GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. keyboard input help

    gingagaming
    by gingagaming · June 2014
    After the input behaviour add a save attribute behaviour. Then on your initial scene, add a load attribute behaviour.
  2. negative Angular Velocity / Rotation issue

    Socks
    by Socks · June 2014
    Demo as your original, but replacing angular velocity with constrain rotation:
  3. negative Angular Velocity / Rotation issue

    Socks
    by Socks · June 2014
    Constrain X to 100*cos( self.Time *100)+ game.1XConstrain Y to 100*sin( self.Time *100)+ game.1YConstrain Rotation to self.Time *100
  4. Fixing your in-App Purchase Error's.

    colander
    by colander · June 2014
    In the "In App Purchase Item" action where you have "game.Gems gotten To game.Gems gotten" this should be "game.Gems gotten To true" and true has
  5. Join Me! The programmer

    AngryBoi
    by AngryBoi · June 2014
    (Quote)
  6. negative Angular Velocity / Rotation issue

    retired_ae6b69ff9b0b8710f486eb4712bc028c
    by retired_ae6b69ff9b0b8710f486eb4712bc028c · June 2014
    can you specify wich attribute is integer/angle/index?
  7. Fixing your in-App Purchase Error's.

    colander
    by colander · June 2014
    made an IAP. You will need a separate boolean attribute for each IAP. You can use a Save Attribute if you prefer but tables are the better option.
  8. negative Angular Velocity / Rotation issue

    RondoRocket
    by RondoRocket · June 2014
    I'm using a Constrain Attribute to smoothen out the rotation of an actor based on the rotation of another actor using this code: self.motion.angular.velocity To: self.Ease *( game.Rotation - self.
  9. Fixing your in-App Purchase Error's.

    InovaTech
    by InovaTech · June 2014
    What I dont know Is that if I have to add an attribute with the product ID. I see that as a useless thing. here is the image of what I mean about having an attribute holding the product ID.(Image)
  10. Game Keyboard input

    ExplosiveGamer
    by ExplosiveGamer · June 2014
    I don't think i can post a ss without it being on a website and also don't think there is a way of changing the attributes of the text box that appears when i press on the keyboard trigger actor, beca
  11. Fixing your in-App Purchase Error's.

    onlydanwilliams
    by onlydanwilliams · June 2014
    Im a little confused with the question? My game.GameCoins is my coins attribute and it changes to game.GameCoins+1500 (When that iAp is purchased) You can Direct message me your GameSalad code for you
  12. Game Keyboard input

    jigglybean
    by jigglybean · June 2014
    Do you have a screen shot? Can't you just reduce the size of the text area? Or constrain it to an axis?
  13. Attributes, how they work?

    bjandthekatz
    by bjandthekatz · June 2014
    Is this the page you looked at? https://help.gamesalad.com/hc/en-us/articles/202021193-2-1-Attributes-in-GameSalad
  14. Fixing your in-App Purchase Error's.

    InovaTech
    by InovaTech · June 2014
    If I am using attributes instead of tables how should I set them?
  15. Attributes, how they work?

    InovaTech
    by InovaTech · June 2014
    Hello, I red the cookbook and it helped, but I still holding a doubt between Index attribute and Intiger.
  16. Join Me! The programmer

    Socks
    by Socks · June 2014
    . . . I've seen many a collaboration descend into actual bare-knuckle street fighting, with developers violently wrestling each other on the ground over an attribute dispute or badly formatted table,
  17. One touch based movement left or right

    RondoRocket
    by RondoRocket · June 2014
    Create an integer attribute (self.click) and then make a rule that says:
  18. someone please help with rule!

    colander
    by colander · June 2014
    Use the Keyboard behaviour to get the value from the user and save it to a table. Then load it to your attribute from the table when the game starts.
  19. Timer not displaying down to hundreth decimal

    tatiang
    by tatiang · June 2014
    Right, you can't use game.Time. I'm not saying there's anything technically wrong with creating a custom attribute called game.time... that's the correct process for counting down. I'm just mentioni
  20. Actor stops after collision

    mxs2649
    by mxs2649 · June 2014
    "I am moving a rectangle actor diagonally on the screen within a limited y value, it moves only when a "moved" attribute is false. As soon as my other circle actor touches r
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla