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  1. If either one of the 2 conditions are valid, otherwise doesn't work?

    justinodunn
    by justinodunn · July 2014
    What if it was a change attribute behavior?
  2. How long does a "tap" on screen last?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2014
    only fire once like a change attribute but say a constrain attribute would stay active. When you check run to completion once the timer is active it will ignore the condition of the rule it is in. As
  3. Can gamesalad do for loop?

    100062114
    by 100062114 · July 2014
    change attribute:
  4. XP Meter!!!! Ahhhhh!!!!!

    TRowe007
    by TRowe007 · July 2014
    I downloaded the template but the Change table attribute in the "XP Meter" is blank and I have no idea what he used to place in it. This is in my bucket list, I need to finish this b
  5. Higher res = more lag?

    Hopscotch
    by Hopscotch · July 2014
    I suggest you implement it without the constrain. Since the Windows does not have an expression editor on the left of the equation yet, create a game level attribute for the distance offcut:
  6. Higher res = more lag?

    Franto
    by Franto · July 2014
    I haven't thought of those methods, I only thought of constrain as the way to keep track of the laser. There was another reason I had to use constrain to attach the laser to a game attribute, I can't
  7. Higher res = more lag?

    Franto
    by Franto · July 2014
    @Hopscotch Yes, each laser has a constrain that subtracts from the Princess's location, so that if they exceed a set distance, they destroy themselves, for example, some destroy themeselves after a ra
  8. Game crashes

    Kungvald
    by Kungvald · July 2014
    I also change the Linear velocity instead of using the move attribute, just to see if that caused the problem, but it did not help.
  9. Newbie need help::: help with button start animation

    allc1865
    by allc1865 · July 2014
    In the equalizer actor, you want to put the change attribute in the otherwise of the rule that plays the animation.
  10. Newbie need help::: help with button start animation

    allc1865
    by allc1865 · July 2014
    Okay. It's pretty simple. Just go to your music actors that play the music, and in the otherwise section put, change attribute: musicOn_off to false.
  11. Suggestion for a rule

    tatiang
    by tatiang · July 2014
    The Attribute Browser is the drop-down menu that appears when you click on the attribute field (i.e. the first field of a Change Attribute behavior). It lists "Game," "Devi
  12. Suggestion for a rule

    wirelesstkd
    by wirelesstkd · July 2014
    Unlocking instances works the same on Windows... I'm not sure what the attribute browser is, though. If that's where the behaviors are to be dragged out, then maybe that's different. Scenes, layers an
  13. Changing attributes only for a specific amount of time

    tatiang
    by tatiang · July 2014
    Timer after 6 seconds Change Attribute
  14. Changing attributes only for a specific amount of time

    aeseeke
    by aeseeke · July 2014
    I'm creating a game where when the player hits a power up they become invincible for a specific amount of time (say 6 seconds). When the actor hits the PUP I change a global attribute called invincibl
  15. Constrain attribute lagging

    Hopscotch
    by Hopscotch · July 2014
    If you open the Layers tab under Scene, you can see the order of your actors. They get processed from the bottom up. Therefore it is important that your actor which updates the constrain attributes g
  16. Constrain attribute lagging

    pjburnhill
    by pjburnhill · July 2014
    Hi, I'm using a constrain attribute to link a space ship and a 'force field' position around it, trying to lock them together. Problem is that as the ship moves quickly or has a collision, the forcefi
  17. Animated Opening Scene am I doing it right? :D

    gyroscope
    by gyroscope · July 2014
    Finally, to answer your question about fading actors, you can do that using their Alpha attribute, and have its max. value of 1 fade to 0 over time using Interpolate Behaviour. (Or from 0 to 1 for a f
  18. Newbie need help::: help with button start animation

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2014
    1. Create a new Boolean Game Level Attribute (starting False) called 'activate' (or whatever you want)2. In each button you'll want to add a Change Attribute Behavior when the button is pressed to cha
  19. Suggestion for a rule

    gyroscope
    by gyroscope · July 2014
    For the record for newer users of GSC, you can reference other on-screen actors' attributes if the on-screen actor trying to reference them has been made an instance, i.e is unlocked.
  20. Timer Bar... I am stumped.

    crestwoodgames
    by crestwoodgames · July 2014
    Your exampled has the following to constrain the size.
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