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  1. Single Use Upgrades?

    Brundi
    by Brundi · June 2014
    You could create an integer attribute and set it to 1 and if you click the thing you wanted to click change the attribute to game.your attribute to game.your attribute +1
  2. Adding Timed Score?

    imjustmike
    by imjustmike · June 2014
    I'd create a new integer attribute called bonus_score. When touch is released, changed bonus_score to 2. Elsewhere have a rule that says if bonus_score>0 timer:every second change score to scor
  3. Adding Timed Score?

    SikkJewFro
    by SikkJewFro · June 2014
    Attribute
  4. universal build in large scene

    agueis
    by agueis · June 2014
    When I write: " when game.screen size width is 568 , change attribute scene.camera.size height to 1024. change attribute scene.camera.origin.y to -128" in a scene of 1024x768 works o
  5. Unlocking weapons with tables

    imjustmike
    by imjustmike · June 2014
    It'd be better to use an integer attribute. Then you can have 0 to mean is locked, 1 to mean unlocked, and then other numbers to show upgrades to that gun.
  6. Control gravity?

    hzapps
    by hzapps · June 2014
    You could make an attribute that controls the downward (270 degrees) acceleration and have this actor have a constrain attribute to some action, like press is down, that increases the acceleration dow
  7. universal build in large scene

    agueis
    by agueis · June 2014
    Hello , i followed the tutorial of universal build for iphone 5: when game.screes size width is 568 , change attribute scene.camera.size height to 1024.
  8. How to rotate your camera

    Brundi
    by Brundi · June 2014
    Hi I was reading a different post that said that you can rotate the camera with camera.rotation but, I can't seem to find that attribute when i'm scrolling around. At the moment i am working on window
  9. State of GameSalad on 6-2-2014

    Chimoru
    by Chimoru · June 2014
    Status if custom collisions?
  10. problem with middle orbital platform move

    agueis
    by agueis · June 2014
    Hello, i have a problem with one platform move, my actor hero collides with a platform but the actor hero has a lag when he´s moving in the platform. the rules of the platform are these: constrain att
  11. Building a level from a table

    Tosanu
    by Tosanu · June 2014
    then at the start of the actor have a Copy Table attribute? In my own experience you cannot mark tables in any way using other attributes (table number Integer for example) but if you set it up that
  12. Drag and drop game / actor behind another one

    StormyStudio
    by StormyStudio · June 2014
    Alternatively, you might have the same actor spread over 2 or more layers, and have the appropriate one activated, so it can appear in front or behind other actors depending on the actor you have acti
  13. Going from windows to mac - advice on essentials

    Nabbo (ReflectiveByte)
    by Nabbo (ReflectiveByte) · June 2014
    But now comes the tough part, testing your project at Mac. Mostly there is no issue testing your project, but sometimes rarely, your mac project might hang and will not work at all on simulating . You
  14. SO FRUSTRATED!!! So close, please give advice!!!

    rhysdarambo
    by rhysdarambo · June 2014
    I have two attributes
  15. Need help with character movement (posted video)

    RondoRocket
    by RondoRocket · June 2014
    Maybe just try the move behavior and create a self.speed integer attribute in the actor. Put the self.speed attribute in the speed setting for the move behavior.
  16. Unpause timer problem (help please)

    http_gamesalad
    by http_gamesalad · June 2014
    Do change attribute
  17. timer issue

    imjustmike
    by imjustmike · June 2014
    (Quote)
  18. Make actor's copies do a behaviour at the same time

    kiwaci
    by kiwaci · June 2014
    (Quote)
  19. Adjusting actor speed in "Self.MaxSpeed?"

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2014
    Max speed is a self attribute in an actor. You need to enable max speed in the check box and then you can change that self variable to anything you want, even at runtime.
  20. Make actor's copies do a behaviour at the same time

    Socks
    by Socks · June 2014
    Make a boolean game attribute.
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