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  1. png image problem, please help

    gingagaming
    by gingagaming · June 2014
    can be set inside gamesalad. You can however constrain more than one invisible actors together to for the shape of the collision (Just like drawing a picture out of only squares and circles) and then
  2. Interpolating size of all actors on scene at the same time!

    tatiang
    by tatiang · June 2014
    Change attribute self.startWidth to self.size.Width Interpolate self.size.Width to self.startWidth*0.5 Change attribute self.startHeight to self.size.Height Interpolate self.size.Height to self.startH
  3. png image problem, please help

    kipdev
    by kipdev · June 2014
    The image comes in from the side of the screen and has to be avoided. Not sure what you mean by make the image a template , constrain and making invisible actors on top of it. Sorry im new lol
  4. png image problem, please help

    Spalding004
    by Spalding004 · June 2014
    Unfortunately, gamesalad does not support per-pixel collisions, which is what you are describing. The only thing I can think of would be to make that image just a template, and constrain invisible ac
  5. when touch is outside of the actor(on the background), game should get over

    colander
    by colander · June 2014
    Create a game level boolean attribute and put a condition in the background actor when attribute = true. Place place a change attribute in your actor when touch is pressed changes attribute to false a
  6. Rotating from a specific angle in a pendulum like manner (using only one actor)

    RThurman
    by RThurman · June 2014
    Thanks! It does use radians (converted to degrees) but hopefully everything is straightforward enough to be useable. Its mathematically equivalent to your suggestion. It just uses the move behavior
  7. Actor's/Image's Shape = Square, not what I want. Help.

    Zeltchoron
    by Zeltchoron · June 2014
    I was simply using the triangle as an example, I am using much more complex polygons and I am sure I can constrain minimal squares to achieve close to what I want.
  8. Dynamically changing the image of an INSTANCE of an actor

    tatiang
    by tatiang · June 2014
    If you need to use a game attribute for the random value then you need to change it on a timer or loop. Something like this:
  9. Pong game

    zeke365
    by zeke365 · June 2014
    ideas on what set up I need and weather it rule, attribute. or something else would greatly apprenticed. Plus I have the keys arrows keeps set up for this game as well as a little extra info. Plus we
  10. Flashing Text Problem

    andrewhnovak@gmail.com
    by andrewhnovak@gmail.com · June 2014
    I copied your logic into my game and created an actor, which I dragged to screen and also an attribute called "meSwitch" just like your example, but the text does not appear on the s
  11. Flashing Text Problem

    Socks
    by Socks · June 2014
    There is nothing in your code that would make an actor 'flash', there is nothing inside your timers, so they won't do anything, you have duplicate change attribute behaviours that do opposite things .
  12. Actor's/Image's Shape = Square, not what I want. Help.

    Socks
    by Socks · June 2014
    (Quote)
  13. Rotating from a specific angle in a pendulum like manner (using only one actor)

    Socks
    by Socks · June 2014
    Constrain X position to: 80*cos((range of swing in degrees*sin( self.Time *speed of swing))-90)+pivot point XConstrain Y position to: 80*sin ((range of swing in degrees*sin( self.Time *speed of swing)
  14. Parallax Backgrounds

    ADSentertainment
    by ADSentertainment · June 2014
    (Quote)
  15. Help removing white box from actor

    Armelline
    by Armelline · June 2014
    In your screenshot, though, you selected scene.Color.Alpha in your Change Attribute, rather than self.Color.Alpha. That's why it wasn't working. In the attribute picker you need to find the Color.Alph
  16. Actor's/Image's Shape = Square, not what I want. Help.

    Zeltchoron
    by Zeltchoron · June 2014
    do is simply create a few rectangular actors and constrain their positions around the actual actors, as @Adrenaline suggested.
  17. How to build up and store in-game money/items

    shadorma
    by shadorma · June 2014
    Thank you for your answer. All the videos I watched and I still missed how to do the very last save/load attribute actions. I was just doing them wrong. Thanks again for your detailed answer, it seems
  18. Problem with the sprites. HELP PLEASE!!

    iandanone
    by iandanone · June 2014
    (Quote)
  19. Problem with the sprites. HELP PLEASE!!

    gingagaming
    by gingagaming · June 2014
    Collision in gamesalad doesn't work like that. We are currently limited to a box or a circle. If you want an exact shape, the only work around is to constrain different shapes together all with the co
  20. Dynamically changing the image of an INSTANCE of an actor

    saulspam18
    by saulspam18 · June 2014
    Just for fun, I tired the local random attribute, and it worked...but the game attribute logic is sound and it not clear why its not working with a global random attribute...i think gamesalad automagi
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