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Realistic Car Controls
by iCreationZ ·Its just that this template doesn't really provide a feasible way of measuring speed, especially when the player is driving into an obstacle, and I also had problems with the collisions. (Image) -
Realistic Car Controls
by iCreationZ ·Move at speed of attribute "Speed" -
Reset Scenes?
by tatiang ·When you use Change Scene or Reset Scene behaviors, game attributes are not reset. You have to do that manually by using Change Attribute behaviors. So for example, if you have game.score equal to 1 -
does this timer make sense to you guys?
by Socks ·Its default value is 0 (like every other numerical attribute), but you can make the initial value whatever you like/need. The initial has no actual effect on the code - as the first thing the code doe -
does this timer make sense to you guys?
by http_gamesalad ·change attribute : game.random X (for coins) to: random (60,500) -
Make actor move in random direction
by gyroscope ·You're almost there... you need to separate obtaining the random angle from the Move behaviour. So make an attribute, angle or integer, let's call it RandAngle -
is it possible to make Player collide with actor only if its over it but can jump through it?
by Armelline ·Constrain the player's Y position to a game attribute. -
Noobie Problem
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is it possible to make Player collide with actor only if its over it but can jump through it?
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Stuck - using XP meter table data to unlock levels
by jigglybean ·I'm trying to make the attributes but I cant seem to find what I need to say something like -
AI and Line of Sight for enemies.
by Hopscotch ·@mgdotnet, does the photon set a game.attribute indicating that it found the hero? Then let the enemy spawn a bullet and set the game attribute to false again. -
AI and Line of Sight for enemies.
by mgdotnet ·I think I can constrain another actor to the enemy and if the photon hits that, he will shoot. I think that will be the best way to do it. One thing I noticed is the enemy sometimes spins out of contr -
Timer problems
by gyroscope ·Hi Gerard, those two buttons marked simulation are just that - to simulate when you've used a Change Attribute behaviour to end the game, or When you have your lives attribute becoming zero and so tri -
The future of GameSalad Creator - What we would like to see implemented next
by Armelline ·I think the single most beneficial improvement to GameSalad, more-so than any IAP or FaceBook or anything like that, would be pixel collisions. -
The future of GameSalad Creator - What we would like to see implemented next
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Control actor by mouse, but...
by RThurman ·Make two attribute, "oldX" and "difference" and then create the following logic: -
attribute boolean when change scene
by wollty ·now try with the game level attribute -
Sound Files- Selecting
by gyroscope ·When Attribute PlaySound = 1 -
attribute boolean when change scene
by gyroscope ·Something I've done using GSC practically from the word go: Actors don't have to "do anything" - so if you want anything to happen just when your scene is opening, then simply make a -
attribute boolean when change scene