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experiment
by Socks ·Constrain X to (10 *sin( self.Time *330)+190) *cos( self.Time *30)+512 -
Exporting text from game salad
by zweg25 ·You can make the MESSAGE an attribute that holds the string of text that you want to be emailed. -
move to logic
by Socks ·So, in the actor, make an attribute, let's call it counter, and change our rules a little . . . -
destroying and respawning multiple actors using an atribute
by bjandthekatz ·For your actor constrain self.image to self.letter..".png" (This will change image according to that attribute) -
destroying and respawning multiple actors using an atribute
by revoltandreverb ·Hi Guys. How can I destroy multiple actors with an attribute and then bring them back using that same attribute. -
How can I import a Game.Attribute into an actor typed in with the keyboard Attribute?
by tatiang ·By the way, some of those attribute values are supposed to be blank. I'm purposely resetting the value of a text attribute to [blank]. -
How can I import a Game.Attribute into an actor typed in with the keyboard Attribute?
by TRowe007 ·It doesn't run through all the way, its a little incomplete. But that is what I'm trying to do thanks. The (input) actor where it says, (if:) (self.tempinput), not finished, and the (change attribute) -
Destroying and respawning actors without using reset scene
by revoltandreverb ·* On the "well done" actor that is spawned, when a correct letter is guessed, I change the "may_letters_live" to false so that the letters can be destroyed. I then -
linking falling dots together by a straight line ?!
by bartvicic ·yes i just want to link them. its very helpful, thanks. but my dots spawn above the visible scene area and the fall out of the scene, how do i constrain their attributes if there is always a different -
a few problems
by bjandthekatz ·Try changing the friction/drag attribute. Without seeing the rules not much help can be offered. -
a few problems
by ronezra1 ·and a collide role that change the attribute -
Interpolating background color continuously
by Socks ·Constrain R to sin ( self.Time *100 ) + 0.5 -
How can I import a Game.Attribute into an actor typed in with the keyboard Attribute?
by bjandthekatz ·Create a text attribute (I'll call it name) -
moving platform with character
by Grolarbear ·else it falls off the stage. Any way to set a constrain attribute so you can move to the left and right on the platform but also be able to jump onto higher platforms while the platform moves undern -
How can I import a Game.Attribute into an actor typed in with the keyboard Attribute?
by TRowe007 ·Say for instance i wanted to to import a keyboard name entry into a story, "the main actor would say something like, "whats your name?" and the new player would replay with… -
Interpolating background color continuously
by Socks ·Even better dump all the interpolates and rules and use three constrains, constrain each colour channel to a sine wave, offset each sine wave by 120 deg, and then clip the top and bottom off the sine -
How to set up save and load for best time
by gyroscope ·• Make sure that the attribute associated with your high score is a game. one. -
Enemies spawning and following camera
by tatiang ·What happens when you log the value of that attribute at the moment the actor is spawned? And also the value of self.position.X? I would put both log statements inside the actor(s) that gets spawned -
Shooting Left Help
by jdmcneil ·(Quote) -
Shooting Left Help
by Tosanu ·What you need is a local attribute on the bullet, BulletFaceRight. Make the first command on the bullet Change BulletFaceRight to FaceRight, and switch the bullet rules to check that rather than the g