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Collisions and interpolate problem/ issue
by diegocs ·Thesituation is that I have circulars bombs which start with a radius of 0 pixels which expand up to a radius of about 50 pixels, thanks to the "interpolate" behaviour. There are th… -
Need help understanding this hard-to-understand answer [URGENT]
by 3DMA ·First look in the behaviours for "Change Attribute" -
Need help understanding this hard-to-understand answer [URGENT]
by Pro ·What kind of attribute (variable) do I make "level" and "monstersSpawned," and where do I put the code at? -
Need help understanding this hard-to-understand answer [URGENT]
by 3DMA ·Create rule, choose Attribute -> game.Time then in the drop down choose ">" symbol (greater then) TimeToSpawn.... -
Drag and drop and camera control
by BasGoodboy ·constrain attribute SELFPOSITION X to game.Mouse.Position.X -
Is this possible with Gamesalad?
by natzuur ·change attribute Game.PosColumn to a random (1,10). -
Animate buttons issue!!!!
by gyroscope ·or even Garageband) then put your Change Attribute behaviour in a Timer, set to After, the amount of seconds set there being the length of your audio. -
Using Tables to calculate distance of bouncing object
by colander ·Use Change Attribute to get the starting position x/y, a contact with the wall position x/y and where it bounces to finish position x/y. When you have these three sets of points use the magnitude() fu -
Suggestion for a rule
by mshuraih ·(Quote) -
Using Tables to calculate distance of bouncing object
by rrosario007 ·So far, I've constrained the traveling actor's position X and Y to to game attributes call puckX and puckY. I've also created a game attribute that will count the number of times the actor collides wi -
Move behaviour - front of layer
by Socks ·In the Move behaviour change "game speed" to a fixed value (rather than an attribute) and see if this solves the problem. -
Character customization help
by Doob Games ·Say there are 4 options, so make the blank template and name it 0000, then make one called 1111, 1112 and so on. With every thing you choose for customisation, make it change the option attribute, usi -
Creating An Attendance App
by tatiang ·What you're describing is not hard to do with GameSalad. You'll use a Keyboard Input for the student's name and then add a row to the end of the table to store that attribute in a table cell. You co -
A Strange Breakdown In Functionality Due To A Rule Checking A Table
by tatiang ·I don't want to speak for @gyroscope but my understanding of this issue is that nesting expressions can cause problems. So something like tableCellValue(tableName,1,tableCellValue(otherTableName,1,1) -
A Strange Breakdown In Functionality Due To A Rule Checking A Table
by FallacyStudios ·(Just trying to cut out as much excess code as possible because this will be a very large project. Wanted to make it as concise as possible. Using that method involves using a Constrain Attribute whic -
A Strange Breakdown In Functionality Due To A Rule Checking A Table
by gyroscope ·Put the tableCellValue into an attribute (Change Attribute CellCheck to tableCellValue, etc) -
A Strange Breakdown In Functionality Due To A Rule Checking A Table
by tatiang ·Just a guess and it's probably not helpful but: having parentheses as part of your attribute name might be causing problems. -
A Strange Breakdown In Functionality Due To A Rule Checking A Table
by FallacyStudios ·not even touched with this rule. (Basically the attribute ScrollNumber will go up to 6 even though in an entirely different actor it is limited to only 5. It works perfectly prior to adding this tabl -
Animate buttons issue!!!!
by zweg25 ·You probably have everything attached to one attribute, so when one goes off they all go off. -
Higher res = more lag?
by The_Gamesalad_Guru ·I see that but you have two similar rules and one has no behaviors in it. Look close you have the destroy rule right under the move behavior and a duplicate rule right under it after the constrain. P