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Need help with simple rule [SOLVED]
by RThurman ·when touch is pressed Change Attribute: myBooleanAttribute To: not(myBooleanAttribute) -
[SOLVED] How to create ammo system?
by natzuur ·when actor receives event mouse button is down when attribute ammo is greater than 0change attribute ammo to ammo-1spawn actor bullet.when ammo is <= 0for 4 seconds constrain ammo to 0after 4 s -
[SOLVED] How to create ammo system?
by THE D3TH KNIGHT ·(Quote) -
Making an enemy jump up a platform
by natzuur ·To detect collisions to the left or right you can often simply say on the platform or collision object: -
[SOLVED] How to create ammo system?
by natzuur ·for 4 seconds constrain ammo to 0, after 4 seconds (run to completion) change ammo to 16. -
[SOLVED] How to create ammo system?
by THE D3TH KNIGHT ·I have created an ammo system, just didn't want the title to be so long. How do I make it so when the attribute "Ammo" is equal to or less than zero I can't shoot? I could have negit -
SO FRUSTRATED!!! So close, please give advice!!!
by Socks ·(Quote) -
SO FRUSTRATED!!! So close, please give advice!!!
by Conifer_Apps ·Change attribute score to SCORE + BONUS/2 -
In need of a text string wizard .. building up a string of data that can be read back later.
by Braydon_SFX ·I use a loop to tell how many of a certain vowels there are in particular hidden puzzle in my word game. Every time it hits a predetermined vowel, it adds 1 to. An attribute. Usually there are just o -
How to switch between actors?
by Alano ·* He made 2 REAL Attributes (Giant, Small guy) -
Actor Disappearing ?
by SikkJewFro ·(Quote) -
Actor Disappearing ?
by Dues ·So for ex. When your attribute game.wooden pick is equal or greater then (any number you want) -
How to make only 2 thing pre sable at a time
by mrcameron999 ·When touch is pressed & attribute is false change attribute to true and then do what i want then i said. When touch is realised change attribute to false. How ever there is a glitch with this -
Actor Disappearing ?
by SikkJewFro ·is there some "save actor" attribute I don't know of? How do I keep it loaded on top of this after they max it out, please help! (Image) -
Increased Prices?
by StormyStudio ·Bit confused by the question... and you may be after something more complicated but I think you might just want to do the following simple addition to a game attribute: -
using tables as a rule attribute
by digitalzero ·so i have the tables set up for my weapon unlocking system but i dont know how to call that tables specific row and column to have it set up as a rule -
Single Use Upgrades?
by SikkJewFro ·(Quote) -
Single Use Upgrades?
by Brundi ·You could create an integer attribute and set it to 1 and if you click the thing you wanted to click change the attribute to game.your attribute to game.your attribute +1 -
Adding Timed Score?
by imjustmike ·I'd create a new integer attribute called bonus_score. When touch is released, changed bonus_score to 2. Elsewhere have a rule that says if bonus_score>0 timer:every second change score to scor -
Adding Timed Score?
by SikkJewFro ·Attribute