-
Finding the smallest number from a table?
by Fajlajp ·Just create a attribute called MinValue -
[SOLVED] Rounded shape with transparant background problem
by gyroscope ·At the moment, collision detection is only with square or circle (selected in the actor's Attributes > Physics > Collision Shape > Rectangle-or-Circle). We might be given the opti -
How to make this work? (Attribute value)
by colander ·I posted at the same time you did. Yes that's it but move the Change Attribute below all your spawn rules so it is the last thing the timer does. Things get lost in translation sometimes, glad you got -
How to make this work? (Attribute value)
by ahiung ·Attribute game.iTimingSwitch = 1 -
Collision issue with Scene Wrapping
by pjburnhill ·Any ideas of a workaround? Using a fake object and constrain two halves of the original object to that fake object? Still probably having collision shape issues (needs to be sphere)? -
How to make this work? (Attribute value)
by colander ·Below all the rules and everything else in the Spawn Ball (Timer) add Change Attribute iTimerSwitch To 1 (Now the rule above will fire again because the condition has changed) -
How to make this work? (Attribute value)
by ahiung ·1. I set timer change attribute for every 0.1 sec, change attribute game.iTimerSwitch to 1. (It makes it impossible going 0/ or off) -
How to make this work? (Attribute value)
by colander ·Your timer is fine this is to do with your rule not firing. Create a game level attribute iTimerSwitch or type integer. -
How to make this work? (Attribute value)
by colander ·You could do this by creating a new integer attribute call it something like iTimerSwitch and use it as a rule condition "When iTimerSwitch = 1". Once you have set your time in the r -
How to make this work? (Attribute value)
by ahiung ·Explanation: this function shows a logic which every ball touches the ground will deduct 0.1 secs/value from attribute "game.Timer" -
How to make this work? (Attribute value)
by ahiung ·nonono, not that. That is my own created attribute for item which I want to use when number"Random" appear. -
How to make this work? (Attribute value)
by colander ·It looks like you need a Change Attribute game.Random To random(1,?) the "?" is for however many options you have. Place it in your timer above the first rule. -
How to make this work? (Attribute value)
by ahiung ·I tried to use attribute for value in expression editor, it worked. However, when the value of the attribute started changing IN-GAME, the function still running the "old/first value" -
Set Animations
by WSW ·So I placed the attributes as you noted, but it didn't even get to the second plot point, the 510/570. Then, I took the MoveTo: 510,570 attribute out of the When position.X rule, and it did move over -
Screen Size Problem (help)
by 3DMA ·Create a Game Attribute (integer) called deviceSize (for example) -
Screen Size Problem (help)
by 3DMA ·If iphone 5 -> change attribute -> self.position.X = 123 & self.position.Y = 123 -
screen adaptation
by EfeCakir ·change attribute scene.camera.size.width to 378 -
Set Animations
by WSW ·Using Move To creates this weird loop that brings him back to the starting point if I use more than two Move To attributes in sequence. I’ve tried to add a rule where self.position.x equals the last x -
Drag and drop and camera control
by RThurman ·Constrain Attribute: [ self.Position.X ] To: [ scene.Camera.Origin.X + game.Mouse.Position.X ] -
Creating your own asynchronous server... •--•
by scottharrrules43 ·(Quote)