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  1. Need help with simple rule [SOLVED]

    RThurman
    by RThurman · June 2014
    when touch is pressed Change Attribute: myBooleanAttribute To: not(myBooleanAttribute)
  2. [SOLVED] How to create ammo system?

    natzuur
    by natzuur · June 2014
    when actor receives event mouse button is down when attribute ammo is greater than 0change attribute ammo to ammo-1spawn actor bullet.when ammo is <= 0for 4 seconds constrain ammo to 0after 4 s
  3. [SOLVED] How to create ammo system?

    THE D3TH KNIGHT
    by THE D3TH KNIGHT · June 2014
    (Quote)
  4. Making an enemy jump up a platform

    natzuur
    by natzuur · June 2014
    To detect collisions to the left or right you can often simply say on the platform or collision object:
  5. [SOLVED] How to create ammo system?

    natzuur
    by natzuur · June 2014
    for 4 seconds constrain ammo to 0, after 4 seconds (run to completion) change ammo to 16.
  6. [SOLVED] How to create ammo system?

    THE D3TH KNIGHT
    by THE D3TH KNIGHT · June 2014
    I have created an ammo system, just didn't want the title to be so long. How do I make it so when the attribute "Ammo" is equal to or less than zero I can't shoot? I could have negit
  7. SO FRUSTRATED!!! So close, please give advice!!!

    Socks
    by Socks · June 2014
    (Quote)
  8. SO FRUSTRATED!!! So close, please give advice!!!

    Conifer_Apps
    by Conifer_Apps · June 2014
    Change attribute score to SCORE + BONUS/2
  9. In need of a text string wizard .. building up a string of data that can be read back later.

    Braydon_SFX
    by Braydon_SFX · June 2014
    I use a loop to tell how many of a certain vowels there are in particular hidden puzzle in my word game. Every time it hits a predetermined vowel, it adds 1 to. An attribute. Usually there are just o
  10. How to switch between actors?

    Alano
    by Alano · June 2014
    * He made 2 REAL Attributes (Giant, Small guy)
  11. Actor Disappearing ?

    SikkJewFro
    by SikkJewFro · June 2014
    (Quote)
  12. Actor Disappearing ?

    Dues
    by Dues · June 2014
    So for ex. When your attribute game.wooden pick is equal or greater then (any number you want)
  13. How to make only 2 thing pre sable at a time

    mrcameron999
    by mrcameron999 · June 2014
    When touch is pressed & attribute is false change attribute to true and then do what i want then i said. When touch is realised change attribute to false. How ever there is a glitch with this
  14. Actor Disappearing ?

    SikkJewFro
    by SikkJewFro · June 2014
    is there some "save actor" attribute I don't know of? How do I keep it loaded on top of this after they max it out, please help! (Image)
  15. Increased Prices?

    StormyStudio
    by StormyStudio · June 2014
    Bit confused by the question... and you may be after something more complicated but I think you might just want to do the following simple addition to a game attribute:
  16. using tables as a rule attribute

    digitalzero
    by digitalzero · June 2014
    so i have the tables set up for my weapon unlocking system but i dont know how to call that tables specific row and column to have it set up as a rule
  17. Single Use Upgrades?

    SikkJewFro
    by SikkJewFro · June 2014
    (Quote)
  18. Single Use Upgrades?

    Brundi
    by Brundi · June 2014
    You could create an integer attribute and set it to 1 and if you click the thing you wanted to click change the attribute to game.your attribute to game.your attribute +1
  19. Adding Timed Score?

    imjustmike
    by imjustmike · June 2014
    I'd create a new integer attribute called bonus_score. When touch is released, changed bonus_score to 2. Elsewhere have a rule that says if bonus_score>0 timer:every second change score to scor
  20. Adding Timed Score?

    SikkJewFro
    by SikkJewFro · June 2014
    Attribute
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