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  1. Can gamesalad do for loop?

    gyroscope
    by gyroscope · July 2014
    Rule: When MyLoop is false- your behaviour- -your extra behaviour, etcTimer: After ? seconds --- not always neededChange Attribute MyLoop to trueRule: When Attribute MyLoop is trueChange Attribute MyL
  2. Need help with touch movement...

    Rohal
    by Rohal · July 2014
    http://gshelper.com/shop/advanced-game-functions/constrain-to-mouse-and-keep-collision-gamesalad/
  3. How to move duplicates of the same actor in different directions.

    tatiang
    by tatiang · July 2014
    You'll need to use a self attribute for the bullet actor. Call it something like self.direction and make it an angle attribute. Make a boolean attribute called self.locked. When the player touches
  4. Random Generator

    Socks
    by Socks · July 2014
    The controller changes a game attribute (let's call it X) to a random number between 1 and 6.
  5. accidentally clicking actors beneath top most graphic overlay actor

    revoltandreverb
    by revoltandreverb · July 2014
    I then add an attribute to the actors beneath the intro graphic to say that "is_intro_active" should be false before you can be clicked etc. but I just can't get it to work.
  6. Suggestion for a rule

    wirelesstkd
    by wirelesstkd · July 2014
    I just wish actors could reference each other's attributes without passing it through a gamewide attribute (Image)
  7. Holding button for timer (question)

    bjandthekatz
    by bjandthekatz · July 2014
    Create a real attribute called HoldTime
  8. how to add coin system

    bjandthekatz
    by bjandthekatz · July 2014
    Change game.coin to game.coin +1. Save attribute.
  9. how to add coin system

    remoncingkes
    by remoncingkes · July 2014
    when actor collide "change attribute=> "game.coin" to "game.coin+1"
  10. Higher res = more lag?

    Nabbo (ReflectiveByte)
    by Nabbo (ReflectiveByte) · July 2014
    Hi, a game works fine even if background image size is 2000x1400.. The frame rate depends upon a number of factor. Some of them are: too many constrain, not destroying actors after it's work is comple
  11. Timer Bar... I am stumped.

    crestwoodgames
    by crestwoodgames · July 2014
    every .01 seconds -> change.attribute Level.timer to level.timer -.01.
  12. Childrens Library App Issue

    gyroscope
    by gyroscope · July 2014
    Hi again, Jeff - I think your problem will be solved if you change your attribute game.book from a boolean to an integer.
  13. Game Art and Physics

    bjandthekatz
    by bjandthekatz · July 2014
    I don't know what you mean by time consuming. Are you making invisible actors over the walls? All you have to do is make a smaller actor than your player and constrain them together. Then use the smal
  14. Suggestion for a rule

    gyroscope
    by gyroscope · July 2014
    (Quote)
  15. How to use table search?...

    tatiang
    by tatiang · July 2014
    Change Attribute game.questionRow to random(game.startingRow,game.endingRow) Change Attribute game.currentQuestion to tableCellValue(tableName,game.questionRow,2)
  16. Suggestion for a rule

    tatiang
    by tatiang · July 2014
    There have been suggestions to allow retrieving or changing of actors' attributes from within another actor (currently, the only way to do this is to unlock one of the actors and access the attributes
  17. Suggestion for a rule

    mshuraih
    by mshuraih · July 2014
    Hey GS team .. any chance you may consider adding a rule to destroy actors that works the same way when spawning them .( like you have drop down menu to chose which actor to kill ) this way we can use
  18. Question about a attribute inside a rule?

    TRowe007
    by TRowe007 · July 2014
    {Input Actor} with an attribute inside the actor named TempInput
  19. Question about a attribute inside a rule?

    tatiang
    by tatiang · July 2014
    Value: attribute game.text
  20. Question about a attribute inside a rule?

    TRowe007
    by TRowe007 · July 2014
    I know GS continues running always, my attribute that has a {blank} box waiting for a name to be inputted by the keyboard just get saved as blank before the player can enter his name. Mac has a &
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