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How to change something to false and the true again?
by tatiang ·Use the mod function in each button's rules to toggle the value of an integer game attribute. Activate each button depending on the value of the attribute: -
Gamesalad and Yosemite beta 4 Crash
by Armelline ·Sadly GameSalad is extremely unstable on it, which is a shame as I'd use it as my primary system otherwise. (For me GS will freeze every time I try to open the attribute picker for the second time.) -
Gamesalad and Yosemite beta 4 Crash
by wegeberg ·I can start up GS, but after adding eg. a "Change attribute", and providing my attribute with a calculated value, GS crashes immediately. Sometimes you can setup one Change attribute -
How to make a ball stay inside a circle(pic)
by tatiang ·And here's something else related that uses math instead of collisions: http://forums.gamesalad.com/discussion/comment/383766/#Comment_383766. -
How to make a ball stay inside a circle(pic)
by muoch10 ·I think I made what you wanted. I used @RThurman response here: http://forums.gamesalad.com/discussion/38712/constrain-to-circle-while-dragging to help me make the project. -
Device clock... do processes keep running when an app is inactive?
by BasGoodboy ·I was thinking like. A save time attribute every minute in the game. -
Angle attribute
by Socks ·Try using an integer (or 'real') attribute instead. -
Double Tap an Actor to Destroy with no timers
by LyboTech ·Create an integer attribute in your actor for the health and set it to 2, then create a rule -
Angle attribute
by LyboTech ·Change attribute game.Y to game.Y-90 -
How to make a ball stay inside a circle(pic)
by freneticz ·Did you mean Constrain to circle DEMO?.....thats not what im loocking for -
Gamesalad and Yosemite beta 4 Crash
by Marchief ·If I had two attributes, when selecting the attribute type the second time the program just hangs and crashes, screen shots and logs attached. -
Angle attribute
by LyboTech ·I'm using an angle attribute to turn my character 180 degrees every time X attribute is true, but when it turns the second time (from 180 to 360(0)) it turns the wrong way, is there any way to avoid t -
Double Tap an Actor to Destroy with no timers
by LumpApps ·Note that you do not need to make the attribute mod1 anymore for the EVERY X SECONDS TIMER REPLACEMENT. You can use the newish Numeric expression in the rules! -
Most efficient way to do this damage calculation?
by Franto ·Every "attack" actor like a fireball, lightning bolt, Sword Slash, and so on, carries a self.damagemodifier attribute, that ranges from say 0.1 to 1.5, maybe even to 2. -
How to use tables to rank up my players level
by klickink ·@TRowe007 one thing I forgot to mention if you are using the two variable (attribute) method, using a compounding variable and a constrained variable there is a third variable you might want to add. -
On and off button not working
by Socks ·I'd get rid of all the attributes and just have: -
How do I add a score based extra life?
by JayReiter ·I also tried turning off the first "change attribute," launched the game, and then went back in, turned it back on, and turned the last "change attribute" off and t -
How do I add a score based extra life?
by JayReiter ·I added a new integer game attribute called Game Thousands (you'll see it on the left side of the screen shot highlighted in blue) and linked that into the code. I'm rather new at Gamesalad and this -
How do I add a score based extra life?
by JayReiter ·(Quote) -
how to select an actor
by iKlazzy ·Hi treke. An easy way around this is to have an integer attribute labeled PlayerChosen or something of the sort. Each character then changes PlayerChosen based on their identifier.. ex you choose this