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If either one of the 2 conditions are valid, otherwise doesn't work?
by justinodunn ·What if it was a change attribute behavior? -
How long does a "tap" on screen last?
by The_Gamesalad_Guru ·only fire once like a change attribute but say a constrain attribute would stay active. When you check run to completion once the timer is active it will ignore the condition of the rule it is in. As -
Can gamesalad do for loop?
by 100062114 ·change attribute: -
XP Meter!!!! Ahhhhh!!!!!
by TRowe007 ·I downloaded the template but the Change table attribute in the "XP Meter" is blank and I have no idea what he used to place in it. This is in my bucket list, I need to finish this b -
Higher res = more lag?
by Hopscotch ·I suggest you implement it without the constrain. Since the Windows does not have an expression editor on the left of the equation yet, create a game level attribute for the distance offcut: -
Higher res = more lag?
by Franto ·I haven't thought of those methods, I only thought of constrain as the way to keep track of the laser. There was another reason I had to use constrain to attach the laser to a game attribute, I can't -
Higher res = more lag?
by Franto ·@Hopscotch Yes, each laser has a constrain that subtracts from the Princess's location, so that if they exceed a set distance, they destroy themselves, for example, some destroy themeselves after a ra -
Game crashes
by Kungvald ·I also change the Linear velocity instead of using the move attribute, just to see if that caused the problem, but it did not help. -
Newbie need help::: help with button start animation
by allc1865 ·In the equalizer actor, you want to put the change attribute in the otherwise of the rule that plays the animation. -
Newbie need help::: help with button start animation
by allc1865 ·Okay. It's pretty simple. Just go to your music actors that play the music, and in the otherwise section put, change attribute: musicOn_off to false. -
Suggestion for a rule
by tatiang ·The Attribute Browser is the drop-down menu that appears when you click on the attribute field (i.e. the first field of a Change Attribute behavior). It lists "Game," "Devi -
Suggestion for a rule
by wirelesstkd ·Unlocking instances works the same on Windows... I'm not sure what the attribute browser is, though. If that's where the behaviors are to be dragged out, then maybe that's different. Scenes, layers an -
Changing attributes only for a specific amount of time
by tatiang ·Timer after 6 seconds Change Attribute -
Changing attributes only for a specific amount of time
by aeseeke ·I'm creating a game where when the player hits a power up they become invincible for a specific amount of time (say 6 seconds). When the actor hits the PUP I change a global attribute called invincibl -
Constrain attribute lagging
by Hopscotch ·If you open the Layers tab under Scene, you can see the order of your actors. They get processed from the bottom up. Therefore it is important that your actor which updates the constrain attributes g -
Constrain attribute lagging
by pjburnhill ·Hi, I'm using a constrain attribute to link a space ship and a 'force field' position around it, trying to lock them together. Problem is that as the ship moves quickly or has a collision, the forcefi -
Animated Opening Scene am I doing it right? :D
by gyroscope ·Finally, to answer your question about fading actors, you can do that using their Alpha attribute, and have its max. value of 1 fade to 0 over time using Interpolate Behaviour. (Or from 0 to 1 for a f -
Newbie need help::: help with button start animation
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Suggestion for a rule
by gyroscope ·For the record for newer users of GSC, you can reference other on-screen actors' attributes if the on-screen actor trying to reference them has been made an instance, i.e is unlocked. -
Timer Bar... I am stumped.
by crestwoodgames ·Your exampled has the following to constrain the size.