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How do I make an Actor Jump only when he is on the ground.
by RossmanBrothersGames ·For jumping I make an attribute called "grounded" and have it true IF: -
Bow and Arrow position when struck
by colander ·In this case when your arrow collides with the enemy actor you can run an animation in the enemy with an arrow stuck in him and destroy the arrow actor. Or you can constrain the arrow actor to the ene -
Bow and Arrow position when struck
by KC_Games ·actor's coordinates. I would think that I just constrain the X and Y and rotation to the actor that is struck, but I don't know how to do this. The arrow is spawned after the mouse release and there -
How do I make an Actor Jump only when he is on the ground.
by camerondaman ·you have a boolean, lets call it "jump", where it turns true when your actor collides with the ground. Then for your requirement to jump you have that the jump attribute needs to be -
How do I make an Actor Jump only when he is on the ground.
by paul848 ·Change attribute game.jump to 1 -
Figuring out when the app is opened
by Armelline ·If you are wanting to know when the app is launched, just use an attribute you don't save, but set to true when you first launch the app. -
How fast can a timer go?
by IMakeGamesLikeThis ·@Socks I didn't know about the attribute self.time, so now that you mention it, I could give it a try. As for the 'more' or 'less', I was saying that in the text box for the timer (to tell it after, f -
Community Tutorials by Braydon_SFX
by CodeCell ·(Quote) -
is there a fix for the scene reset order, its a bug that needs fixing
by tatiang ·This is the same answer I would give you. In other words, you need to manually reset the score (Change Attribute game.score to 0) right before you do a Reset Scene behavior. Have you tried it? -
Falling objects
by colander ·You can not change the physic's settings at runtime this also includes some other settings like visible, etc. Use Constrain Attribute on its self.PositionX and Y to hold it for two seconds. -
Falling objects
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Random choices
by quantumsheep ·Then choose how many 'steps' the pattern will be (let's say '8' and call the attribute 'steps'). -
GS capability question
by quantumsheep ·Yep, you can load and save variables just fine using the 'Load attribute' and 'save attribute' behaviours. -
Gamesalad seems to want to press two 'buttons' at once!
by Armelline ·Change Attribute game.Layer to game.Layer+1 -
Finding the Game.random function or something that matches with PC version of GS
by RThurman ·Sorry I am on a mac. (Never used the PC version.) Though I assume the process is the same and the video you referenced shows how to make a new game attribute. -
Finding the Game.random function or something that matches with PC version of GS
by Enkide ·(Quote) -
Finding the Game.random function or something that matches with PC version of GS
by RThurman ·The first part of the video shows that he made an index attribute and called it "random". -
random y position for automatic up/down using sine function
by Socks ·To make that variation even more pronounced you could add an 'integer' attribute into the actor, let's call it RandomOffset, then add a change attribute behaviour . . . -
Taking my toys and going home
by Armelline ·address some of GameSalad's weaknesses - like attribute management, project merging and actor layout and positioning - and those tools were openly and actively promoted by GameSalad it would take som -
Velocity issue is there a way to stabilise this actor?
by colander ·@The_Gamesalad_Guru I had tried Change attribute self.motion.linear velocity X and Y to 0 but not constrain. It didn't work so I tried constraining position.X and Y which does. It has to remain constr