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  1. Velocity issue is there a way to stabilise this actor?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2014
    Change attribute self.motion.linear velocity X to 0
  2. Location of my Actor

    Socks
    by Socks · July 2014
    Constrain the blue box image to an invisible 250 x 110 pixel actor, use the invisible 250 x 110 pixel actor as the object 'your character'* collides with.
  3. random y position for automatic up/down using sine function

    Socks
    by Socks · July 2014
    Then in the actual actor that is being spawned make a 'real' attribute, call it whatever you like, but POS Y might be useful.
  4. Actor is moving faster than camera

    Socks
    by Socks · July 2014
    The camera's origin is the bottom left hand corner of your scene . . . so rather than constraining the camera origin to the player's X and Y position you would need to (assuming you want the player to
  5. Finding the Game.random function or something that matches with PC version of GS

    Armelline
    by Armelline · July 2014
    To add to what @The_Gamesalad_Guru said, it sounds like the person making the tutorial created a game attribute called Random, and that's where the random function is storing the number it generates.
  6. How do you save the highest score in a game?

    bij_s
    by bij_s · July 2014
    I'm trying to save the highest score in a game using the save attribute but I cannot seem to make it work. Any advice?
  7. How do I make my laser speed up or slow down after it is spawned?

    RThurman
    by RThurman · July 2014
    Change Attribute
  8. In App Purchases Not Working And Not Changing Attribute

    BillMurray269
    by BillMurray269 · July 2014
    up, but whenever i click success the Boolean attribute won't seem to change to true, and won't unlock all of the characters. I have it set as a non-consumable, and even if i have the success button c
  9. Math Logic between rotation and size

    Socks
    by Socks · July 2014
    (Quote)
  10. Math Logic between rotation and size

    zweg25
    by zweg25 · July 2014
    constrain width to 5cos(self.rotation2) + 50?
  11. In App Purchases Not Changing Attribute

    BillMurray269
    by BillMurray269 · July 2014
    up, but whenever i click success the Boolean attribute won't seem to change to true, and won't unlock all of the characters. I have it set as a non-consumable, and even if i have the success button c
  12. Math Logic between rotation and size

    Socks
    by Socks · July 2014
    constrain width to 7.5*cos(self.rotation*2) + 52.5
  13. Math Logic between rotation and size

    Socks
    by Socks · July 2014
    I'm not sure it makes sense (is logical) for a circle to rotate whilst constraining its width and height to a non-uniform ratio and not have it go outside those limits (60/45), as it turns it will nec
  14. Promble of double click

    Armelline
    by Armelline · July 2014
    Make a self-attribute called "self.Taps" or something. You'll use it to distinguish each version of the actor from the others.
  15. Monthly (in Person and Online) GameSalad Meetup Tuesday June 3 at 7pm CST

    Undiscovered
    by Undiscovered · July 2014
    I understand I can create different shape of actors and constrain it to my characters X and Y position. But that is very time consuming and also has limitations. (depending on how detailed your chara
  16. Actions possible depending on image shown

    gyroscope
    by gyroscope · July 2014
    (The following is based on the assumption your possible colours are actually shown as images, rather than made with RGB colour attributes) Also not far off what @AlkaPP suggested.
  17. Actions possible depending on image shown

    retired_00204a7f15f14e4242ac2a2d5aeca337
    by retired_00204a7f15f14e4242ac2a2d5aeca337 · July 2014
    Still having trouble, doesnt want to recognise the changing image attribute.
  18. Spawning random number of Actor at preset position with Table

    JayJayD
    by JayJayD · July 2014
    @jigglybean‌ Can you tell what you exactly mean? Where should I constrain to the table?
  19. [SOLVED] About interpolate and constant speed

    CodeCell
    by CodeCell · July 2014
    The issue here is that you can't use the actors self.position.x in an interpolate. That's why it is going super super fast. What you need to do is to create a new attribute (real) inside the actor and
  20. Math Logic between rotation and size

    zweg25
    by zweg25 · July 2014
    Is there a math way to constrain the size of the actor based on it's rotation?
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