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  1. Actor's/Image's Shape = Square, not what I want. Help.

    Socks
    by Socks · June 2014
    (Quote)
  2. Actor's/Image's Shape = Square, not what I want. Help.

    Adrenaline
    by Adrenaline · June 2014
    You could make invisible actors, in rectangle shapes and constrained to certain positions around your actor, and these will detect the collisions. It's not perfect, but it would work better.
  3. Dynamically changing the image of an INSTANCE of an actor

    Socks
    by Socks · June 2014
    Like the others have said this needs to be a self.attribute rather than a game.attribute, you don't want the actors to 'share' whatever value is generated, you want them to have their own unique / ind
  4. Actor Tally help

    aaronforster
    by aaronforster · June 2014
    In short I have an spawning actor that spawns a wave of actors every level. The levels aren't new scene's just a number on a table that increases after every wave. The idea is to kill these actors in
  5. Parallax Backgrounds

    matarua
    by matarua · June 2014
    My particular one works by constraining the background to the player by a value that is multiplied by a smaller value.
  6. Release 0.11.0.13 binary update (iOS IAP fix)

    pinkio75
    by pinkio75 · June 2014
    @FuzzBuzz‌ i've used the Release 0.11.0.13, and i use a text attribute to set the inApp ID...
  7. How to build up and store in-game money/items

    ExplosiveGamer
    by ExplosiveGamer · June 2014
    Set up two game integer attributes. (you may already have one of them)
  8. Dynamically changing the image of an INSTANCE of an actor

    SingleSparq
    by SingleSparq · June 2014
    But your logic states "if false, set the image based on the random global variable " if the global random number is, say 3, then all your fruit actors would use 3 - its one attribute
  9. Dynamically changing the image of an INSTANCE of an actor

    saulspam18
    by saulspam18 · June 2014
    I use the actor self attribute when setting the image. yet all instances of the actor change. the game attribute is just a random number that is shared between the spawner actor and the fruit actor.
  10. Dynamically changing the image of an INSTANCE of an actor

    tatiang
    by tatiang · June 2014
    Don't use a game attribute. Use an actor (self) attribute instead. Each spawned instance will then generate it's own random value.
  11. Dynamically changing the image of an INSTANCE of an actor

    saulspam18
    by saulspam18 · June 2014
    spawner: 1) sets a global attribute to a random number between 1 - 5 2) spawns the fruit actor
  12. HELP ME! Rotate to position does not work

    gyroscope
    by gyroscope · June 2014
    For the record, another way would be to use an Interpolate behaviour, and select the self.Rotation for the attribute.
  13. How to change animation? [SOLVED]

    joshiwu
    by joshiwu · June 2014
    You need to make an Int attribute to keep track the animation state of you're character . And if you want to stop the animation, I usually go for a simple "idle" animation .
  14. Constrain Attribute Switch Help

    retired_3af741bc6c0b33ecf031beb9a676b8e2
    by retired_3af741bc6c0b33ecf031beb9a676b8e2 · June 2014
    Hey everyone, i'm having a little trouble with constraining an attribute for my game. Basically, i'm trying to make a switch that can be dragged along on a track when touched. The track itself is smal
  15. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    68kStudios
    by 68kStudios · June 2014
    I've even tried with the php example that you can find in the coockbook (https://help.gamesalad.com/hc/en-us/articles/202099666-7-10-Networking-Behaviors), but again, the callback attribute remains 0,
  16. what does this mean?

    gingagaming
    by gingagaming · June 2014
    Are you hosting content with itunes? If not (and normally you wouldn't) you say no to hosting content. Most IAP are just attribute switches so hosting isn't needed. This message is telling you that yo
  17. choose few actors from more actors

    wollty
    by wollty · June 2014
    maybe I should put some attribute false in otherwise
  18. start of rotation

    Socks
    by Socks · June 2014
    Constrain x to 58*cos((self.Time *-200)+AOC)+ game.p1 x Constrain y to 58*sin((self.Time *-200)+AOC)+ game.p1 y
  19. start of rotation

    GamesforGood
    by GamesforGood · June 2014
    I was just wondering if any of you mathematicians could help me. In my game when the gal collides with an actor, it rotates around the actor. The problem is is that it doesn't start rotating from the
  20. Velocity attribute change failure

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · June 2014
    For your Up screen shot, the Change Attribute in the otherwise section should be:
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