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  1. Change attribute bug ?

    scuurpro
    by scuurpro · May 2014
    Maybe a change attribute with the formula for Interpolate in the expression editor?
  2. Score keeping how to?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · May 2014
    I would typically make my Score Attribute a Game Level Attribute instead of a Scene Level Attribute. That way it will be available across all scenes of the game instead of just a single scene.
  3. Score keeping how to?

    Kittyclaws390
    by Kittyclaws390 · May 2014
    Perhaps I'm putting the score attribute in the wrong area? I have it under scene, i'm following GameSalad cookbook part 1 of scorekeeping, but after i make an integer and put display text, Im suppose
  4. Change attribute bug ?

    Socks
    by Socks · May 2014
    1) When a key is pressed (or the actor is touched, or an attribute equals a certain value, or any trigger whatsoever . . . )
  5. slide then match help

    kipdev
    by kipdev · May 2014
    Does anyonne know how to create a lock attribute? I want to be able to lock a actor position if a color match is made, the actor would slide into the actor of the same color and lock in position. Than
  6. Reseting actor speed!!! Please help

    JohnnyJi
    by JohnnyJi · May 2014
    Hi there, I'm creating a game(similar to redbit escape) where every 2 seconds the actor(enemy) speed(integer attribute @150) increases by 5. This is only valid when the player presses their actor(hero
  7. How to make my game time trialed?

    imjustmike
    by imjustmike · May 2014
    Just have an attribute, say is_locked, that is changed after a specified time using a timer. You could do multiple things to lock out game play, but the simplest would be to have a few actors appear o
  8. Question about leaderboards and Android

    imjustmike
    by imjustmike · May 2014
    Saving highscores is not the same as having a leaderboard. You can save a highscore in your game so that the user will see it next time they open your game by either saving the attribute, or saving it
  9. Actor Spawn Timer problem

    imjustmike
    by imjustmike · May 2014
    I'm having the exact same issue - I'm using an attribute as the value for a timer so every 'attribute' seconds, do something eg spawn actor. And I want to be able to change that attribute and therefor
  10. Spare Code ? Dump It here.

    Armelline
    by Armelline · May 2014
    Building a little upon @tatiang's parser, this one takes a string and parses into it chunks of length defined by an attribute.
  11. In need of a text string wizard .. building up a string of data that can be read back later.

    Armelline
    by Armelline · May 2014
    Just a very rough example, but this one shows an easy way to take any string and print it to the log in whatever substring lengths you desire, and can work with only two attributes - the one holding t
  12. Question about leaderboards and Android

    andrewhnovak@gmail.com
    by andrewhnovak@gmail.com · May 2014
    R> @bjandthekatz said:
  13. Question about leaderboards and Android

    bjandthekatz
    by bjandthekatz · May 2014
    When starting the game you would load the HighScore attribute you saved before, then when publishing to the leaderboards use the HighScore.
  14. countdown, show how many moves u got left?

    tatiang
    by tatiang · May 2014
    DisplayText will always display the current value of an attribute. There is (almost never) a need to place DisplayTest inside of a mouse is down rule.
  15. Public Bug Database (Updated 5/1/2014)

    Socks
    by Socks · May 2014
    This bug only effects situations where you attempt to change an attribute that has just been interpolated.
  16. Change attribute bug ?

    Socks
    by Socks · May 2014
    Yep, the problem only occurs when trying to change the same attribute you have just interpolated.
  17. Change attribute bug ?

    Socks
    by Socks · May 2014
    I also learned that the issue only effects attempts to modify an attribute that has just been interpolated . . .
  18. 2 or more random spawners not having the same numbers?

    Spalding004
    by Spalding004 · May 2014
    which one they were through use of a global attribute (numSpawners) and a local attribute (spawnerNum).
  19. 2 or more random spawners not having the same numbers?

    tatiang
    by tatiang · May 2014
    actors, then you alternate the value of an attribute so that it spawns one then the other.
  20. Bug help in my game! Please help

    Armelline
    by Armelline · May 2014
    Change attribute game.Bricks to game.Bricks-1
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