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  1. Get Table cell value based on self attribute

    Armelline
    by Armelline · June 2014
    tableCellValue(Tablename,game.Level,self.Attribute)
  2. Get Table cell value based on self attribute

    Dues
    by Dues · June 2014
    If I want to check if a table cell value is true based on a self attribute, what would be the best way to do that?
  3. Problem with Change Attribute (possibly connected to latest update of Creator?)

    Socks
    by Socks · June 2014
    It's a bug - you can't change an attribute that has just been interpolated that is looking at the final target interpolation value as its trigger to change.
  4. HOW TO MAKE ACTOR MOVE AND NOT GET OUT OF POSITION

    jigglybean
    by jigglybean · June 2014
    You can try to use the constrain attribute to the X+Y positions of the actor you don't want to move. Or, you can check the physics options and reduce this to 0(friction I think), to remove any bouncin
  5. Problem with volume of sounds, please help!

    jigglybean
    by jigglybean · June 2014
    If you are adding a sound, use the play sound attribute and use the volume/pitch to adjust to the setting you require. default for both is 1. If you go 0.5 - it will make is quieter, 1.5 makes it loud
  6. Problem with Change Attribute (possibly connected to latest update of Creator?)

    colander
    by colander · June 2014
    Try putting the Change Attribute self-position x to 1434 in a timer and set it to After 0.1 second and see if that works.
  7. Problem with Change Attribute (possibly connected to latest update of Creator?)

    flurospeedo
    by flurospeedo · June 2014
    Hi there. I am having some trouble with a very simple Change Attribute rule. My (iPad) game was working ok when I was running under an older version of Creator but now it doesn't seem to be working as
  8. Rotating from a specific angle in a pendulum like manner (using only one actor)

    Socks
    by Socks · June 2014
    (Quote)
  9. App Closed- High Score Not Saving (or Loading?)

    Armelline
    by Armelline · June 2014
    If the debugging statement is returning correctly, the problem is most likely in the loading of the attribute. Try adding the debugging statement directly after the load attribute.
  10. App Closed- High Score Not Saving (or Loading?)

    Armelline
    by Armelline · June 2014
    What is the second attribute that's a condition of the main rule in the first screen shot? It starts "self.My Ti..."
  11. Problems with Scrolling Background

    Nabbo (ReflectiveByte)
    by Nabbo (ReflectiveByte) · June 2014
    Use replicate command incase if same image is used and then use move.. or create a universal attribute and make them move according to universal game attribute e.g. Game Real attribute = x; background
  12. Game making help

    Tosanu
    by Tosanu · June 2014
    My thought is to have a counter attribute, that you make the number of shapes to be stacked. Once you place each shape, you add a command Counter = counter - 1. Once counter = 0, it should trigger the
  13. How to find out when a sound ends?

    tatiang
    by tatiang · June 2014
    (Quote)
  14. Best way to change character?

    Tosanu
    by Tosanu · June 2014
    make sure to get all their calls synced up for collisions, movement, and the like (I make a Heroes tag to help with thaT) and with the second, you hav to be incredibly stringent with your rules to di
  15. How to find out when a sound ends?

    Socks
    by Socks · June 2014
    It really isn't that complicated, no real need for tables or attributes or for '[keeping] track of the time' !? (although you could do that if you wanted to).
  16. Building a game similar to Plague, Inc. Is it possible?

    Armelline
    by Armelline · June 2014
    easy in GameSalad as in a tool that allows pixel collisions.
  17. How to find out when a sound ends?

    ookami007
    by ookami007 · June 2014
    are played, keep track of the time and set an attribute when it's time to switch to the next sound.
  18. png image problem, please help

    gingagaming
    by gingagaming · June 2014
    can be set inside gamesalad. You can however constrain more than one invisible actors together to for the shape of the collision (Just like drawing a picture out of only squares and circles) and then
  19. Interpolating size of all actors on scene at the same time!

    tatiang
    by tatiang · June 2014
    Change attribute self.startWidth to self.size.Width Interpolate self.size.Width to self.startWidth*0.5 Change attribute self.startHeight to self.size.Height Interpolate self.size.Height to self.startH
  20. png image problem, please help

    kipdev
    by kipdev · June 2014
    The image comes in from the side of the screen and has to be avoided. Not sure what you mean by make the image a template , constrain and making invisible actors on top of it. Sorry im new lol
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