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Different collisions for sides of an actor
by AngryBoi ·I am currently making a Geometry Dash like game, and I need to know how to do something. How can make it so when the running square collides with the side of another block, it destroys, but colliding… -
score not resetting
by gyroscope ·Hi @mr_potato Are you using an attribute that a game one (not scene or self)? Are you resetting this to zero in your restart button? Or are you using a table for your values, or are you using Save Att -
Checking available space
by gyroscope ·Because the rows are deleted one by one, that's why I suggest deleting these rows in a copy of the "master" table; that way, when you reset all the attributes to their start values, -
Checking available space
by sevek ·Change Attribute Count to Count-1 -
Checking available space
by sevek ·Change Attribute Count to Count-1 -
Checking available space
by gyroscope ·I've made a small adjustment ('cos I made a small oversight... ) Thought it best to point it out in case you miss it - with the Change Attribute Rand, you'll see it's now: -
organizing a table based on the highest score?
by tatiang ·Yes, my demo works for any number of columns. I built it using columns because I keep track of a specific quiz number with a row attribute but it could be adapted to use rows instead. -
Animation Problem
by colander ·You can constrain an arm actor to the body actor. There are tutorial videos on how to do this. Do a search here or google to find them. -
Checking available space
by gyroscope ·Then make an game integer attribute, call it Count, set it to the same number as the rows, in this case, 10. Another game integer attribute, called Rand. -
scene.camera.size.width.......?
by Socks ·What does the attribute list read for you when you look at this change attribute behaviour ? -
scene.camera.size.width.......?
by BasGoodboy ·@Socks, apparently I'm blind.. can't find it anything when I drag an actor on scene and unlock it and drag and place the change attribute behaviour in it.. nowhere to find.. -
How to make actor repel away when collide.
by GSlostsoul ·I tried to use a boon lean attribute for Player A. When false, constrain its X & Y to Post.(The thing that Player A swing to.) When Player A collide with Car change attribute to true & -
How do I move a an actor when two other actors collide?
by tatiang ·This is what game attributes are for: to communicate between actors. You'll need a boolean attribute which you can call game.collided. Set it to false (unchecked). -
How to make actor bounce away when collide. Something like a car accident.
by GSlostsoul ·I tried to use a boon lean attribute for Player A. When false, constrain its X & Y to Post.(The thing that Player A swing to.) When Player A collide with Car change attribute to true & -
organizing a table based on the highest score?
by Braydon_SFX ·Note: I originally had the Change Table Value (in the round rules actor) to change the value I just grabbed to 0, so it wouldn't pick that number again as the highest. However, the game wasn't actuall -
organizing a table based on the highest score?
by Braydon_SFX ·You would then, based off of that max attribute, write the numbers back to the table. -
How do I write out numbers but not add them
by Socks ·Yeah, GameSalad deals with text attributes in a very flexible sort of way, I was surprised to discover a while back that you can thrown a text attribute (if it is a number) into an equation and it wil -
How fast can a timer go?
by Socks ·Maybe I am confused as to what it is you're trying to achieve, I thought you were trying to increase an attribute by 0.01 every 0.01 seconds, which is quite straightforward, in fact there is already a -
How fast can a timer go?
by IMakeGamesLikeThis ·(Quote) -
Tap To Start Screen
by bjandthekatz ·When touch is pressed (change scene). Or when touch is pressed change attribute start to true. When start is true (spawn pipes and make bird move)