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  1. Finding the smallest number from a table?

    Fajlajp
    by Fajlajp · July 2014
    Just create a attribute called MinValue
  2. [SOLVED] Rounded shape with transparant background problem

    gyroscope
    by gyroscope · July 2014
    At the moment, collision detection is only with square or circle (selected in the actor's Attributes > Physics > Collision Shape > Rectangle-or-Circle). We might be given the opti
  3. How to make this work? (Attribute value)

    colander
    by colander · July 2014
    I posted at the same time you did. Yes that's it but move the Change Attribute below all your spawn rules so it is the last thing the timer does. Things get lost in translation sometimes, glad you got
  4. How to make this work? (Attribute value)

    ahiung
    by ahiung · July 2014
    Attribute game.iTimingSwitch = 1
  5. Collision issue with Scene Wrapping

    pjburnhill
    by pjburnhill · July 2014
    Any ideas of a workaround? Using a fake object and constrain two halves of the original object to that fake object? Still probably having collision shape issues (needs to be sphere)?
  6. How to make this work? (Attribute value)

    colander
    by colander · July 2014
    Below all the rules and everything else in the Spawn Ball (Timer) add Change Attribute iTimerSwitch To 1 (Now the rule above will fire again because the condition has changed)
  7. How to make this work? (Attribute value)

    ahiung
    by ahiung · July 2014
    1. I set timer change attribute for every 0.1 sec, change attribute game.iTimerSwitch to 1. (It makes it impossible going 0/ or off)
  8. How to make this work? (Attribute value)

    colander
    by colander · July 2014
    Your timer is fine this is to do with your rule not firing. Create a game level attribute iTimerSwitch or type integer.
  9. How to make this work? (Attribute value)

    colander
    by colander · July 2014
    You could do this by creating a new integer attribute call it something like iTimerSwitch and use it as a rule condition "When iTimerSwitch = 1". Once you have set your time in the r
  10. How to make this work? (Attribute value)

    ahiung
    by ahiung · July 2014
    Explanation: this function shows a logic which every ball touches the ground will deduct 0.1 secs/value from attribute "game.Timer"
  11. How to make this work? (Attribute value)

    ahiung
    by ahiung · July 2014
    nonono, not that. That is my own created attribute for item which I want to use when number"Random" appear.
  12. How to make this work? (Attribute value)

    colander
    by colander · July 2014
    It looks like you need a Change Attribute game.Random To random(1,?) the "?" is for however many options you have. Place it in your timer above the first rule.
  13. How to make this work? (Attribute value)

    ahiung
    by ahiung · July 2014
    I tried to use attribute for value in expression editor, it worked. However, when the value of the attribute started changing IN-GAME, the function still running the "old/first value&quot
  14. Set Animations

    WSW
    by WSW · July 2014
    So I placed the attributes as you noted, but it didn't even get to the second plot point, the 510/570. Then, I took the MoveTo: 510,570 attribute out of the When position.X rule, and it did move over
  15. Screen Size Problem (help)

    3DMA
    by 3DMA · July 2014
    Create a Game Attribute (integer) called deviceSize (for example)
  16. Screen Size Problem (help)

    3DMA
    by 3DMA · July 2014
    If iphone 5 -> change attribute -> self.position.X = 123 & self.position.Y = 123
  17. screen adaptation

    EfeCakir
    by EfeCakir · July 2014
    change attribute scene.camera.size.width to 378
  18. Set Animations

    WSW
    by WSW · July 2014
    Using Move To creates this weird loop that brings him back to the starting point if I use more than two Move To attributes in sequence. I’ve tried to add a rule where self.position.x equals the last x
  19. Drag and drop and camera control

    RThurman
    by RThurman · July 2014
    Constrain Attribute: [ self.Position.X ] To: [ scene.Camera.Origin.X + game.Mouse.Position.X ]
  20. Creating your own asynchronous server... •--•

    scottharrrules43
    by scottharrrules43 · July 2014
    (Quote)
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