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  1. How do I make an Actor Jump only when he is on the ground.

    RossmanBrothersGames
    by RossmanBrothersGames · July 2014
    For jumping I make an attribute called "grounded" and have it true IF:
  2. Bow and Arrow position when struck

    colander
    by colander · July 2014
    In this case when your arrow collides with the enemy actor you can run an animation in the enemy with an arrow stuck in him and destroy the arrow actor. Or you can constrain the arrow actor to the ene
  3. Bow and Arrow position when struck

    KC_Games
    by KC_Games · July 2014
    actor's coordinates. I would think that I just constrain the X and Y and rotation to the actor that is struck, but I don't know how to do this. The arrow is spawned after the mouse release and there
  4. How do I make an Actor Jump only when he is on the ground.

    camerondaman
    by camerondaman · July 2014
    you have a boolean, lets call it "jump", where it turns true when your actor collides with the ground. Then for your requirement to jump you have that the jump attribute needs to be
  5. How do I make an Actor Jump only when he is on the ground.

    paul848
    by paul848 · July 2014
    Change attribute game.jump to 1
  6. Figuring out when the app is opened

    Armelline
    by Armelline · July 2014
    If you are wanting to know when the app is launched, just use an attribute you don't save, but set to true when you first launch the app.
  7. How fast can a timer go?

    IMakeGamesLikeThis
    by IMakeGamesLikeThis · July 2014
    @Socks I didn't know about the attribute self.time, so now that you mention it, I could give it a try. As for the 'more' or 'less', I was saying that in the text box for the timer (to tell it after, f
  8. Community Tutorials by Braydon_SFX

    CodeCell
    by CodeCell · July 2014
    (Quote)
  9. is there a fix for the scene reset order, its a bug that needs fixing

    tatiang
    by tatiang · July 2014
    This is the same answer I would give you. In other words, you need to manually reset the score (Change Attribute game.score to 0) right before you do a Reset Scene behavior. Have you tried it?
  10. Falling objects

    colander
    by colander · July 2014
    You can not change the physic's settings at runtime this also includes some other settings like visible, etc. Use Constrain Attribute on its self.PositionX and Y to hold it for two seconds.
  11. Falling objects

    Nabbo (ReflectiveByte)
    by Nabbo (ReflectiveByte) · July 2014
    By disabling gravity you have disabled acceleration downward on all the objects. You just now want to make a rule that if an attribute/rule happens accelerate down. Also make sure you set it to accele
  12. Random choices

    quantumsheep
    by quantumsheep · July 2014
    Then choose how many 'steps' the pattern will be (let's say '8' and call the attribute 'steps').
  13. GS capability question

    quantumsheep
    by quantumsheep · July 2014
    Yep, you can load and save variables just fine using the 'Load attribute' and 'save attribute' behaviours.
  14. Gamesalad seems to want to press two 'buttons' at once!

    Armelline
    by Armelline · July 2014
    Change Attribute game.Layer to game.Layer+1
  15. Finding the Game.random function or something that matches with PC version of GS

    RThurman
    by RThurman · July 2014
    Sorry I am on a mac. (Never used the PC version.) Though I assume the process is the same and the video you referenced shows how to make a new game attribute.
  16. Finding the Game.random function or something that matches with PC version of GS

    Enkide
    by Enkide · July 2014
    (Quote)
  17. Finding the Game.random function or something that matches with PC version of GS

    RThurman
    by RThurman · July 2014
    The first part of the video shows that he made an index attribute and called it "random".
  18. random y position for automatic up/down using sine function

    Socks
    by Socks · July 2014
    To make that variation even more pronounced you could add an 'integer' attribute into the actor, let's call it RandomOffset, then add a change attribute behaviour . . .
  19. Taking my toys and going home

    Armelline
    by Armelline · July 2014
    address some of GameSalad's weaknesses - like attribute management, project merging and actor layout and positioning - and those tools were openly and actively promoted by GameSalad it would take som
  20. Velocity issue is there a way to stabilise this actor?

    colander
    by colander · July 2014
    @The_Gamesalad_Guru I had tried Change attribute self.motion.linear velocity X and Y to 0 but not constrain. It didn't work so I tried constraining position.X and Y which does. It has to remain constr
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