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  1. Need help understanding this hard-to-understand answer [URGENT]

    3DMA
    by 3DMA · July 2014
    Create rule, choose Attribute -> game.Time then in the drop down choose ">" symbol (greater then) TimeToSpawn....
  2. Drag and drop and camera control

    BasGoodboy
    by BasGoodboy · July 2014
    constrain attribute SELFPOSITION X to game.Mouse.Position.X
  3. Is this possible with Gamesalad?

    natzuur
    by natzuur · July 2014
    change attribute Game.PosColumn to a random (1,10).
  4. Animate buttons issue!!!!

    gyroscope
    by gyroscope · July 2014
    or even Garageband) then put your Change Attribute behaviour in a Timer, set to After, the amount of seconds set there being the length of your audio.
  5. Using Tables to calculate distance of bouncing object

    colander
    by colander · July 2014
    Use Change Attribute to get the starting position x/y, a contact with the wall position x/y and where it bounces to finish position x/y. When you have these three sets of points use the magnitude() fu
  6. Suggestion for a rule

    mshuraih
    by mshuraih · July 2014
    (Quote)
  7. Using Tables to calculate distance of bouncing object

    rrosario007
    by rrosario007 · July 2014
    So far, I've constrained the traveling actor's position X and Y to to game attributes call puckX and puckY. I've also created a game attribute that will count the number of times the actor collides wi
  8. Move behaviour - front of layer

    Socks
    by Socks · July 2014
    In the Move behaviour change "game speed" to a fixed value (rather than an attribute) and see if this solves the problem.
  9. Character customization help

    Doob Games
    by Doob Games · July 2014
    Say there are 4 options, so make the blank template and name it 0000, then make one called 1111, 1112 and so on. With every thing you choose for customisation, make it change the option attribute, usi
  10. Creating An Attendance App

    tatiang
    by tatiang · July 2014
    What you're describing is not hard to do with GameSalad. You'll use a Keyboard Input for the student's name and then add a row to the end of the table to store that attribute in a table cell. You co
  11. A Strange Breakdown In Functionality Due To A Rule Checking A Table

    tatiang
    by tatiang · July 2014
    I don't want to speak for @gyroscope but my understanding of this issue is that nesting expressions can cause problems. So something like tableCellValue(tableName,1,tableCellValue(otherTableName,1,1)
  12. A Strange Breakdown In Functionality Due To A Rule Checking A Table

    FallacyStudios
    by FallacyStudios · July 2014
    (Just trying to cut out as much excess code as possible because this will be a very large project. Wanted to make it as concise as possible. Using that method involves using a Constrain Attribute whic
  13. A Strange Breakdown In Functionality Due To A Rule Checking A Table

    gyroscope
    by gyroscope · July 2014
    Put the tableCellValue into an attribute (Change Attribute CellCheck to tableCellValue, etc)
  14. A Strange Breakdown In Functionality Due To A Rule Checking A Table

    tatiang
    by tatiang · July 2014
    Just a guess and it's probably not helpful but: having parentheses as part of your attribute name might be causing problems.
  15. A Strange Breakdown In Functionality Due To A Rule Checking A Table

    FallacyStudios
    by FallacyStudios · July 2014
    not even touched with this rule. (Basically the attribute ScrollNumber will go up to 6 even though in an entirely different actor it is limited to only 5. It works perfectly prior to adding this tabl
  16. Animate buttons issue!!!!

    zweg25
    by zweg25 · July 2014
    You probably have everything attached to one attribute, so when one goes off they all go off.
  17. Higher res = more lag?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2014
    I see that but you have two similar rules and one has no behaviors in it. Look close you have the destroy rule right under the move behavior and a duplicate rule right under it after the constrain. P
  18. can't open scene on preview

    bernardo_chuecos
    by bernardo_chuecos · July 2014
    scene where my game is. I used to have a lot of attribute code in my game which was making my game slow when I preview it, so now I have deleted all that code to replace it with tables which I've bee
  19. Camera and Enemy actor AI movement

    JScott
    by JScott · July 2014
    Update: so i've tried turning the camera control off and instead constraining camera origin to my camera actor. So...the enemy actors now go where theyre told and stop. But now my player actors won't
  20. Fade in, fade out without changing scenes

    Terc
    by Terc · July 2014
    All right. I understand now. I needed to remove my first line:
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