GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Software for exporting frame by frame animation

    filmsimon
    by filmsimon · July 2014
    as GS uses the animation attribute for animations, and because it's a drag and drop frame by frame set-up, what's the best software for creating and exporting a frame by frame animation? Thanks
  2. Pixel colision detection is posible ?

    gajaklukasz
    by gajaklukasz · July 2014
    (Quote)
  3. Pixel colision detection is posible ?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2014
    Gamesalad does not support pixel level collisions. You can use a rectangle or circle shape only.
  4. Randomly spawn actor between 1 and 5 seconds. I have no Idea!

    ookami007
    by ookami007 · July 2014
    1) Create a spawn actor. You then set a attribute on the spawn actor called spawnTime. Set spawnTime to game.Time + floor(random(1,5))
  5. Collision issue with Scene Wrapping

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2014
    I have not been able to get an object to collide on both side with scene wrap active. I published a Doodle Jump style game a couple months ago and had create my own scene wrapping by hand. By doing th
  6. Question about background image

    Preschoolu
    by Preschoolu · July 2014
    i used change image. attribute self.time >0.5 = true
  7. Universal Binary Rule Works In Landscape And Portrait For All Resolutions

    colander
    by colander · July 2014
    I started playing around with a UB for Overscan some time ago and have gone back to it again and have come up with a fairly simple rule which can go in each actor. There are also six attributes, four
  8. Newly Spawned Actor Won't Register Held Keys

    InfiniteRockets
    by InfiniteRockets · July 2014
    That worked perfectly and the game attribute will also let me implement something else that I had in mind too. Thanks a lot!
  9. How to use tables to rank up my players level

    klickink
    by klickink · July 2014
    what you set up. You have an image (bar) that is constrained to an attribute. When enemy dies XP rewarded. When XP > level criteria. Level = level + 1. Then this is where it gets tricky if you
  10. Making Interpolated Actors Go Faster?

    RossmanBrothersGames
    by RossmanBrothersGames · July 2014
    ah, did you make sure that the attribute is a real number and not a integer?
  11. Making Interpolated Actors Go Faster?

    Socks
    by Socks · July 2014
    (Quote)
  12. Making Interpolated Actors Go Faster?

    EMPW09
    by EMPW09 · July 2014
    @Socks I set a change in interpolation on a timer: every 5 seconds, [change attribute] set "platform.speed"(which is 4 seconds long) to "(platform.speed-0.5)" ----
  13. Making Interpolated Actors Go Faster?

    Braydon_SFX
    by Braydon_SFX · July 2014
    Have you tried the Move Behavior? Using Interpolate for moving platforms probably isn't the way you're going to want to go about achieving that effect. You can plug a game attribute into the Move Beha
  14. Making Interpolated Actors Go Faster?

    EMPW09
    by EMPW09 · July 2014
    In the process of making an endless runner, and I'm using the interpolation behavior to move the platforms toward the runner. I would like to make the platforms go faster gradually over time, but I do
  15. Bounce Mechanics

    wegeberg
    by wegeberg · July 2014
    When the player makes a jump (the jump key is hit) set the attribute "jumping" to true.
  16. A little story before the start screen

    Thunder_Child
    by Thunder_Child · July 2014
    * Have a touch attribute to allow the game player to progress through the storyline at their pace. Include a back button in case they accidentally touch twice.
  17. Stop An Actor Moving On collisions with another actor

    SamOf2
    by SamOf2 · July 2014
    so, my player controlled actor/character jumps over objects that go left across the screen, the floor also moves like this, thus, it is 'moveable'. However when it is in contact with the player contr…
  18. Newly Spawned Actor Won't Register Held Keys

    3DMA
    by 3DMA · July 2014
    you could use a game Attribute that trigger the actual fire event.
  19. Universal Build Tutorial with Project File

    FuzzBuzz
    by FuzzBuzz · July 2014
    @DeepBlueApps‌ Hi I have a small problem. I've got a missing selection when i want to change an attribute have a look a the picture :
  20. A little story before the start screen

    stahboy
    by stahboy · July 2014
    I am making a little story before the start screen and want to know what is the best method to making a slideshow kind of story. Right now I am using one actor the size of 568x320 on the iphone landsc
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla