-
Actor's/Image's Shape = Square, not what I want. Help.
by Socks ·(Quote) -
Actor's/Image's Shape = Square, not what I want. Help.
by Adrenaline ·You could make invisible actors, in rectangle shapes and constrained to certain positions around your actor, and these will detect the collisions. It's not perfect, but it would work better. -
Dynamically changing the image of an INSTANCE of an actor
by Socks ·Like the others have said this needs to be a self.attribute rather than a game.attribute, you don't want the actors to 'share' whatever value is generated, you want them to have their own unique / ind -
Actor Tally help
by aaronforster ·In short I have an spawning actor that spawns a wave of actors every level. The levels aren't new scene's just a number on a table that increases after every wave. The idea is to kill these actors in -
Parallax Backgrounds
by matarua ·My particular one works by constraining the background to the player by a value that is multiplied by a smaller value. -
Release 0.11.0.13 binary update (iOS IAP fix)
by pinkio75 ·@FuzzBuzz i've used the Release 0.11.0.13, and i use a text attribute to set the inApp ID... -
How to build up and store in-game money/items
by ExplosiveGamer ·Set up two game integer attributes. (you may already have one of them) -
Dynamically changing the image of an INSTANCE of an actor
by SingleSparq ·But your logic states "if false, set the image based on the random global variable " if the global random number is, say 3, then all your fruit actors would use 3 - its one attribute -
Dynamically changing the image of an INSTANCE of an actor
by saulspam18 ·I use the actor self attribute when setting the image. yet all instances of the actor change. the game attribute is just a random number that is shared between the spawner actor and the fruit actor. -
Dynamically changing the image of an INSTANCE of an actor
by tatiang ·Don't use a game attribute. Use an actor (self) attribute instead. Each spawned instance will then generate it's own random value. -
Dynamically changing the image of an INSTANCE of an actor
by saulspam18 ·spawner: 1) sets a global attribute to a random number between 1 - 5 2) spawns the fruit actor -
HELP ME! Rotate to position does not work
by gyroscope ·For the record, another way would be to use an Interpolate behaviour, and select the self.Rotation for the attribute. -
How to change animation? [SOLVED]
by joshiwu ·You need to make an Int attribute to keep track the animation state of you're character . And if you want to stop the animation, I usually go for a simple "idle" animation . -
Constrain Attribute Switch Help
-
Sending and Receiving data using your own SQL Server - PHP file and TestProject included
by 68kStudios ·I've even tried with the php example that you can find in the coockbook (https://help.gamesalad.com/hc/en-us/articles/202099666-7-10-Networking-Behaviors), but again, the callback attribute remains 0, -
what does this mean?
by gingagaming ·Are you hosting content with itunes? If not (and normally you wouldn't) you say no to hosting content. Most IAP are just attribute switches so hosting isn't needed. This message is telling you that yo -
choose few actors from more actors
by wollty ·maybe I should put some attribute false in otherwise -
start of rotation
by Socks ·Constrain x to 58*cos((self.Time *-200)+AOC)+ game.p1 x Constrain y to 58*sin((self.Time *-200)+AOC)+ game.p1 y -
start of rotation
by GamesforGood ·I was just wondering if any of you mathematicians could help me. In my game when the gal collides with an actor, it rotates around the actor. The problem is is that it doesn't start rotating from the -
Velocity attribute change failure