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  1. Realistic Car Controls

    iCreationZ
    by iCreationZ · June 2014
    Its just that this template doesn't really provide a feasible way of measuring speed, especially when the player is driving into an obstacle, and I also had problems with the collisions. (Image)
  2. Realistic Car Controls

    iCreationZ
    by iCreationZ · June 2014
    Move at speed of attribute "Speed"
  3. Reset Scenes?

    tatiang
    by tatiang · June 2014
    When you use Change Scene or Reset Scene behaviors, game attributes are not reset. You have to do that manually by using Change Attribute behaviors. So for example, if you have game.score equal to 1
  4. does this timer make sense to you guys?

    Socks
    by Socks · June 2014
    Its default value is 0 (like every other numerical attribute), but you can make the initial value whatever you like/need. The initial has no actual effect on the code - as the first thing the code doe
  5. does this timer make sense to you guys?

    http_gamesalad
    by http_gamesalad · June 2014
    change attribute : game.random X (for coins) to: random (60,500)
  6. Make actor move in random direction

    gyroscope
    by gyroscope · June 2014
    You're almost there... you need to separate obtaining the random angle from the Move behaviour. So make an attribute, angle or integer, let's call it RandAngle
  7. is it possible to make Player collide with actor only if its over it but can jump through it?

    Armelline
    by Armelline · June 2014
    Constrain the player's Y position to a game attribute.
  8. Noobie Problem

    kareemahmed28@yahoo.com
    by kareemahmed28@yahoo.com · June 2014
    It doesn't take a while but you have to click away from the attribute or rule you have changed to have it take effect. so if you still see the "blinking cursor that appears where you are typi
  9. is it possible to make Player collide with actor only if its over it but can jump through it?

    kareemahmed28@yahoo.com
    by kareemahmed28@yahoo.com · June 2014
    The only solution i can see is making an attribute for every single platform, but what if i want to make hundreds? is the device going to handle?
  10. Stuck - using XP meter table data to unlock levels

    jigglybean
    by jigglybean · June 2014
    I'm trying to make the attributes but I cant seem to find what I need to say something like
  11. AI and Line of Sight for enemies.

    Hopscotch
    by Hopscotch · June 2014
    @mgdotnet, does the photon set a game.attribute indicating that it found the hero? Then let the enemy spawn a bullet and set the game attribute to false again.
  12. AI and Line of Sight for enemies.

    mgdotnet
    by mgdotnet · June 2014
    I think I can constrain another actor to the enemy and if the photon hits that, he will shoot. I think that will be the best way to do it. One thing I noticed is the enemy sometimes spins out of contr
  13. Timer problems

    gyroscope
    by gyroscope · June 2014
    Hi Gerard, those two buttons marked simulation are just that - to simulate when you've used a Change Attribute behaviour to end the game, or When you have your lives attribute becoming zero and so tri
  14. The future of GameSalad Creator - What we would like to see implemented next

    Armelline
    by Armelline · June 2014
    I think the single most beneficial improvement to GameSalad, more-so than any IAP or FaceBook or anything like that, would be pixel collisions.
  15. The future of GameSalad Creator - What we would like to see implemented next

    retired_7f92af8f2934c9078f988b1bf18a07fb
    by retired_7f92af8f2934c9078f988b1bf18a07fb · June 2014
    please make array for Attribute: game.Win(x) = 1. Tables is a way to go, but this should be more streamlined.
  16. Control actor by mouse, but...

    RThurman
    by RThurman · June 2014
    Make two attribute, "oldX" and "difference" and then create the following logic:
  17. attribute boolean when change scene

    wollty
    by wollty · June 2014
    now try with the game level attribute
  18. Sound Files- Selecting

    gyroscope
    by gyroscope · June 2014
    When Attribute PlaySound = 1
  19. attribute boolean when change scene

    gyroscope
    by gyroscope · June 2014
    Something I've done using GSC practically from the word go: Actors don't have to "do anything" - so if you want anything to happen just when your scene is opening, then simply make a
  20. attribute boolean when change scene

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · June 2014
    Make it a Game Level Attribute and it will remain set from scene to scene.
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