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Bouncing ball on actor (question)
by colander ·Try using a Constrain Attribute behaviour and constrain his self.Position.Y to whatever you require. That will stop him from moving up and down. I the physic's settings increase density to 500 and set -
Trying to make an image appear for half a sec when a button is pressed, then disappear.
by HappyGOLUCKY ·so under my button actor I have a rule that says** if touch is pressed** then do change Attribute. In change Attribute I have set: game.muzzelflash to: 1 -
After displaying time (down to milliseconds), how do you display it on the final scene as Best Time
by 3DMA ·Where do you count the time? In an actor or in an game attribute? -
Trying to make an image appear for half a sec when a button is pressed, then disappear.
by 3DMA ·create a game Attribute (integer - default 0, called for example muzzleflash) then in the fire trigger, or wherever you call your actual fire event, add to the rule an "change attribute&q -
experiment
by Socks ·(Quote) -
experiment
by Pro ·Every 3 seconds, a random actor is spawned. The 3 seconds are an attribute, named timeToSpawn. -
Randomly generated terrain and another confusing feature
by typemaster ·In windows, it is called the integer attribute. -
experiment
by Pro ·The random chooser runs off of a "game.random" real attribute that chooses a random number every .5 seconds, so whatever number is chosen at the time of the spawning (3 seconds) it w -
Why mi actor hero when is walking sometimes stop
by FallacyStudios ·Currently I am using Change Attribute: MotionLinearVeloX. All my floor actors are unmovable and are at exactly Y=22. Much of the time i walk over it fine, but occasionally it hits a snag. I'm still no -
Why mi actor hero when is walking sometimes stop
by SlickZero ·When you tell the actor to "Move" or stop, try using a constrain attribute for its velocity. This will force it to stay at the same speed no matter what it encounters. (Angled ramps, -
Is this possible with Gamesalad?
by natzuur ·(Quote) -
Need help with touch movement...
by RThurman ·I guess the 'secret' is to not use constrain attribute behaviors if they interfere with or override GameSalad's built-in physics engine. -
How to make a tappable point at an intersection of two lines?
by gyroscope ·Make an integer attribute called LaserTouch, another integer for your points, let's call it, er...Points and a third, a boolean called Go. -
Is this possible with Gamesalad?
by allc1865 ·Where do you get game.PosColumn and game.LastCol? Is that an attribute I have to create? -
Need help with touch movement...
by Rohal ·Just for understanding ... what is it's secret? I Thought collide and constrain doesn't work together? -
Detecting multiple collisions
by colander ·Create a new tag in Home/Actors and call it "spentArrow" or something. In your first rule after self.power add another Change Attribute self.Tag To: "spentArrow" ma -
Detecting multiple collisions
by KC_Games ·How do I detect multiple collisions? I am making a game where enemies are struck with arrows that stay impaled in them. I set up an actor integer called "power" which is 2 and every -
Collisions and interpolate problem/ issue
by diegocs ·Thesituation is that I have circulars bombs which start with a radius of 0 pixels which expand up to a radius of about 50 pixels, thanks to the "interpolate" behaviour. There are th… -
Need help understanding this hard-to-understand answer [URGENT]
by 3DMA ·First look in the behaviours for "Change Attribute" -
Need help understanding this hard-to-understand answer [URGENT]
by Pro ·What kind of attribute (variable) do I make "level" and "monstersSpawned," and where do I put the code at?