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  1. Collision movement help

    colander
    by colander · July 2014
    Constrain the pads Y axis.
  2. Transfer attribute to instance

    Rohal
    by Rohal · July 2014
    Is it possible to transfer the loopIndex to the spawned instance, so that every instance has an unique attribute.
  3. How to add extra/bonus time in countdown

    ali_mulya
    by ali_mulya · July 2014
    Change Attribute:
  4. Minor Help Needed

    Hopscotch
    by Hopscotch · July 2014
    So, make a self attribute (maybe call it isTouched) in the box. Make rules which set self.isTouched to 1 if touch is pressed, and setting self.isTouched to 0 if touch is released.
  5. Timer problems.

    33miles
    by 33miles · July 2014
    says "Add Time!". Also what attribute would I reference to on the timer bar to say earn medals if the stars were collected before the time runs out? I guess if you all can help me w
  6. detecting collision sides of a square etc.. please help

    jay2dx
    by jay2dx · July 2014
    I'm sure i need to send that rule to a game attribute and then read it back as a rule for points and wether it hit the correct side.
  7. Saving error on TIZEN? 0_ O Game erases score when app terminated.

    Franto
    by Franto · July 2014
    The method I used was a simple save score system with some actors that record the highest score with the save attribute behavior assigned to a, with normal score to b{should I be using other keys?}. I
  8. Lie Detector

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2014
    Here is a little sample, I've changed the attribute from a boolean to an integer for this sample.
  9. Lie Detector

    mathgeek2000
    by mathgeek2000 · July 2014
    I am confused. So in the fingerprint scanner screen, I create a change attribute from game.truth to random(1,2) and then what do I do?
  10. Lie Detector

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2014
    Create a new Boolean Attribute named truth (or whatever you want), starting as false.
  11. How to add extra/bonus time in countdown

    ali_mulya
    by ali_mulya · July 2014
    do change attribute
  12. Change the size of a collision box?

    ookami007
    by ookami007 · July 2014
    constrain that actor's x,y to two game attributes (say playerX,playerY)
  13. [SOLVED] About interpolate and constant speed

    KickingBehinds
    by KickingBehinds · July 2014
    (Quote)
  14. Change the size of a collision box?

    Socks
    by Socks · July 2014
    Make a smaller box and constrain it to the main character.
  15. Help with actor collision?

    Braydon_SFX
    by Braydon_SFX · July 2014
    You can create a game integer attribute. Call it "CollisionTrue" or something like that. Keep its initial value at 0.
  16. Help with actor collision?

    turkeyman
    by turkeyman · July 2014
    I'm making my first game on GameSalad, and I want to change the attribute of actor A after it collides with actor B. I want to make it so that actor A can touch actor B for as long as it wants, and th
  17. detecting collision sides of a square etc.. please help

    Socks
    by Socks · July 2014
    There are lots of ways of doing this, I'd usually go with the suggestion by @Braydon_SFX - to constrain 4 actors to the edges of your square.
  18. How to constrain an actor to mouse position with a certain speed?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2014
    Always remember constrain overrides physics so any physics attributes in an actor will have no effect. How to keep the physics intact is to constrain the velocity of one actor or attribute to another
  19. detecting collision sides of a square etc.. please help

    Braydon_SFX
    by Braydon_SFX · July 2014
    The first way that comes to my mind is to constrain actors to each side of the main actor; add an offset so they line up with the edges. If you take the time to really make sure it's close, detecting
  20. detecting collision sides of a square etc.. please help

    jay2dx
    by jay2dx · July 2014
    im assuming this is possible with detecting the squares rotation as a game attribute and using a vector to angle rule, but I'm just not clever enough to figure that out as I'm still pretty new to this
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