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Manipulating 'Fixed Rotation' with behavior: Change Attribute.
by Socks ·Unfortunately you cannot change the Fixed Rotation attribute at run time. -
Manipulating 'Fixed Rotation' with behavior: Change Attribute.
by IrritatedViking ·Change Attribute "Fixed Rotation" to "false" -
[SOLVED] How can I make a Ball Bounce off Walls?
by IMakeGamesLikeThis ·Before you ask, yes, I know about the bounciness attribute in physics, but that doesn't seem to make the ball bounce off walls, it just keeps the ball bouncing on the wall, but I want it to bounce off -
Creating a candy crush style real time delay after losing all lives
by ookami007 ·If we can grab the current machine time I'd say store that in an attribute or table -
Stop Spawing???
by AfterBurnett ·(Quote) -
@12Tyrant - Targeting bullets to the mouse position
by Socks ·In the bullet actor, place two 'real' attributes, 1 & 2. -
Stop Spawing???
by Socks ·For example, you want something to happen when a value passes 100, so you set up an attribute that checks whether this value has passed 100, and if it does pass 100 you make a change to that attribute -
Doodle Jump template problem ? (HELP PLEASE)
by http_gamesalad ·starts moving down and I want the platform to constrain its potion and do you think it has to do with my bounciness? I have it set to 0 also with my friction and density. my main actor is the size 50 -
Stop Spawing???
by drewshak ·(Quote) -
Table Row count question
by 3DMA ·I tried the loop over table and created an integer game attribute where i wanted to add "+1" for every loop where it finds a row that has above mentioned condition... but somehow it -
Public Bug Database (Updated 5/1/2014)
by RedRobo ·each. My gut feeling is that one of the change attribute behaviours has been corrupted somewhere along the line. Sorry I can't be more specific but I'm working on it and will post again if I can figu -
How can you make a timer display 1.0 instead of just 1. Or 2.0 instead of just 2.
by Socks ·You don't really need to duplicate attributes that already exist, the built in timer is already increasing by 0.1 ever 0.1 seconds, it seems weird to use a timer and an attribute and a rule to duplica -
How can you make a timer display 1.0 instead of just 1. Or 2.0 instead of just 2.
by AA app company ·@socks i have a timer saying ever 0.1 second change attribute game.timer to +0.1. And on my display text I go onto the e and choose the game.timer -
Stop Spawing???
by jigglybean ·You will need an change attribute so when the points = 500, turn the spawner off. -
Finding the smallest number from a table?
by colander ·@Fajlajp you are correct I left out the word "specific". I like your solution I hadn't thought of it. I was thinking dynamically so this or another user could adjust the table size b -
Change Image
by woodywoodster1 ·I am trying to change the image of a actor using change image attribute but when touch is released it only last for hardly any time, -
Error in GameSalad!!!!
by gyroscope ·Change Attribute GoLevel to true -
Assigning attributes to randomly chosen values from a table
by PetCro ·I need a little help, with differentiating attributes that get associated with random variables generated from a table. -
Random Actors Probability
by gyroscope ·Change Attribute Rand to (random(1,5) -
Random Actors Probability
by woodywoodster1 ·I have set up a timer and a change attribute with random (1,3) <-- as there are 3 actors I want to randomly spawn.