GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Is it possible to make an animation slider in Gamesalad?

    rainwaterstudios
    by rainwaterstudios · April 2018
    Since integers must be whole numbers (i.e. 1, 2, 3 etc.), the 'self.position.x/25' expression will be automatically rounded to the nearest whole number when using an integer attribute. If the animatio
  2. AppFormative Multiple Cross-Platform Leaderboards

    rainwaterstudios
    by rainwaterstudios · April 2018
    In the 'Network Send Table To URL' behavior, what actor contains the 'self.firstcontact' attribute? Do I need to create that attribute in the player actor?
  3. How can I separate an actor's settings (size, width, ect) from ever changing game.attributes?

    AlchimiaStudios
    by AlchimiaStudios · April 2018
    Sounds like you want to store game attributes as self attributes.
  4. Meter that grows when button is pressed, but shrinks otherwise

    jbguida
    by jbguida · April 2018
    Cool Thanks! I had seen this before, and I got it working to an extent with a similar method. So I think it was a good suggestion, although I would prefer the meter to move more smoothly and it seems
  5. Meter that grows when button is pressed, but shrinks otherwise

    jbguida
    by jbguida · April 2018
    the meter stays high. I was thinking of using constrain attribute to link the height of the meter to a variable that grows at various intervals when buttons are pushed and to have the meter's height
  6. Is it possible to make an animation slider in Gamesalad?

    Socks
    by Socks · April 2018
    You don't need to round the x.position value as you are storing it in an integer attribute which can only store whole numbers.
  7. Is it possible to make an animation slider in Gamesalad?

    Socks
    by Socks · April 2018
    Constrain the animated actor's self.image to the x position of the slider.
  8. Move Certain rows in table A to table B

    tatiang
    by tatiang · April 2018
         Change Attribute self.counter to self.counter+1
  9. transparent PNG images with white background

    rainwaterstudios
    by rainwaterstudios · April 2018
    by changing the actor's 'Alpha' (under 'Color') attribute to .99.
  10. Constrain one actor to another

    Socks
    by Socks · April 2018
    http://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2/p1
  11. Constrain one actor to another

    tatiang
    by tatiang · March 2018
    Constrain attribute game.leaderX to self.Position.X
  12. Constrain one actor to another

    bkhoward2001
    by bkhoward2001 · March 2018
    I have a situation where I need to spawn an actor that will travel across the screen; however, I need to spawn another actor which stays right below the first actor....Any ideas how I would do this? …
  13. Constrain actors position on y axis to where my finger touches screen

    tatiang
    by tatiang · March 2018
    Each actor has a Physics attribute called Collision Shape that can be set to Rectangle, Circle, or Custom. This effects its touchable region.
  14. Constrain actors position on y axis to where my finger touches screen

    Socks
    by Socks · March 2018
    constrain y position to mouse y
  15. Constrain actors position on y axis to where my finger touches screen

    bkhoward2001
    by bkhoward2001 · March 2018
    I have the actor currently constrained to the y axis of where I finger goes once I have place it on top of actor; however, I want to be able to run my finger up and down anywhere on screen and the act
  16. Difficulty with a simple button, display text, and writing to tables

    jbguida
    by jbguida · March 2018
    Around each display text actor are arrows that allow the player to cycle through their various options. The WeekDisplayText actor works on a global attribute I call FutureWeekIndex. It is set in a rul
  17. State of the Salad 03/2018

    Hymloe
    by Hymloe · March 2018
    (Quote)
  18. Turn off gravity for one character only

    bkhoward2001
    by bkhoward2001 · March 2018
    he moves to that and stops.... I use the Move To attribute, but he doesn't continually keep moving after the main actor?
  19. State of the Salad 03/2018

    adent42
    by adent42 · March 2018
    For collision shapes, we are updating the collision shapes for resize just as in the native engine, but the system isn't registering the change. The code is almost exactly the same as in the native en
  20. State of the Salad 03/2018

    Hymloe
    by Hymloe · March 2018
    COLLISIONS
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla