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Is it possible to make an animation slider in Gamesalad?
by rainwaterstudios ·Since integers must be whole numbers (i.e. 1, 2, 3 etc.), the 'self.position.x/25' expression will be automatically rounded to the nearest whole number when using an integer attribute. If the animatio -
AppFormative Multiple Cross-Platform Leaderboards
by rainwaterstudios ·In the 'Network Send Table To URL' behavior, what actor contains the 'self.firstcontact' attribute? Do I need to create that attribute in the player actor? -
How can I separate an actor's settings (size, width, ect) from ever changing game.attributes?
by AlchimiaStudios ·Sounds like you want to store game attributes as self attributes. -
Meter that grows when button is pressed, but shrinks otherwise
by jbguida ·Cool Thanks! I had seen this before, and I got it working to an extent with a similar method. So I think it was a good suggestion, although I would prefer the meter to move more smoothly and it seems -
Meter that grows when button is pressed, but shrinks otherwise
by jbguida ·the meter stays high. I was thinking of using constrain attribute to link the height of the meter to a variable that grows at various intervals when buttons are pushed and to have the meter's height -
Is it possible to make an animation slider in Gamesalad?
by Socks ·You don't need to round the x.position value as you are storing it in an integer attribute which can only store whole numbers. -
Is it possible to make an animation slider in Gamesalad?
by Socks ·Constrain the animated actor's self.image to the x position of the slider. -
Move Certain rows in table A to table B
by tatiang ·Change Attribute self.counter to self.counter+1 -
transparent PNG images with white background
by rainwaterstudios ·by changing the actor's 'Alpha' (under 'Color') attribute to .99. -
Constrain one actor to another
by Socks ·http://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2/p1 -
Constrain one actor to another
by tatiang ·Constrain attribute game.leaderX to self.Position.X -
Constrain one actor to another
by bkhoward2001 ·I have a situation where I need to spawn an actor that will travel across the screen; however, I need to spawn another actor which stays right below the first actor....Any ideas how I would do this? … -
Constrain actors position on y axis to where my finger touches screen
by tatiang ·Each actor has a Physics attribute called Collision Shape that can be set to Rectangle, Circle, or Custom. This effects its touchable region. -
Constrain actors position on y axis to where my finger touches screen
by Socks ·constrain y position to mouse y -
Constrain actors position on y axis to where my finger touches screen
by bkhoward2001 ·I have the actor currently constrained to the y axis of where I finger goes once I have place it on top of actor; however, I want to be able to run my finger up and down anywhere on screen and the act -
Difficulty with a simple button, display text, and writing to tables
by jbguida ·Around each display text actor are arrows that allow the player to cycle through their various options. The WeekDisplayText actor works on a global attribute I call FutureWeekIndex. It is set in a rul -
State of the Salad 03/2018
by Hymloe ·(Quote) -
Turn off gravity for one character only
by bkhoward2001 ·he moves to that and stops.... I use the Move To attribute, but he doesn't continually keep moving after the main actor? -
State of the Salad 03/2018
by adent42 ·For collision shapes, we are updating the collision shapes for resize just as in the native engine, but the system isn't registering the change. The code is almost exactly the same as in the native en -
State of the Salad 03/2018
by Hymloe ·COLLISIONS