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Actor's spawns gradually increase in speed.
by fadamion ·You can do an attribute that every spawn adds velocity to the global velocity. -
How fast can a timer go?
by Socks ·You can drive an attribute to a much higher temporal resolution . . . -
Load saved score problem?
by http_gamesalad ·I believe the problem is in my highscore save attribute -
How fast can a timer go?
by colander ·Out of interest I just did a test in the attached project and the quickest it will update a single attribute is every 0.035 seconds. A lower time will squeeze a couple more updates out of it but it wo -
How fast can a timer go?
by Socks ·The time attribute goes to 14 decimal places (minus the number of whole places), more than enough for a 0.01 timer. -
How fast can a timer go?
by colander ·I read some time ago it takes GS 0.02 seconds to preform an action like change an attribute. There is a thread "Timers are for Chumps" it is worth a read. Keep in mind GS is continua -
Load saved score problem?
by colander ·You have to pass your score to another attribute for high score and save and load it at the start too. -
How fast can a timer go?
by IMakeGamesLikeThis ·on because I need the timer to increase a game attribute by o.o1 seconds every 0.01 seconds, but it can only do it every 0.1 seconds. If this is as fast as the timer can do things, than I think the c -
Spawn an actor and make it stick to another
by Chechesoft ·I havent tryed yet, it seems at first youll need some constraints. -
How to timer score
by IMakeGamesLikeThis ·way I had it is this: Every o.o1 seconds, change attribute game.second +0.01. However, this did nothing. Did I get something wrong? -
Load saved score problem?
by http_gamesalad ·says "0". I did the change attribute to 0 and it stopped changing the score to 45. But when I press the home button and then press play for some reason it just doesn't save any of m -
Spawn actor then move to place and spawn another - Help.
by mrwenger ·Armelline what type of attribute should i select, integer etc -
velocity attribute + random spawn around screen
by gyroscope ·So you work out the following numbers: the width of your screen + at least half the width of your actorb, that'll be the number for " Change Attribute BBX to ??" -
collision help
by kipdev ·Hey guys. I made a game imported my art and everything but didnt realize that game salad does collisions by squares not pixels. I followed the youtube video..(Image) -
velocity attribute + random spawn around screen
by mr_potato ·also what is ' change attribute bbx to ??' and ' change attribute bby to ??' -
Solidify and movement help please
by colander ·Create a game level integer attribute the put a new actor on the screen and a rule When touch is pressed Change Attribute To 1 in the otherwise section put Change Attribute To 0. Go to the actor with -
velocity attribute + random spawn around screen
by mr_potato ·hey. @Gyroscope in the rules of actor prototype b when you say 'otherwise' is that a new rule or is it just another 'change attribute' behaviour? -
Load saved score problem?
by colander ·Your post is vague so I am going to take a guess. When your game opens up have an actor off scene with a Change Attribute action in it and reset your score to Zero. -
Spawn an actor and make it stick to another
by mxs2649 ·@mc99093 and @AlkaPP I know what you mean but then even if the actor hits the bottom of platform the score will increment, i only want to increment it if he jumps and stands on the platform. That i -
Move on grid to touch
by tatiang ·Edit: Here it is: http://www.deepblueapps.com/collisions-with-tables-template/