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Working with tables
by gyroscope ·Hi @kipdev Yes, you can use Tables for saving and loading any sorts of attribute values. -
Problem with Windows Gamesalad with popup windows
by Xveriun_Uln_24 ·Have you tried moving your windows bar to the side of the screen or changing the size of the star bar. IF that doesn't work you can try toggling your screen settings to move the actual display further -
App ready for sale!
by Approw ·fun gameplay, but work on the collisions and ad some sounds and/or music -
Working with tables
by colander ·know what you want loaded from a table. Any attributes you need loaded to run the game must be loaded from the table with the Change Attribute action. Place an actor off screen on your first scene ca -
Working with tables
by kipdev ·Can someone please help me understand tables. I have a game where i have figured out how to save/load attributes and it works fine, even did testing on my phone. The problem is that i still have alot -
Response from GS about the Save Load attributes not working...
by kipdev ·"after 0.1 load attribute, made sure that "run to completion was checked. Also i put all of my save attributes into the SAME kind of timer. The most important step is AFTER you've m -
Collision with actor
by Loranzo23 ·Thank you for the reply. -
Collision with actor
by Socks ·And constrain all these shapes to the main actor. -
State of GameSalad 6-20-2014
by PhilipCC ·@Braydon_SFX @Socks Thanks guys, you just gave me another free lesson, the GameSalad Pass the Buck attribute. -
Release 0.10.5 Stable Windows Now Available
by Japster ·the behaviours (by copying and modifying attributes to EXACTLY match a manual duplicate of my none-spawnable actor, and surprise, it started spawning the new one fine (and I double/triple checked - A -
Actor Movement: special impact
by Socks ·Constrain X to A x cos ((B-self.Time x D) x sin (self.Time x C)-E)+ X pivot point -
Actor Movement: special impact
by Socks ·Constrain X to 100 x cos ((70-self.Time x 10) x sin (self.Time x 250)-90)+512 -
Howto make ur time add to score
by gyroscope ·Rule: When Attribute scene.SceneFin is trueChange Attribute game.FinalScore to game.FinalScore+scene.TotalTime -
Multiple Animations
by jswanston ·Thanks for getting back to me Matt. Unfortunately, I was already trying the "move to" attribute and that works to get the character to the base of the slide. However the problem I am -
Actor Movement: special impact
by Tosanu ·goes down by 5. and then i thought maybe a constrain position x, sin function of bouncing sin(self.time(bouncing *10))+start position x. Based on orbits, the idea is that bouncing is the period of th -
Movable - Unmovable object
by Tosanu ·I've seen that effect, but I know ive beaten it while still using constrain positions. I'm honestly can't remember what ive done differently now, though.... -
Die colliding with sides but not top
by LyboTech ·dead attribute when touching the red -
Movable - Unmovable object
by Tosanu ·Really? I;ve never had them fall through. Are you sure its the constrain position that does it? -
Movable - Unmovable object
by ashtmj ·@Tosanu The reason I always do constrain self.motion.linear velocity.Y rather then just constrain.self.position.Y is because it allows the player actor to collide with the ledge better. in my expe -
Movable - Unmovable object
by Tosanu ·If the platform doesnt have to move in Y at any point, you can instead first get Core Y, and then constrain Position Y to Core y.