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simple movement problem
by mikejamesfisher ·I have a left button on screen that moves the actor left... When button is pressed, attribute moveleft is changed to true. When it is not pressed, attribute move left is changed to false. The actor ha -
Spawn random actors with predefined intervals
by Twayne2 ·To make the obstacles appear more ''drastically'' I suppose you could have a game attribute. (Let's call it game.attribute A.) The scene has a height of 1000. A starts at 0. In the spawn actor rules l -
Spawn random actors with predefined intervals
by Ciaphis ·I need to vary the speed of an actor based on time (IE... after 50 seconds change attribute self.ObjSpeed = 350) -
Spawn random actors with predefined intervals
by Twayne2 ·actor B, change self.atrribute A to 1. If self.attribute A is 1, destroy this actor. Thus the effect is destroying actor 2 due to actor 1's behaviors. Also this would allow you to have multiple actor -
about random numbers
by jamie_c ·Change Attribute redCoin to random(5, 25) -
about random numbers
by whycali ·Change Attribute -
about random numbers
by jamie_c ·For the red coins, store the random number you generate in an attribute. Then when the player dies use that attribute to subtract from the red coins. -
about random numbers
by jamie_c ·of how many have been picked up in a separate Attribute (like recentCoins). Then when the player dies remove the 'recentCoins' from 'Coins'. -
Spawn random actors with predefined intervals
by Ciaphis ·Now time to add an actor attribute “ObjSpeed” pull in a rule and change self.objspeed = ### then place a timer that states every ## seconds, self.objSpeed + or - ## -
Spawn random actors with predefined intervals
by tatiang ·No. You can use a global (aka game) attribute to communicate between actors, though: -
Spawn random actors with predefined intervals
by tatiang ·(Quote) -
Spawn random actors with predefined intervals
by Ciaphis ·I am not sure if I have to have the "change attribute random(min,max)" for positions in the actor to be spawned or if I have to have them in the spawner actor. -
Spawn random actors with predefined intervals
by tatiang ·I'm honestly a little lost as to what your question is. You asked about timers and I explained how they work. What specifically is not working the way you expect it to? -
How do i make the walls go up when the ball reaches a certain height ?
by Triangularity Games ·You could make a boolean game attribute called "wallFlag". In the ball actor, when it reaches the y position you want, trigger the flag. Then in the wall actor make a rule that when -
Spawn random actors with predefined intervals
by tatiang ·The actor's self.Time attribute continually increases. It doesn't stop or reset and it's not possible to force it to do so. The Timer behavior fires every x seconds depending on what you specify. I -
Spawn random actors with predefined intervals
by Ciaphis ·Game Attribute added: -
Spawn random actors with predefined intervals
by Twayne2 ·if game.attribute 1 equals 0, -
textSubStr Confusion
by Rogue Anvil ·I got it to work by looking into your example and forcing the attribute change when clicking the submit button. Thanks for the help! -
A list of numbers with no repeats
by tatiang ·Change attribute self.row to random(1,tableRowCount(tableName) -
textSubStr Confusion
by tatiang ·Change attribute game.Input to textSubStr(game.Input,1,12).