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Shooting Left Help
by jdmcneil ·Change Attribute - game.FaceRight to true -
Shooting Left Help
by jdmcneil ·(Quote) -
App rejected,rejected,rejected,rejected.....................
by mangasprai ·try to make a text attribute and give it the value of "your_inapp_purchase". -
Shooting Left Help
by Tosanu ·For my setup, rather than a Move, you would need to Change Attribute Velocity, just to note. -
Shooting Left Help
by Tosanu ·However, I wouldnt recommend a Constrain. youd be trying to mix a boolean and an integer/real. Youre better off with a rule. -
Shooting Left Help
by jdmcneil ·When I do the global FaceRight do I use a Constrain Attribute on the player? That way It checks for the liner velocity of X. -
Shooting Left Help
by Tosanu ·My favorite trick is make the FaceRight of the player a global boolean. Then i create a local boolean in the bullet that takes the faceright boolean on spawning (Change attribute rule). You need to cr -
Actor Completely Stops Working. Please help.
by WilliamAT ·The thing is the rules are very simple. In each rule, there are three conditions which look at table values, and then if each of the three conditions are met, then it changes a public attribute from 0 -
Shooting Left Help
by quantumsheep ·Try using the self motion attribute to designate left/right facing. -
Some help with tables and text input
by colander ·Use Keyboard Input action to get the users input in an attribute then save the attribute to the table. -
Actor Completely Stops Working. Please help.
by WilliamAT ·basic (3 conditions resulting in one change attribute in each case). What I'm finding is that once any one of the 144 rules activates, the actor no longer activates any of its rules. To try and fix t -
Sounds to Match Speed
by Socks ·I'd dump the 6 gear recording and extract a loop from the first gear engine sound - the use your attribute to control the pitch (increase the pitch a small (very small) amount as the speed increases) -
How to shoot 3 balls using random function and making sure they are not thrown at different times?
by tatiang ·Sure. Make a table with three rows. In each row, have a single digit (1, 2, or 3). When you calculate the first timer duration, pick a random row by doing Change Attribute self.randomRow to random( -
Bow and Arrow position when struck
by jonmulcahy ·constrain the x and y position to enemy's x and y plus an offset.. -
Big leap of text need for every line a new actor?
by gyroscope ·Text field, all in one long line (or even a text attribute with the one long line of text as its value). Now select Wrap inside actor and the text will flow automatically for you. -
Attack animation
by gamestudent ·Maybe create two bolean attributes, left and right, and create your rule to say: -
Key press: "when up is down" is not working...
by wirelesstkd ·I was trying to change an attribute when the up, down, left or right keys were pressed but it wasn't working. I ended up constraining the attribute to a game attribute and then displaying that on a te -
Sounds to Match Speed
by ManxMann ·I did try and divide the recording into smaller sound bites and set a rule to play sound - bite 1 when **attribute bike speed = 1 ** and so on up to top speed (350). -
Sounds to Match Speed
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Sounds to Match Speed
by ManxMann ·The bike speed is governed by a game level attribute (integer)