GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. GameCenter Not Logged In Doesn't Generate Error- ( Post Score or View Leaderboard )

    Hopscotch
    by Hopscotch · July 2014
    @fusionsd, there is a "game.Platform Connected" attribute which is TRUE is the user is connected to either Game Center or Game Circle.
  2. Table not update

    Hopscotch
    by Hopscotch · July 2014
    @gastounet73, games running in the viewer do not keep the changes performed by a "Save Table" or "Save Attribute" behaviour.
  3. How to determine how high to jump using swipe?

    CodeCell
    by CodeCell · July 2014
    And to do this it is only constraining its position and rotation to the centre of its rotation., such as the centre of the screen, which would mean there is no to adjust the speed that it's travelling
  4. [BUG] Timer change "random" attribute not working

    tatiang
    by tatiang · July 2014
    Okay, so there are two project files there. I narrowed it down to tw_ground but the only random function I see is in the randomspeedo actor where it says Every 0.5 seconds change attribute game.New a
  5. How to determine how high to jump using swipe?

    UtopianGames
    by UtopianGames · July 2014
    Constrain Game.Speed to magnitude( self.Motion.Linear Velocity.X , self.Motion.Linear Velocity.Y )
  6. [BUG] Timer change "random" attribute not working

    ahiung
    by ahiung · July 2014
    -Change Attribute something.something To random(min,max)
  7. Grid based movement?

    osakamitsu
    by osakamitsu · July 2014
    then selecting table 1, and then two game attributes for Y and X. Im not exactly sure how these two game attribute work but I assume the -1 is the left command.
  8. Grid based movement?

    tatiang
    by tatiang · July 2014
    @DeepBlueApps has a great grid-based movement template called Collisions with Tables Template. I highly recommend it. Another thing to consider is that if you want the ghosts/enemies to move using A
  9. How to make a coin or item dropped by enemy move randomly

    asheft
    by asheft · July 2014
    No problem! I forgot to mention that if you need each individual coin to move in a different random direction, you may need to change the game attribute that was in the project file to a self attribut
  10. Having problems with adding Music on my Gamesalad PC

    TRowe007
    by TRowe007 · July 2014
    from MP3. My problem is that when I create my attribute to play music it will only come in the drop down menu if its M4A. which I select and then I go into my game and there is no music. even when I
  11. About the XP Meter Video using the table method

    TRowe007
    by TRowe007 · July 2014
    I've been trying my hardest to figure out the finally piece of this puzzle, which is how to fill in the (change table value) attributes for the red button actor and the xp meter actor to make it all c
  12. Apress Book Help

    jackwilliamziegler
    by jackwilliamziegler · July 2014
    I'm working with the apress book, and have run into trouble working on the Angry Bird clone, I cannot seem to constrain the projectile to only within the circle. Any advice would be much appreciated!
  13. [RPG] Conversation box problem

    asheft
    by asheft · July 2014
    a rule saying if game.talking is false change attribute self.color.alpha to 0, and another saying if game.talking is true, change attribute self.color.alpha to something like 0.4 (anything less then
  14. [RPG] Conversation box problem

    ahiung
    by ahiung · June 2014
    I made new attribute to the game, I call it "talk" boolean set to false.
  15. Using a table in a loop

    gyroscope
    by gyroscope · June 2014
    Make an integer attribute, call it Count, its value at the default zero. I think you've got the spawning in a Timer behaviour? If not, just don't use that and add your own triggering method you're usi
  16. Try to make a game but problems with move to top.

    Armelline
    by Armelline · June 2014
    When self.Position.Y ≥ 300Timer For 3 seconds (run to completion checked)Constrain attribute self.Position.Y to 300
  17. The difference between Interger & Index

    tatiang
    by tatiang · June 2014
    Index attributes are whole numbers greater than or equal to zero.
  18. The difference between Interger & Index

    allc1865
    by allc1865 · June 2014
    http://forums.gamesalad.com/discussion/46317/index-attribute
  19. How do I set up create a move forward tab?

    bij_s
    by bij_s · June 2014
    * created a attribute called right move
  20. All-time High Score

    tatiang
    by tatiang · June 2014
    When game.score > game.highscore Change game.highscore to game.score Save attribute game.highscore to key highscore
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla