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  1. Creating your own asynchronous server... •--•

    StormyStudio
    by StormyStudio · July 2014
    • If new user (no saved game id in game attribute)
  2. Animate buttons issue!!!!

    Uplink1001
    by Uplink1001 · July 2014
    Can I just say thanks to gyroscope for his last input, That worked just fine (Change Attribute behaviour in a Timer, set to After, the amount of seconds set there being the length of your audio. (Imag
  3. Random outcomes based on probabilities

    Tosanu
    by Tosanu · July 2014
    You may need to nest random equation commands. For example, create a Random(1,20) and assign that to an attribute called, lets say, HighLow. Then create a rule that says if HighLow > 13 (equiva
  4. Help Needed! Destroy attribute not working! PLEASE

    AA app company
    by AA app company · July 2014
    Hello I'm knew to gamesalad and don't know to much but I am experiencing some difficulty in a new game I am trying to create. The Earth is in this middle of the screen and you have to drag the moon a…
  5. TILT doesn't work at GameSalad Viewer for Android

    remoncingkes
    by remoncingkes · July 2014
    { When attribute. Game.Accelerometer.Y < -o.1 "Accelerate direction 0 (acceleration 400)" }
  6. Random isn't random

    Socks
    by Socks · July 2014
    (Quote)
  7. Random isn't random

    gyroscope
    by gyroscope · July 2014
    Testing the attribute is good, as @revoltandreverb suggests (Image)
  8. Random isn't random

    revoltandreverb
    by revoltandreverb · July 2014
    What I usually do is make a attribute tester button as attached, just so you can see what's going on. What attribute type are you using?
  9. Trying to reset a table

    gyroscope
    by gyroscope · July 2014
    Change Attribute game.count to 1
  10. Random isn't random

    aliz94
    by aliz94 · July 2014
    I have an attribute change to random(1,2) and it determines what actor is spawned. The same pattern of actors appears each time. It goes 1,2,1,2,1,2,etc it never does for example 1,1,1,2,1,2,2 being
  11. Orbit speed based on the degree of device tilt...

    Socks
    by Socks · July 2014
    Constrain attribute:self.position.x to:100 *sin( game.counter * self.speed %360-120)+ game.planet x
  12. Orbit speed based on the degree of device tilt...

    gamestudent
    by gamestudent · July 2014
    constrain attribute:game.rotate to: vectorToAngle(- game.Accelerometer.X ,- game.Accelerometer.Y )
  13. Trying to reset a table

    newbie001
    by newbie001 · July 2014
    -if game.reset is true (reset is a boolean attribute created by me)
  14. How can I loop search to find if multiple columns are correct value?

    games4fun
    by games4fun · July 2014
    I have a table with 30 rows and 3 columns. I want to have a loop search behavior that will check each row and see if each columns in that row match a game attributes that I have and only if all three
  15. Is this possible with Gamesalad?

    allc1865
    by allc1865 · July 2014
    constrain Self position X to tablcellvalue(GameData,1,Game.poscolumn)
  16. Table cell optimization question

    gyroscope
    by gyroscope · July 2014
    • Integer attribute called Go for triggering the search to start
  17. How do i add a coin system?

    ookami007
    by ookami007 · July 2014
    Set a game attribute of COINS. Set it to ZERO.
  18. How do i add a coin system?

    HappyKat78
    by HappyKat78 · July 2014
    This question is a little broad as there is a lot too it. The first part of creating a currency is easy. Setup a global attribute (let's call it "Coins"). When the player (actor)
  19. How Can I make the Game not start until a button is pushed

    CodeMonkey
    by CodeMonkey · July 2014
    I use an integer game attribute called GameState. As an integer you can reuse that attribute for many things.
  20. Countdown timer that changes scene problem

    B1984
    by B1984 · July 2014
    3DMA, I figured that, but it does reset if it doesn't hit zero when the scene changes and I did add a "if mytime is 0 do change attribute mytime +1", which works until scene 8... the
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