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Minor Help Needed
by Hopscotch ·So, make a self attribute (maybe call it isTouched) in the box. Make rules which set self.isTouched to 1 if touch is pressed, and setting self.isTouched to 0 if touch is released. -
Timer problems.
by 33miles ·says "Add Time!". Also what attribute would I reference to on the timer bar to say earn medals if the stars were collected before the time runs out? I guess if you all can help me w -
detecting collision sides of a square etc.. please help
by jay2dx ·I'm sure i need to send that rule to a game attribute and then read it back as a rule for points and wether it hit the correct side. -
Saving error on TIZEN? 0_ O Game erases score when app terminated.
by Franto ·The method I used was a simple save score system with some actors that record the highest score with the save attribute behavior assigned to a, with normal score to b{should I be using other keys?}. I -
Lie Detector
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Lie Detector
by mathgeek2000 ·I am confused. So in the fingerprint scanner screen, I create a change attribute from game.truth to random(1,2) and then what do I do? -
Lie Detector
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How to add extra/bonus time in countdown
by ali_mulya ·do change attribute -
Change the size of a collision box?
by ookami007 ·constrain that actor's x,y to two game attributes (say playerX,playerY) -
[SOLVED] About interpolate and constant speed
by KickingBehinds ·(Quote) -
Change the size of a collision box?
by Socks ·Make a smaller box and constrain it to the main character. -
Help with actor collision?
by Braydon_SFX ·You can create a game integer attribute. Call it "CollisionTrue" or something like that. Keep its initial value at 0. -
Help with actor collision?
by turkeyman ·I'm making my first game on GameSalad, and I want to change the attribute of actor A after it collides with actor B. I want to make it so that actor A can touch actor B for as long as it wants, and th -
detecting collision sides of a square etc.. please help
by Socks ·There are lots of ways of doing this, I'd usually go with the suggestion by @Braydon_SFX - to constrain 4 actors to the edges of your square. -
How to constrain an actor to mouse position with a certain speed?
by The_Gamesalad_Guru ·Always remember constrain overrides physics so any physics attributes in an actor will have no effect. How to keep the physics intact is to constrain the velocity of one actor or attribute to another -
detecting collision sides of a square etc.. please help
by Braydon_SFX ·The first way that comes to my mind is to constrain actors to each side of the main actor; add an offset so they line up with the edges. If you take the time to really make sure it's close, detecting -
detecting collision sides of a square etc.. please help
by jay2dx ·im assuming this is possible with detecting the squares rotation as a game attribute and using a vector to angle rule, but I'm just not clever enough to figure that out as I'm still pretty new to this -
How to make a editable text box for quiz-like game?
by philthechill ·(Quote) -
how to make a loop to check for 3 table cells at the same time
by bernardo_chuecos ·Once it finds it, I want it to set a specific attribute to true and then keep looking for more 3's, 30's, etc. But I'm not sure how to make such loop, because I don't know how to make it move from ce -
Pause button won't work
by AngryBoi ·I don't know what the problem is, I have a pause scene, and a pause button with the pause game attribute. On click, nothing happens. Anyone have any clue why?