GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. experiment

    Socks
    by Socks · July 2014
    Constrain X to (10 *sin( self.Time *330)+190) *cos( self.Time *30)+512
  2. Exporting text from game salad

    zweg25
    by zweg25 · July 2014
    You can make the MESSAGE an attribute that holds the string of text that you want to be emailed.
  3. move to logic

    Socks
    by Socks · July 2014
    So, in the actor, make an attribute, let's call it counter, and change our rules a little . . .
  4. destroying and respawning multiple actors using an atribute

    bjandthekatz
    by bjandthekatz · July 2014
    For your actor constrain self.image to self.letter..".png" (This will change image according to that attribute)
  5. destroying and respawning multiple actors using an atribute

    revoltandreverb
    by revoltandreverb · July 2014
    Hi Guys. How can I destroy multiple actors with an attribute and then bring them back using that same attribute.
  6. How can I import a Game.Attribute into an actor typed in with the keyboard Attribute?

    tatiang
    by tatiang · July 2014
    By the way, some of those attribute values are supposed to be blank. I'm purposely resetting the value of a text attribute to [blank].
  7. How can I import a Game.Attribute into an actor typed in with the keyboard Attribute?

    TRowe007
    by TRowe007 · July 2014
    It doesn't run through all the way, its a little incomplete. But that is what I'm trying to do thanks. The (input) actor where it says, (if:) (self.tempinput), not finished, and the (change attribute)
  8. Destroying and respawning actors without using reset scene

    revoltandreverb
    by revoltandreverb · July 2014
    * On the "well done" actor that is spawned, when a correct letter is guessed, I change the "may_letters_live" to false so that the letters can be destroyed. I then
  9. linking falling dots together by a straight line ?!

    bartvicic
    by bartvicic · July 2014
    yes i just want to link them. its very helpful, thanks. but my dots spawn above the visible scene area and the fall out of the scene, how do i constrain their attributes if there is always a different
  10. a few problems

    bjandthekatz
    by bjandthekatz · July 2014
    Try changing the friction/drag attribute. Without seeing the rules not much help can be offered.
  11. a few problems

    ronezra1
    by ronezra1 · July 2014
    and a collide role that change the attribute
  12. Interpolating background color continuously

    Socks
    by Socks · July 2014
    Constrain R to sin ( self.Time *100 ) + 0.5
  13. How can I import a Game.Attribute into an actor typed in with the keyboard Attribute?

    bjandthekatz
    by bjandthekatz · July 2014
    Create a text attribute (I'll call it name)
  14. moving platform with character

    Grolarbear
    by Grolarbear · July 2014
    else it falls off the stage. Any way to set a constrain attribute so you can move to the left and right on the platform but also be able to jump onto higher platforms while the platform moves undern
  15. How can I import a Game.Attribute into an actor typed in with the keyboard Attribute?

    TRowe007
    by TRowe007 · July 2014
    Say for instance i wanted to to import a keyboard name entry into a story, "the main actor would say something like, "whats your name?" and the new player would replay with…
  16. Interpolating background color continuously

    Socks
    by Socks · July 2014
    Even better dump all the interpolates and rules and use three constrains, constrain each colour channel to a sine wave, offset each sine wave by 120 deg, and then clip the top and bottom off the sine
  17. How to set up save and load for best time

    gyroscope
    by gyroscope · July 2014
    • Make sure that the attribute associated with your high score is a game. one.
  18. Enemies spawning and following camera

    tatiang
    by tatiang · July 2014
    What happens when you log the value of that attribute at the moment the actor is spawned? And also the value of self.position.X? I would put both log statements inside the actor(s) that gets spawned
  19. Shooting Left Help

    jdmcneil
    by jdmcneil · July 2014
    (Quote)
  20. Shooting Left Help

    Tosanu
    by Tosanu · July 2014
    What you need is a local attribute on the bullet, BulletFaceRight. Make the first command on the bullet Change BulletFaceRight to FaceRight, and switch the bullet rules to check that rather than the g
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla