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Velocity issue is there a way to stabilise this actor?
by The_Gamesalad_Guru ·Change attribute self.motion.linear velocity X to 0 -
Location of my Actor
by Socks ·Constrain the blue box image to an invisible 250 x 110 pixel actor, use the invisible 250 x 110 pixel actor as the object 'your character'* collides with. -
random y position for automatic up/down using sine function
by Socks ·Then in the actual actor that is being spawned make a 'real' attribute, call it whatever you like, but POS Y might be useful. -
Actor is moving faster than camera
by Socks ·The camera's origin is the bottom left hand corner of your scene . . . so rather than constraining the camera origin to the player's X and Y position you would need to (assuming you want the player to -
Finding the Game.random function or something that matches with PC version of GS
by Armelline ·To add to what @The_Gamesalad_Guru said, it sounds like the person making the tutorial created a game attribute called Random, and that's where the random function is storing the number it generates. -
How do you save the highest score in a game?
by bij_s ·I'm trying to save the highest score in a game using the save attribute but I cannot seem to make it work. Any advice? -
How do I make my laser speed up or slow down after it is spawned?
by RThurman ·Change Attribute -
In App Purchases Not Working And Not Changing Attribute
by BillMurray269 ·up, but whenever i click success the Boolean attribute won't seem to change to true, and won't unlock all of the characters. I have it set as a non-consumable, and even if i have the success button c -
Math Logic between rotation and size
by Socks ·(Quote) -
Math Logic between rotation and size
by zweg25 ·constrain width to 5cos(self.rotation2) + 50? -
In App Purchases Not Changing Attribute
by BillMurray269 ·up, but whenever i click success the Boolean attribute won't seem to change to true, and won't unlock all of the characters. I have it set as a non-consumable, and even if i have the success button c -
Math Logic between rotation and size
by Socks ·constrain width to 7.5*cos(self.rotation*2) + 52.5 -
Math Logic between rotation and size
by Socks ·I'm not sure it makes sense (is logical) for a circle to rotate whilst constraining its width and height to a non-uniform ratio and not have it go outside those limits (60/45), as it turns it will nec -
Promble of double click
by Armelline ·Make a self-attribute called "self.Taps" or something. You'll use it to distinguish each version of the actor from the others. -
Monthly (in Person and Online) GameSalad Meetup Tuesday June 3 at 7pm CST
by Undiscovered ·I understand I can create different shape of actors and constrain it to my characters X and Y position. But that is very time consuming and also has limitations. (depending on how detailed your chara -
Actions possible depending on image shown
by gyroscope ·(The following is based on the assumption your possible colours are actually shown as images, rather than made with RGB colour attributes) Also not far off what @AlkaPP suggested. -
Actions possible depending on image shown
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Spawning random number of Actor at preset position with Table
by JayJayD ·@jigglybean Can you tell what you exactly mean? Where should I constrain to the table? -
[SOLVED] About interpolate and constant speed
by CodeCell ·The issue here is that you can't use the actors self.position.x in an interpolate. That's why it is going super super fast. What you need to do is to create a new attribute (real) inside the actor and -
Math Logic between rotation and size
by zweg25 ·Is there a math way to constrain the size of the actor based on it's rotation?