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  1. Fade in, fade out without changing scenes

    Socks
    by Socks · July 2014
    When attribute self.color.alpha = 0
  2. Fade in, fade out without changing scenes

    Socks
    by Socks · July 2014
    Interpolate attribute self.color.alpha to 1
  3. Fade in, fade out without changing scenes

    Terc
    by Terc · July 2014
    But as I explained above, when touch is pressed and you interpolate alpha to 0, it triggers the first rule:
  4. Bubble Ghost effect

    UtopianGames
    by UtopianGames · July 2014
    You will need to make 2 real or integer attributes (game) and constrain them to the hero's X & Y position.
  5. Universal Build Tutorial with Project File

    furthergame
    by furthergame · July 2014
    (Quote)
  6. How to making Particles Appear Behind the object spawning them.

    quantumsheep
    by quantumsheep · July 2014
    I usually constrain another actor to the main one, in the layer below and put the particles in there.
  7. Fade in, fade out without changing scenes

    Terc
    by Terc · July 2014
    But if I don't change scenes, what occurs is an endless loop of the actor fading in and fading out. This makes sense because every time you click on the actor and the actor's attribute self.color.alph
  8. Low Battery/Notifications interfering with game.

    rhysdarambo
    by rhysdarambo · July 2014
    Now here's the thing. I would like to create a custom pause button but GameSalad would not know to use that when a notification interrupts the gameplay, right? So that leaves me with one other option.
  9. Vertical Turns? :)

    allc1865
    by allc1865 · July 2014
    I did try the change attribute, and it didn't turn my actor at an angle while it turns.
  10. Vertical Turns? :)

    tatiang
    by tatiang · July 2014
    Yes, let's say your actor is facing up (90°) and you want it to turn right (0°). You would do Change Attribute self.rotation to self.rotation-90.
  11. Vertical Turns? :)

    allc1865
    by allc1865 · July 2014
    change attribute self.rotation?
  12. Vertical Turns? :)

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2014
    If you want an immediate rotation change maybe try a Change Attribute Behavior and change the actors rotation to whatever you want it to be.
  13. Load Save attribute w/ play again

    PyroMark
    by PyroMark · July 2014
    game att . does that affect my save and load attribute for my highscore system
  14. Load Save attribute w/ play again

    PyroMark
    by PyroMark · July 2014
    If i have a play again button and also a menu button at my game over screen.. what do attritube do i use on those so that my save and load attribute still works?
  15. If either one of the 2 conditions are valid, otherwise doesn't work?

    gyroscope
    by gyroscope · July 2014
    @justinodunn‌ I'd like to make a suggestion - Decide on which part of your programming you want to report a problem on and stick to it in the one thread... I know your different explanations of probl…
  16. If either one of the 2 conditions are valid, otherwise doesn't work?

    justinodunn
    by justinodunn · July 2014
    Yes I put those and it still didn't work. THe scene lock attribute is meant to trigger this other scene lock attribute. That other scene lock attribute will then change the opacity of the "lo
  17. If either one of the 2 conditions are valid, otherwise doesn't work?

    gyroscope
    by gyroscope · July 2014
    Rule set to Any: When highscore x <250 or total score < 12000Change Attribute YourActor.Alpha to 1Change Attribute scene lock to falseOtherwiseChange Attribute YourActor.Alpha to 0Change
  18. If either one of the 2 conditions are valid, otherwise doesn't work?

    justinodunn
    by justinodunn · July 2014
    When "highscore x < 250" or when "total score < 12000", change attribute self blue/red/ green to 0. change attribute "scene lock" to
  19. If either one of the 2 conditions are valid, otherwise doesn't work?

    gyroscope
    by gyroscope · July 2014
    So to summarise what the other guys said, your Rules should look like this (assuming "x" is just a substitute to show an actual number, not an attribute holding a number):
  20. If either one of the 2 conditions are valid, otherwise doesn't work?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2014
    We're you using a constrain? If so that won't work, you need to be using a change attribute.
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