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  1. How to find out when a sound ends?

    Socks
    by Socks · June 2014
    (Quote)
  2. How to find out when a sound ends?

    ookami007
    by ookami007 · June 2014
    Is that possible? Is there anyway to set an attribute upon sound completion?
  3. Velocity attribute change failure

    Wessex
    by Wessex · June 2014
    Sorry, afraid im stuck on the first hurdle, got the 4 key directions up and running no problem, but for some reason my change attributes for 'UP' and 'LEFT' arrow dont work when i release the arrow ke
  4. how to spawn actor after actor has changed image

    Socks
    by Socks · June 2014
    (Quote)
  5. how to spawn actor after actor has changed image

    natzuur
    by natzuur · June 2014
    a. You aren't using spawnb. You are using an attribute to control the breaking and it's not getting reset.
  6. What would be the right expression if you have 10 things that can happen but want to leave out #6?

    Socks
    by Socks · June 2014
    (Quote)
  7. What would be the right expression if you have 10 things that can happen but want to leave out #6?

    gyroscope
    by gyroscope · June 2014
    Change Attribute Rand to random(1,9)When Attribute Rand => 6Change Attribute Rand to Rand+1
  8. Just bought GS Mechanics Spell Checker and need help

    zweg25
    by zweg25 · June 2014
    was that the table game.EnteredWords to an attribute game.CheckWord (because I only need one word checked at a time, and its already setup like this in my game). What it seems like is that my self.St
  9. Looking into Gamesalad, is this possible?

    AesopWatt
    by AesopWatt · June 2014
    (Quote)
  10. Looking into Gamesalad, is this possible?

    RThurman
    by RThurman · June 2014
    2 change attribute behaviors1 timer1 spawn behavior1 moveto behavior (or an interpolate if you prefer)
  11. What would be the right expression if you have 10 things that can happen but want to leave out #6?

    gyroscope
    by gyroscope · June 2014
    3 integer attributes, Rand1 & Rand2 & FlipChoice
  12. keyboard input help

    tatiang
    by tatiang · June 2014
    Actually, I do know. I recall that a dictionary demo had something like 10,000 characters per attribute. So I think the limit is quite high!
  13. My actors aren't showing up.

    Ninjarate
    by Ninjarate · June 2014
    Ok, I just constrained it's Y coordinate (It needs to move side to side, so I didn't constrain it's X) and it still doesn't show up when I test the game. Also, whenever I try to change the camera size
  14. My actors aren't showing up.

    jigglybean
    by jigglybean · June 2014
    Or this is a resolution thing. You will need to set the location using a change attribute or constraint, not sure which is easier.
  15. keyboard input help

    tatiang
    by tatiang · June 2014
    I assume you mean "per attribute." I don't know but it's easy enough to test. Certainly several sentences worth of text...
  16. keyboard input help

    gingagaming
    by gingagaming · June 2014
    When you add a save attribute, it will ask you for a key. Type anything in here. Just put the same key in the load att
  17. keyboard input help

    kipdev
    by kipdev · June 2014
    So lets say my text attribue is called "exercise" i have a rule stating when touch is pressed open keyboard option. Change text to game.exercise. and then save attribute. (Already w
  18. keyboard input help

    gingagaming
    by gingagaming · June 2014
    After the input behaviour add a save attribute behaviour. Then on your initial scene, add a load attribute behaviour.
  19. negative Angular Velocity / Rotation issue

    Socks
    by Socks · June 2014
    Demo as your original, but replacing angular velocity with constrain rotation:
  20. negative Angular Velocity / Rotation issue

    Socks
    by Socks · June 2014
    Constrain X to 100*cos( self.Time *100)+ game.1XConstrain Y to 100*sin( self.Time *100)+ game.1YConstrain Rotation to self.Time *100
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