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  1. Bouncing ball on actor (question)

    colander
    by colander · July 2014
    Try using a Constrain Attribute behaviour and constrain his self.Position.Y to whatever you require. That will stop him from moving up and down. I the physic's settings increase density to 500 and set
  2. Trying to make an image appear for half a sec when a button is pressed, then disappear.

    HappyGOLUCKY
    by HappyGOLUCKY · July 2014
    so under my button actor I have a rule that says** if touch is pressed** then do change Attribute. In change Attribute I have set: game.muzzelflash to: 1
  3. After displaying time (down to milliseconds), how do you display it on the final scene as Best Time

    3DMA
    by 3DMA · July 2014
    Where do you count the time? In an actor or in an game attribute?
  4. Trying to make an image appear for half a sec when a button is pressed, then disappear.

    3DMA
    by 3DMA · July 2014
    create a game Attribute (integer - default 0, called for example muzzleflash) then in the fire trigger, or wherever you call your actual fire event, add to the rule an "change attribute&q
  5. experiment

    Socks
    by Socks · July 2014
    (Quote)
  6. experiment

    Pro
    by Pro · July 2014
    Every 3 seconds, a random actor is spawned. The 3 seconds are an attribute, named timeToSpawn.
  7. Randomly generated terrain and another confusing feature

    typemaster
    by typemaster · July 2014
    In windows, it is called the integer attribute.
  8. experiment

    Pro
    by Pro · July 2014
    The random chooser runs off of a "game.random" real attribute that chooses a random number every .5 seconds, so whatever number is chosen at the time of the spawning (3 seconds) it w
  9. Why mi actor hero when is walking sometimes stop

    FallacyStudios
    by FallacyStudios · July 2014
    Currently I am using Change Attribute: MotionLinearVeloX. All my floor actors are unmovable and are at exactly Y=22. Much of the time i walk over it fine, but occasionally it hits a snag. I'm still no
  10. Why mi actor hero when is walking sometimes stop

    SlickZero
    by SlickZero · July 2014
    When you tell the actor to "Move" or stop, try using a constrain attribute for its velocity. This will force it to stay at the same speed no matter what it encounters. (Angled ramps,
  11. Is this possible with Gamesalad?

    natzuur
    by natzuur · July 2014
    (Quote)
  12. Need help with touch movement...

    RThurman
    by RThurman · July 2014
    I guess the 'secret' is to not use constrain attribute behaviors if they interfere with or override GameSalad's built-in physics engine.
  13. How to make a tappable point at an intersection of two lines?

    gyroscope
    by gyroscope · July 2014
    Make an integer attribute called LaserTouch, another integer for your points, let's call it, er...Points and a third, a boolean called Go.
  14. Is this possible with Gamesalad?

    allc1865
    by allc1865 · July 2014
    Where do you get game.PosColumn and game.LastCol? Is that an attribute I have to create?
  15. Need help with touch movement...

    Rohal
    by Rohal · July 2014
    Just for understanding ... what is it's secret? I Thought collide and constrain doesn't work together?
  16. Detecting multiple collisions

    colander
    by colander · July 2014
    Create a new tag in Home/Actors and call it "spentArrow" or something. In your first rule after self.power add another Change Attribute self.Tag To: "spentArrow" ma
  17. Detecting multiple collisions

    KC_Games
    by KC_Games · July 2014
    How do I detect multiple collisions? I am making a game where enemies are struck with arrows that stay impaled in them. I set up an actor integer called "power" which is 2 and every
  18. Collisions and interpolate problem/ issue

    diegocs
    by diegocs · July 2014
    Thesituation is that I have circulars bombs which start with a radius of 0 pixels which expand up to a radius of about 50 pixels, thanks to the "interpolate" behaviour. There are th…
  19. Need help understanding this hard-to-understand answer [URGENT]

    3DMA
    by 3DMA · July 2014
    First look in the behaviours for "Change Attribute"
  20. Need help understanding this hard-to-understand answer [URGENT]

    Pro
    by Pro · July 2014
    What kind of attribute (variable) do I make "level" and "monstersSpawned," and where do I put the code at?
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