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Software for exporting frame by frame animation
by filmsimon ·as GS uses the animation attribute for animations, and because it's a drag and drop frame by frame set-up, what's the best software for creating and exporting a frame by frame animation? Thanks -
Pixel colision detection is posible ?
by gajaklukasz ·(Quote) -
Pixel colision detection is posible ?
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Randomly spawn actor between 1 and 5 seconds. I have no Idea!
by ookami007 ·1) Create a spawn actor. You then set a attribute on the spawn actor called spawnTime. Set spawnTime to game.Time + floor(random(1,5)) -
Collision issue with Scene Wrapping
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Question about background image
by Preschoolu ·i used change image. attribute self.time >0.5 = true -
Universal Binary Rule Works In Landscape And Portrait For All Resolutions
by colander ·I started playing around with a UB for Overscan some time ago and have gone back to it again and have come up with a fairly simple rule which can go in each actor. There are also six attributes, four -
Newly Spawned Actor Won't Register Held Keys
by InfiniteRockets ·That worked perfectly and the game attribute will also let me implement something else that I had in mind too. Thanks a lot! -
How to use tables to rank up my players level
by klickink ·what you set up. You have an image (bar) that is constrained to an attribute. When enemy dies XP rewarded. When XP > level criteria. Level = level + 1. Then this is where it gets tricky if you -
Making Interpolated Actors Go Faster?
by RossmanBrothersGames ·ah, did you make sure that the attribute is a real number and not a integer? -
Making Interpolated Actors Go Faster?
by Socks ·(Quote) -
Making Interpolated Actors Go Faster?
by EMPW09 ·@Socks I set a change in interpolation on a timer: every 5 seconds, [change attribute] set "platform.speed"(which is 4 seconds long) to "(platform.speed-0.5)" ---- -
Making Interpolated Actors Go Faster?
by Braydon_SFX ·Have you tried the Move Behavior? Using Interpolate for moving platforms probably isn't the way you're going to want to go about achieving that effect. You can plug a game attribute into the Move Beha -
Making Interpolated Actors Go Faster?
by EMPW09 ·In the process of making an endless runner, and I'm using the interpolation behavior to move the platforms toward the runner. I would like to make the platforms go faster gradually over time, but I do -
Bounce Mechanics
by wegeberg ·When the player makes a jump (the jump key is hit) set the attribute "jumping" to true. -
A little story before the start screen
by Thunder_Child ·* Have a touch attribute to allow the game player to progress through the storyline at their pace. Include a back button in case they accidentally touch twice. -
Stop An Actor Moving On collisions with another actor
by SamOf2 ·so, my player controlled actor/character jumps over objects that go left across the screen, the floor also moves like this, thus, it is 'moveable'. However when it is in contact with the player contr… -
Newly Spawned Actor Won't Register Held Keys
by 3DMA ·you could use a game Attribute that trigger the actual fire event. -
Universal Build Tutorial with Project File
by FuzzBuzz ·@DeepBlueApps Hi I have a small problem. I've got a missing selection when i want to change an attribute have a look a the picture : -
A little story before the start screen
by stahboy ·I am making a little story before the start screen and want to know what is the best method to making a slideshow kind of story. Right now I am using one actor the size of 568x320 on the iphone landsc