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Need help understanding this hard-to-understand answer [URGENT]
by 3DMA ·Create rule, choose Attribute -> game.Time then in the drop down choose ">" symbol (greater then) TimeToSpawn.... -
Drag and drop and camera control
by BasGoodboy ·constrain attribute SELFPOSITION X to game.Mouse.Position.X -
Is this possible with Gamesalad?
by natzuur ·change attribute Game.PosColumn to a random (1,10). -
Animate buttons issue!!!!
by gyroscope ·or even Garageband) then put your Change Attribute behaviour in a Timer, set to After, the amount of seconds set there being the length of your audio. -
Using Tables to calculate distance of bouncing object
by colander ·Use Change Attribute to get the starting position x/y, a contact with the wall position x/y and where it bounces to finish position x/y. When you have these three sets of points use the magnitude() fu -
Suggestion for a rule
by mshuraih ·(Quote) -
Using Tables to calculate distance of bouncing object
by rrosario007 ·So far, I've constrained the traveling actor's position X and Y to to game attributes call puckX and puckY. I've also created a game attribute that will count the number of times the actor collides wi -
Move behaviour - front of layer
by Socks ·In the Move behaviour change "game speed" to a fixed value (rather than an attribute) and see if this solves the problem. -
Character customization help
by Doob Games ·Say there are 4 options, so make the blank template and name it 0000, then make one called 1111, 1112 and so on. With every thing you choose for customisation, make it change the option attribute, usi -
Creating An Attendance App
by tatiang ·What you're describing is not hard to do with GameSalad. You'll use a Keyboard Input for the student's name and then add a row to the end of the table to store that attribute in a table cell. You co -
A Strange Breakdown In Functionality Due To A Rule Checking A Table
by tatiang ·I don't want to speak for @gyroscope but my understanding of this issue is that nesting expressions can cause problems. So something like tableCellValue(tableName,1,tableCellValue(otherTableName,1,1) -
A Strange Breakdown In Functionality Due To A Rule Checking A Table
by FallacyStudios ·(Just trying to cut out as much excess code as possible because this will be a very large project. Wanted to make it as concise as possible. Using that method involves using a Constrain Attribute whic -
A Strange Breakdown In Functionality Due To A Rule Checking A Table
by gyroscope ·Put the tableCellValue into an attribute (Change Attribute CellCheck to tableCellValue, etc) -
A Strange Breakdown In Functionality Due To A Rule Checking A Table
by tatiang ·Just a guess and it's probably not helpful but: having parentheses as part of your attribute name might be causing problems. -
A Strange Breakdown In Functionality Due To A Rule Checking A Table
by FallacyStudios ·not even touched with this rule. (Basically the attribute ScrollNumber will go up to 6 even though in an entirely different actor it is limited to only 5. It works perfectly prior to adding this tabl -
Animate buttons issue!!!!
by zweg25 ·You probably have everything attached to one attribute, so when one goes off they all go off. -
Higher res = more lag?
by The_Gamesalad_Guru ·I see that but you have two similar rules and one has no behaviors in it. Look close you have the destroy rule right under the move behavior and a duplicate rule right under it after the constrain. P -
can't open scene on preview
by bernardo_chuecos ·scene where my game is. I used to have a lot of attribute code in my game which was making my game slow when I preview it, so now I have deleted all that code to replace it with tables which I've bee -
Camera and Enemy actor AI movement
by JScott ·Update: so i've tried turning the camera control off and instead constraining camera origin to my camera actor. So...the enemy actors now go where theyre told and stop. But now my player actors won't -
Fade in, fade out without changing scenes
by Terc ·All right. I understand now. I needed to remove my first line: