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start of rotation
by Socks ·Constrain x to 58*cos((self.Time *-200)+AOC)+ game.p1 x Constrain y to 58*sin((self.Time *-200)+AOC)+ game.p1 y -
start of rotation
by GamesforGood ·I was just wondering if any of you mathematicians could help me. In my game when the gal collides with an actor, it rotates around the actor. The problem is is that it doesn't start rotating from the -
Velocity attribute change failure
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How to find out when a sound ends?
by Socks ·(Quote) -
How to find out when a sound ends?
by ookami007 ·Is that possible? Is there anyway to set an attribute upon sound completion? -
Velocity attribute change failure
by Wessex ·Sorry, afraid im stuck on the first hurdle, got the 4 key directions up and running no problem, but for some reason my change attributes for 'UP' and 'LEFT' arrow dont work when i release the arrow ke -
how to spawn actor after actor has changed image
by Socks ·(Quote) -
how to spawn actor after actor has changed image
by natzuur ·a. You aren't using spawnb. You are using an attribute to control the breaking and it's not getting reset. -
What would be the right expression if you have 10 things that can happen but want to leave out #6?
by Socks ·(Quote) -
What would be the right expression if you have 10 things that can happen but want to leave out #6?
by gyroscope ·Change Attribute Rand to random(1,9)When Attribute Rand => 6Change Attribute Rand to Rand+1 -
Just bought GS Mechanics Spell Checker and need help
by zweg25 ·was that the table game.EnteredWords to an attribute game.CheckWord (because I only need one word checked at a time, and its already setup like this in my game). What it seems like is that my self.St -
Looking into Gamesalad, is this possible?
by AesopWatt ·(Quote) -
Looking into Gamesalad, is this possible?
by RThurman ·2 change attribute behaviors1 timer1 spawn behavior1 moveto behavior (or an interpolate if you prefer) -
What would be the right expression if you have 10 things that can happen but want to leave out #6?
by gyroscope ·3 integer attributes, Rand1 & Rand2 & FlipChoice -
keyboard input help
by tatiang ·Actually, I do know. I recall that a dictionary demo had something like 10,000 characters per attribute. So I think the limit is quite high! -
My actors aren't showing up.
by Ninjarate ·Ok, I just constrained it's Y coordinate (It needs to move side to side, so I didn't constrain it's X) and it still doesn't show up when I test the game. Also, whenever I try to change the camera size -
My actors aren't showing up.
by jigglybean ·Or this is a resolution thing. You will need to set the location using a change attribute or constraint, not sure which is easier. -
keyboard input help
by tatiang ·I assume you mean "per attribute." I don't know but it's easy enough to test. Certainly several sentences worth of text... -
keyboard input help
by gingagaming ·When you add a save attribute, it will ask you for a key. Type anything in here. Just put the same key in the load att -
keyboard input help
by kipdev ·So lets say my text attribue is called "exercise" i have a rule stating when touch is pressed open keyboard option. Change text to game.exercise. and then save attribute. (Already w