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universal build in large scene
by agueis ·When I write: " when game.screen size width is 568 , change attribute scene.camera.size height to 1024. change attribute scene.camera.origin.y to -128" in a scene of 1024x768 works o -
Unlocking weapons with tables
by imjustmike ·It'd be better to use an integer attribute. Then you can have 0 to mean is locked, 1 to mean unlocked, and then other numbers to show upgrades to that gun. -
Control gravity?
by hzapps ·You could make an attribute that controls the downward (270 degrees) acceleration and have this actor have a constrain attribute to some action, like press is down, that increases the acceleration dow -
universal build in large scene
by agueis ·Hello , i followed the tutorial of universal build for iphone 5: when game.screes size width is 568 , change attribute scene.camera.size height to 1024. -
How to rotate your camera
by Brundi ·Hi I was reading a different post that said that you can rotate the camera with camera.rotation but, I can't seem to find that attribute when i'm scrolling around. At the moment i am working on window -
State of GameSalad on 6-2-2014
by Chimoru ·Status if custom collisions? -
problem with middle orbital platform move
by agueis ·Hello, i have a problem with one platform move, my actor hero collides with a platform but the actor hero has a lag when he´s moving in the platform. the rules of the platform are these: constrain att -
Building a level from a table
by Tosanu ·then at the start of the actor have a Copy Table attribute? In my own experience you cannot mark tables in any way using other attributes (table number Integer for example) but if you set it up that -
Drag and drop game / actor behind another one
by StormyStudio ·Alternatively, you might have the same actor spread over 2 or more layers, and have the appropriate one activated, so it can appear in front or behind other actors depending on the actor you have acti -
Going from windows to mac - advice on essentials
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SO FRUSTRATED!!! So close, please give advice!!!
by rhysdarambo ·I have two attributes -
Need help with character movement (posted video)
by RondoRocket ·Maybe just try the move behavior and create a self.speed integer attribute in the actor. Put the self.speed attribute in the speed setting for the move behavior. -
Unpause timer problem (help please)
by http_gamesalad ·Do change attribute -
timer issue
by imjustmike ·(Quote) -
Make actor's copies do a behaviour at the same time
by kiwaci ·(Quote) -
Adjusting actor speed in "Self.MaxSpeed?"
by The_Gamesalad_Guru ·Max speed is a self attribute in an actor. You need to enable max speed in the check box and then you can change that self variable to anything you want, even at runtime. -
Make actor's copies do a behaviour at the same time
by Socks ·Make a boolean game attribute. -
Adjusting actor speed in "Self.MaxSpeed?"
by Alano ·I'm trying to learn from that Official Control Template. It's the joystick template. In the moving actor is a note saying you can adjust the speed by "setting the Self Attribute...MaxSpeed.& -
Spawning actors from table problem
by aaronforster ·I'm making a simple game and at the beginning of every level there are set an amount of different actors spawned depending on the level. I have constrained attributes to a table cell value ie how many -
touch
by aaronforster ·I've had that exact problem too. The way I overcame it was to set up a game attribute for the purposes of this example I'll call it "Layer", whereby: