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  1. Movable - Unmovable object

    Tosanu
    by Tosanu · June 2014
    Really? I;ve never had them fall through. Are you sure its the constrain position that does it?
  2. Movable - Unmovable object

    ashtmj
    by ashtmj · June 2014
    @‌Tosanu The reason I always do constrain self.motion.linear velocity.Y rather then just constrain.self.position.Y is because it allows the player actor to collide with the ledge better. in my expe
  3. Movable - Unmovable object

    Tosanu
    by Tosanu · June 2014
    If the platform doesnt have to move in Y at any point, you can instead first get Core Y, and then constrain Position Y to Core y.
  4. Movable - Unmovable object

    ashtmj
    by ashtmj · June 2014
    @LyboTech Add a real attribute to your ledge actor called "core Y"
  5. Movable - Unmovable object

    Tosanu
    by Tosanu · June 2014
    Did you constrain their Y motion or Y position?
  6. Stop wall jumping?

    Tosanu
    by Tosanu · June 2014
    I did it this way. I constrained a small invisible actor/hitbox underneath the player, that only extends below him 1-3 pixels, and not in any othe rdirection. THAT is the actor i have looking for the
  7. How To Make Touch Not Hold?

    gyroscope
    by gyroscope · June 2014
    Glad it worked out, @Mattcus, with the suggestion from @Armelline.
  8. When i press button enemy moves, when i release the button enemy stops...

    Frap1K
    by Frap1K · June 2014
    So i need to create a "game attribute boolean" called:"is Chasing" and then create in the "enemy actor" rule called: "attribute"
  9. When i press button enemy moves, when i release the button enemy stops...

    bjandthekatz
    by bjandthekatz · June 2014
    If attribute: isChasing is true
  10. When i press button enemy moves, when i release the button enemy stops...

    Frap1K
    by Frap1K · June 2014
    Thanks for replying but I didn't really understand where i need to put the attribute in? Is it the game attribute if yes what type? or is it in the Actor section (conditions)? Could you please be more
  11. When i press button enemy moves, when i release the button enemy stops...

    ycan
    by ycan · June 2014
    create a new attribute "isChasing"
  12. Hello world text Instead of 'best score' number

    gyroscope
    by gyroscope · June 2014
    Ah right, I'd blame the Mac then, for replacing your attribute in the Display Text behaviour with "Hello World!" just after your words "BEST SCORE"... it's always d
  13. does this timer make sense to you guys?

    http_gamesalad
    by http_gamesalad · June 2014
    Change attribute: Random X to random (60,500)
  14. Background image changes in iPhone (bug) while stays fine running in Gamesalad

    fjimenez
    by fjimenez · June 2014
    My code is as simple as: when attribute game.blur = 1 Set image to "Screen blurred photo" otherwise set image to "Solid screen".
  15. How To Make Touch Not Hold?

    gyroscope
    by gyroscope · June 2014
    a Boolean attribute, let's call it SelectGo
  16. Rate per second

    gyroscope
    by gyroscope · June 2014
    Hi @aliz94 as @Socks says, an attribute doesn't have a rate, an attribute value can have, but I'm certain you meant to say that! (Image)
  17. How To Make Touch Not Hold?

    Mattcus
    by Mattcus · June 2014
    I have an integer attribute "attack" which when the button is pressed changes that attribute to 1,2,or 3 depending on which button it was. The 'enemy' actor (The thing that you have
  18. Rate per second

    Socks
    by Socks · June 2014
    An attribute does not have a 'rate'.
  19. Rate per second

    aliz94
    by aliz94 · June 2014
    How do I calculate the rate per second of an attribute.
  20. does this timer make sense to you guys?

    Socks
    by Socks · June 2014
    Change attribute: _Random X_</font color> to random (60,500)
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