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  1. attribute boolean when change scene

    wollty
    by wollty · June 2014
    when I put a boolean attribute to true in SCENE1 how do I bring it back to true in SCENE2?
  2. Help with best score

    Bunceyboy12
    by Bunceyboy12 · June 2014
    it might be because i didn't set up a save attribute line so I set it up to save the attribute and I'm fairly sure I've done it right but it still replaces the best score no matter what the current s
  3. does this timer make sense to you guys?

    Socks
    by Socks · June 2014
    Code below . . . . the only other thing you'll need is a game.attribute that this code references - in the example here the game.attribute is called 'Random'.
  4. Making an actor not move until timer is finished

    gyroscope
    by gyroscope · June 2014
    One way I think will be OK for what your after is to simply add a boolean attribute, let's call it Go
  5. Help with teleporting actor ,etc.

    gyroscope
    by gyroscope · June 2014
    Rule: Timer set to Every 10 secondsChange Attribute Teleport to true--nested in the above Timer --- Timer After 10.5 seconds -- or whatever "window of opportunity" you want to give -
  6. Help with teleporting actor ,etc.

    gyroscope
    by gyroscope · June 2014
    When touch is pressedChange Attribute YourTelepActor.Position.X to game.Touches.Touch 1.XChange Attribute YourTelepActor.Position.Y to game.Touches.Touch 1.Y
  7. Help with teleporting actor ,etc.

    gyroscope
    by gyroscope · June 2014
    To "teleport" an actor is relatively simple: just add two Change Attribute behaviours, one for the new X coordinate and the other for the Y.
  8. How to make actor jump and move like Geometry Dash?

    Armelline
    by Armelline · June 2014
    I also included a "When actor overlaps/collides with Floor then Constrain Attribute self.Rotation to 0", just to be safe, but it isn't necessary. The slight gap between the actor and
  9. How to make actor jump and move like Geometry Dash?

    AlkaPP
    by AlkaPP · June 2014
    I've figured out yesterday while waiting by constrain the self.rotation to -20 for 0.3 seconds and change it back to rotation 0. It is not a complete 360, but it looks fine. I will try Darren -360 for
  10. Questions about the logic in the Alien Conquerors default template

    tatiang
    by tatiang · June 2014
    Game attributes do not get reset when the scene changes. So if their values need to be reset, this is done manually with a change attribute behavior.
  11. How to stop growth behavior?

    ralphbugs
    by ralphbugs · June 2014
    But I've found a better way for that by using constraint attribute. The game over graphic can now growing and shrinking. I've attached a project file for other user to use.
  12. app store rejection because won't go past splash screen

    jonmulcahy
    by jonmulcahy · June 2014
    Did it work in adhoc mode? I'm guessing there is a bad rule (missing attribute) somehwere in your main scene , what you describe is the typical behavior when one is present, and those bad rules only s
  13. How to stop growth behavior?

    ralphbugs
    by ralphbugs · June 2014
    Ah, instead of using growth, I use constraint attribute to control the width and height of the actor. Using this formula from buzzy bee tutorial on tutplus, i manage to animate the width and height.
  14. Questions about the logic in the Alien Conquerors default template

    osakamitsu
    by osakamitsu · June 2014
    Thank you for your great reply. I thought maybe that it was being reset for the next scene but then I thought that since the next scene has all of its own attributes would it really need to rely on th
  15. How to make actor jump and move like Geometry Dash?

    SingleSparq
    by SingleSparq · June 2014
    Add the following Global attributes:
  16. GameSalad 301 Unique Code Generation System

    MichalCh
    by MichalCh · June 2014
    I wanted to ask for some advice about my idea. I wanted to make an app that for hitting a button generate a unique code on the phone, and send it somehow to my database (server). If connection isn't p
  17. destroy multiple actors.

    Gnarly
    by Gnarly · June 2014
    (Quote)
  18. Questions about the logic in the Alien Conquerors default template

    tatiang
    by tatiang · June 2014
    that the alien actor may not have run its change attribute behavior yet to add one to game.AlienCount. So we need a slight delay to allow all of the alien actors to increase that count before we che
  19. Changing an attribute based on a collision/overlap time

    tatiang
    by tatiang · June 2014
    When actor collides with [Actor B] Timer after 2 seconds Change attribute...
  20. Changing an attribute based on a collision/overlap time

    KCD
    by KCD · June 2014
    I am trying to get an attribute to change based on if an actor is colliding with an another actor for a certain amount of time.
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