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  1. Questions about the logic in the Alien Conquerors default template

    tatiang
    by tatiang · June 2014
    that the alien actor may not have run its change attribute behavior yet to add one to game.AlienCount. So we need a slight delay to allow all of the alien actors to increase that count before we che
  2. Changing an attribute based on a collision/overlap time

    tatiang
    by tatiang · June 2014
    When actor collides with [Actor B] Timer after 2 seconds Change attribute...
  3. Changing an attribute based on a collision/overlap time

    KCD
    by KCD · June 2014
    I am trying to get an attribute to change based on if an actor is colliding with an another actor for a certain amount of time.
  4. Questions about the logic in the Alien Conquerors default template

    osakamitsu
    by osakamitsu · June 2014
    Keep in mind there is a game attribute for "AlienCount" and it's an integer set at 0 by default. And the alien ships each have a change attribute behavior that adds +1 to the AlienCo
  5. Screen Flickering when change of scene

    LumpApps
    by LumpApps · June 2014
    This is because you did something wrong in your behaviors. This mostly happens when you delete an attribute that was used in an actor. Or for example when you divide through zero. Check your behaviors
  6. How to add a save game option help

    exflosion
    by exflosion · June 2014
    (Quote)
  7. How to make exp like level up ( pokemon style )

    Monsterzproductions
    by Monsterzproductions · June 2014
    Hey guys I need help in making like a exp level up system . I have totally no idea how to make it and i need all y'all help . i want it to be like each level u climb up , the more exp u need to reach
  8. Actor auto movement

    tatiang
    by tatiang · June 2014
    The issue is that When Touch is Pressed is a rule that is only true while the mouse is down. Once you stop holding the click/tap, it is then false. So you have to change an attribute in the actor.
  9. destroy multiple actors.

    gyroscope
    by gyroscope · June 2014
    When Attribute Destroyed is trueDestroy
  10. Touch, highlight, Than move

    tatiang
    by tatiang · June 2014
    Basically, you would create an integer attribute called self.status and set it to 0. Then:
  11. change image on purchase help

    tatiang
    by tatiang · June 2014
    actor, you would have a rule like When numeric attribute tableCellValue(tableName,self.itemRow,1) is true, change color/image to _____. You'd have to assign each purchase button a different number f
  12. Actor images re-sizing unwantedly

    aaronforster
    by aaronforster · June 2014
    I assigned an image of a "0" to the actor in the attributes editor and checked the size is still the same. (which it was and all digits "1","2" et
  13. Actor stops after collision

    tatiang
    by tatiang · June 2014
    Also, I find this quite confusing:
  14. Actor images re-sizing unwantedly

    tatiang
    by tatiang · June 2014
    What happens when you set the actor's image to 2.png (or whatever you called it) manually by dragging the image onto the actor? Or just a change attribute self.Image to 2.png. In other words, simula
  15. How to make my character disappear at one location/appear at another?

    tatiang
    by tatiang · June 2014
    When candy actor collides with actor [right hat] Change attribute self.Position.X to 100      Change attribute self.linear.velocity.Y to 500
  16. How to make my character disappear at one location/appear at another?

    RThurman
    by RThurman · June 2014
    When overlaps or collides with actor Change attribute self.position.x To: (new_X) Change attribute self.position.y To: (new_Y)
  17. Actor brushing against objects

    aaronforster
    by aaronforster · June 2014
    Perhaps you could you set up 2 game attributes for the tree/bush (one for it's x value and one for the y axis)
  18. Need IAP Bug Fixed ASAP

    motorcycle boy
    by motorcycle boy · June 2014
    (Quote)
  19. Need IAP Bug Fixed ASAP

    colander
    by colander · June 2014
    I have attached another version with a send coins button to demonstrate this. It is subtracting a random number of coins from the iCoins attribute and saving the result to the tblIAP table.
  20. Release Candidate 0.11.1.5 is available!

    wanegroup
    by wanegroup · June 2014
    (Quote)
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