    colander
    by colander · July 2014
    Constrain the pads Y axis.
  19. Transfer attribute to instance

    Rohal
    by Rohal · July 2014
    Is it possible to transfer the loopIndex to the spawned instance, so that every instance has an unique attribute.
  20. How to add extra/bonus time in countdown

    ali_mulya
    by ali_mulya · July 2014
    Change Attribute:
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