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png image problem, please help
by Spalding004 ·Unfortunately, gamesalad does not support per-pixel collisions, which is what you are describing. The only thing I can think of would be to make that image just a template, and constrain invisible ac -
when touch is outside of the actor(on the background), game should get over
by colander ·Create a game level boolean attribute and put a condition in the background actor when attribute = true. Place place a change attribute in your actor when touch is pressed changes attribute to false a -
Rotating from a specific angle in a pendulum like manner (using only one actor)
by RThurman ·Thanks! It does use radians (converted to degrees) but hopefully everything is straightforward enough to be useable. Its mathematically equivalent to your suggestion. It just uses the move behavior -
Actor's/Image's Shape = Square, not what I want. Help.
by Zeltchoron ·I was simply using the triangle as an example, I am using much more complex polygons and I am sure I can constrain minimal squares to achieve close to what I want. -
Dynamically changing the image of an INSTANCE of an actor
by tatiang ·If you need to use a game attribute for the random value then you need to change it on a timer or loop. Something like this: -
Pong game
by zeke365 ·ideas on what set up I need and weather it rule, attribute. or something else would greatly apprenticed. Plus I have the keys arrows keeps set up for this game as well as a little extra info. Plus we -
Flashing Text Problem
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Flashing Text Problem
by Socks ·There is nothing in your code that would make an actor 'flash', there is nothing inside your timers, so they won't do anything, you have duplicate change attribute behaviours that do opposite things . -
Actor's/Image's Shape = Square, not what I want. Help.
by Socks ·(Quote) -
Rotating from a specific angle in a pendulum like manner (using only one actor)
by Socks ·Constrain X position to: 80*cos((range of swing in degrees*sin( self.Time *speed of swing))-90)+pivot point XConstrain Y position to: 80*sin ((range of swing in degrees*sin( self.Time *speed of swing) -
Parallax Backgrounds
by ADSentertainment ·(Quote) -
Help removing white box from actor
by Armelline ·In your screenshot, though, you selected scene.Color.Alpha in your Change Attribute, rather than self.Color.Alpha. That's why it wasn't working. In the attribute picker you need to find the Color.Alph -
Actor's/Image's Shape = Square, not what I want. Help.
by Zeltchoron ·do is simply create a few rectangular actors and constrain their positions around the actual actors, as @Adrenaline suggested. -
How to build up and store in-game money/items
by shadorma ·Thank you for your answer. All the videos I watched and I still missed how to do the very last save/load attribute actions. I was just doing them wrong. Thanks again for your detailed answer, it seems -
Problem with the sprites. HELP PLEASE!!
by iandanone ·(Quote) -
Problem with the sprites. HELP PLEASE!!
by gingagaming ·Collision in gamesalad doesn't work like that. We are currently limited to a box or a circle. If you want an exact shape, the only work around is to constrain different shapes together all with the co -
Dynamically changing the image of an INSTANCE of an actor
by saulspam18 ·Just for fun, I tired the local random attribute, and it worked...but the game attribute logic is sound and it not clear why its not working with a global random attribute...i think gamesalad automagi -
Dynamically changing the image of an INSTANCE of an actor
by saulspam18 ·Thanks...I actually just tried dong it with a local random variable and that worked. It is strange behaviour. the logic is correct, but it seems like gamesalad is overriding it? looking at the debugge -
Help removing white box from actor
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Having Serious Issue with Scene Change- HELP!
by kevinrogers85212 ·Nope. I thought for a moment that it might be caused by an attribute causing it to skip immediately back to that scene, as suggested by @RThurman, but that doesn't appear to be the case. I'll keep p