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Fixing your in-App Purchase Error's.
by colander ·In the "In App Purchase Item" action where you have "game.Gems gotten To game.Gems gotten" this should be "game.Gems gotten To true" and true has -
Join Me! The programmer
by AngryBoi ·(Quote) -
negative Angular Velocity / Rotation issue
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Fixing your in-App Purchase Error's.
by colander ·made an IAP. You will need a separate boolean attribute for each IAP. You can use a Save Attribute if you prefer but tables are the better option. -
negative Angular Velocity / Rotation issue
by RondoRocket ·I'm using a Constrain Attribute to smoothen out the rotation of an actor based on the rotation of another actor using this code: self.motion.angular.velocity To: self.Ease *( game.Rotation - self. -
Fixing your in-App Purchase Error's.
by InovaTech ·What I dont know Is that if I have to add an attribute with the product ID. I see that as a useless thing. here is the image of what I mean about having an attribute holding the product ID.(Image) -
Game Keyboard input
by ExplosiveGamer ·I don't think i can post a ss without it being on a website and also don't think there is a way of changing the attributes of the text box that appears when i press on the keyboard trigger actor, beca -
Fixing your in-App Purchase Error's.
by onlydanwilliams ·Im a little confused with the question? My game.GameCoins is my coins attribute and it changes to game.GameCoins+1500 (When that iAp is purchased) You can Direct message me your GameSalad code for you -
Game Keyboard input
by jigglybean ·Do you have a screen shot? Can't you just reduce the size of the text area? Or constrain it to an axis? -
Attributes, how they work?
by bjandthekatz ·Is this the page you looked at? https://help.gamesalad.com/hc/en-us/articles/202021193-2-1-Attributes-in-GameSalad -
Fixing your in-App Purchase Error's.
by InovaTech ·If I am using attributes instead of tables how should I set them? -
Attributes, how they work?
by InovaTech ·Hello, I red the cookbook and it helped, but I still holding a doubt between Index attribute and Intiger. -
Join Me! The programmer
by Socks ·. . . I've seen many a collaboration descend into actual bare-knuckle street fighting, with developers violently wrestling each other on the ground over an attribute dispute or badly formatted table, -
One touch based movement left or right
by RondoRocket ·Create an integer attribute (self.click) and then make a rule that says: -
someone please help with rule!
by colander ·Use the Keyboard behaviour to get the value from the user and save it to a table. Then load it to your attribute from the table when the game starts. -
Timer not displaying down to hundreth decimal
by tatiang ·Right, you can't use game.Time. I'm not saying there's anything technically wrong with creating a custom attribute called game.time... that's the correct process for counting down. I'm just mentioni -
Actor stops after collision
by mxs2649 ·"I am moving a rectangle actor diagonally on the screen within a limited y value, it moves only when a "moved" attribute is false. As soon as my other circle actor touches r -
Timer not displaying down to hundreth decimal
by MattButlerStudios ·Ok @tatiang, I'll send you and @gyroscope a PM. Also, how would I use a game.time attribute (the one that is built in) to count down? I only see that it counts up? -
How to make coins attribute ?
by ofekez ·2. attribute- if game.gameover is 1 then change scene ... -
How to make coins attribute ?
by tatiang ·It looks like you have the Change Attribute and Save Attribute behaviors (at 0:37 in the video) outside of a rule. They need to be inside of a rule. If they are in a rule (I can't tell from the vide