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  1. Manipulating 'Fixed Rotation' with behavior: Change Attribute.

    Socks
    by Socks · July 2014
    Unfortunately you cannot change the Fixed Rotation attribute at run time.
  2. Manipulating 'Fixed Rotation' with behavior: Change Attribute.

    IrritatedViking
    by IrritatedViking · July 2014
    Change Attribute "Fixed Rotation" to "false"
  3. [SOLVED] How can I make a Ball Bounce off Walls?

    IMakeGamesLikeThis
    by IMakeGamesLikeThis · July 2014
    Before you ask, yes, I know about the bounciness attribute in physics, but that doesn't seem to make the ball bounce off walls, it just keeps the ball bouncing on the wall, but I want it to bounce off
  4. Creating a candy crush style real time delay after losing all lives

    ookami007
    by ookami007 · July 2014
    If we can grab the current machine time I'd say store that in an attribute or table
  5. Stop Spawing???

    AfterBurnett
    by AfterBurnett · July 2014
    (Quote)
  6. @12Tyrant - Targeting bullets to the mouse position

    Socks
    by Socks · July 2014
    In the bullet actor, place two 'real' attributes, 1 & 2.
  7. Stop Spawing???

    Socks
    by Socks · July 2014
    For example, you want something to happen when a value passes 100, so you set up an attribute that checks whether this value has passed 100, and if it does pass 100 you make a change to that attribute
  8. Doodle Jump template problem ? (HELP PLEASE)

    http_gamesalad
    by http_gamesalad · July 2014
    starts moving down and I want the platform to constrain its potion and do you think it has to do with my bounciness? I have it set to 0 also with my friction and density. my main actor is the size 50
  9. Stop Spawing???

    drewshak
    by drewshak · July 2014
    (Quote)
  10. Table Row count question

    3DMA
    by 3DMA · July 2014
    I tried the loop over table and created an integer game attribute where i wanted to add "+1" for every loop where it finds a row that has above mentioned condition... but somehow it
  11. Public Bug Database (Updated 5/1/2014)

    RedRobo
    by RedRobo · July 2014
    each. My gut feeling is that one of the change attribute behaviours has been corrupted somewhere along the line. Sorry I can't be more specific but I'm working on it and will post again if I can figu
  12. How can you make a timer display 1.0 instead of just 1. Or 2.0 instead of just 2.

    Socks
    by Socks · July 2014
    You don't really need to duplicate attributes that already exist, the built in timer is already increasing by 0.1 ever 0.1 seconds, it seems weird to use a timer and an attribute and a rule to duplica
  13. How can you make a timer display 1.0 instead of just 1. Or 2.0 instead of just 2.

    AA app company
    by AA app company · July 2014
    @socks i have a timer saying ever 0.1 second change attribute game.timer to +0.1. And on my display text I go onto the e and choose the game.timer
  14. Stop Spawing???

    jigglybean
    by jigglybean · July 2014
    You will need an change attribute so when the points = 500, turn the spawner off.
  15. Finding the smallest number from a table?

    colander
    by colander · July 2014
    @Fajlajp you are correct I left out the word "specific". I like your solution I hadn't thought of it. I was thinking dynamically so this or another user could adjust the table size b
  16. Change Image

    woodywoodster1
    by woodywoodster1 · July 2014
    I am trying to change the image of a actor using change image attribute but when touch is released it only last for hardly any time,
  17. Error in GameSalad!!!!

    gyroscope
    by gyroscope · July 2014
    Change Attribute GoLevel to true
  18. Assigning attributes to randomly chosen values from a table

    PetCro
    by PetCro · July 2014
    I need a little help, with differentiating attributes that get associated with random variables generated from a table.
  19. Random Actors Probability

    gyroscope
    by gyroscope · July 2014
    Change Attribute Rand to (random(1,5)
  20. Random Actors Probability

    woodywoodster1
    by woodywoodster1 · July 2014
    I have set up a timer and a change attribute with random (1,3) <-- as there are 3 actors I want to randomly spawn.
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