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Newbie need help::: help with button start animation
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Suggestion for a rule
by gyroscope ·For the record for newer users of GSC, you can reference other on-screen actors' attributes if the on-screen actor trying to reference them has been made an instance, i.e is unlocked. -
Timer Bar... I am stumped.
by crestwoodgames ·Your exampled has the following to constrain the size. -
Can gamesalad do for loop?
by gyroscope ·Rule: When MyLoop is false- your behaviour- -your extra behaviour, etcTimer: After ? seconds --- not always neededChange Attribute MyLoop to trueRule: When Attribute MyLoop is trueChange Attribute MyL -
Need help with touch movement...
by Rohal ·http://gshelper.com/shop/advanced-game-functions/constrain-to-mouse-and-keep-collision-gamesalad/ -
How to move duplicates of the same actor in different directions.
by tatiang ·You'll need to use a self attribute for the bullet actor. Call it something like self.direction and make it an angle attribute. Make a boolean attribute called self.locked. When the player touches -
Random Generator
by Socks ·The controller changes a game attribute (let's call it X) to a random number between 1 and 6. -
accidentally clicking actors beneath top most graphic overlay actor
by revoltandreverb ·I then add an attribute to the actors beneath the intro graphic to say that "is_intro_active" should be false before you can be clicked etc. but I just can't get it to work. -
Suggestion for a rule
by wirelesstkd ·I just wish actors could reference each other's attributes without passing it through a gamewide attribute (Image) -
Holding button for timer (question)
by bjandthekatz ·Create a real attribute called HoldTime -
how to add coin system
by bjandthekatz ·Change game.coin to game.coin +1. Save attribute. -
how to add coin system
by remoncingkes ·when actor collide "change attribute=> "game.coin" to "game.coin+1" -
Higher res = more lag?
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Timer Bar... I am stumped.
by crestwoodgames ·every .01 seconds -> change.attribute Level.timer to level.timer -.01. -
Childrens Library App Issue
by gyroscope ·Hi again, Jeff - I think your problem will be solved if you change your attribute game.book from a boolean to an integer. -
Game Art and Physics
by bjandthekatz ·I don't know what you mean by time consuming. Are you making invisible actors over the walls? All you have to do is make a smaller actor than your player and constrain them together. Then use the smal -
Suggestion for a rule
by gyroscope ·(Quote) -
How to use table search?...
by tatiang ·Change Attribute game.questionRow to random(game.startingRow,game.endingRow) Change Attribute game.currentQuestion to tableCellValue(tableName,game.questionRow,2) -
Suggestion for a rule
by tatiang ·There have been suggestions to allow retrieving or changing of actors' attributes from within another actor (currently, the only way to do this is to unlock one of the actors and access the attributes -
Suggestion for a rule
by mshuraih ·Hey GS team .. any chance you may consider adding a rule to destroy actors that works the same way when spawning them .( like you have drop down menu to chose which actor to kill ) this way we can use