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Change attribute bug ?
by Socks ·(Quote) -
Public Bug Database (Updated 5/1/2014)
by Socks ·Using a change attribute behaviour after an interpolate has arrived at its target value - where both the interpolate and change attribute are operating on the same attribute - results in the change at -
Change attribute bug ?
by LumpApps ·An other workaround would be using the self.time and an offset attribute. I believe that is taking less from the processor. It's like a custom timer. -
Change attribute bug ?
by Socks ·(Quote) -
Change attribute bug ?
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Change attribute bug ?
by Socks ·Yes, I tried pretty much everything, there are a few workarounds, constrain worked for me too, but oddly using >299 wouldn't work, nor would a timer always work. -
Change attribute bug ?
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Change attribute bug ?
by Socks ·(Quote) -
Change attribute bug ?
by Socks ·(Quote) -
Change attribute bug ?
by Socks ·Thanks for taking the time to make the video, appreciated. The issue I am having is with change attribute, you are using interpolate rather than change attribute to return the actor to its starting si -
Change attribute bug ?
by Socks ·Placing the change attribute into a timer also didn't work, the rule just wouldn't fire for me, but even if it did unfortunately the way my project is set up I need it to work as shown in the video. -
Change attribute bug ?
by Socks ·”Not on my Mac at the moment so I can't test but have u tried tossing a timer in the rule? After 0.01 secs change size“ -
Change attribute bug ?
by LumpApps ·Instead of change attribute use an interpolate attribute in 0 seconds. See attachement. -
Change attribute bug ?
by -Timo- ·@jamie_c the whole problem is in 'change attribute'. now you are using interpolate to change width back to 100. interpolate width to 100 in 0 seconds should also work instead of change attribute. -
Change attribute bug ?
by BBEnk ·also you can change the rule itself to say when self time > then 2.02 seconds then change attribute width to 100 also works. -
Change attribute bug ?
by BBEnk ·I think it as something to do with timing if you put the change attribute in a timer and say after 0.01 seconds then change size to 100 it will work, or at least does in 11.1.2. -
Change attribute bug ?
by Socks ·I'm trying use interpolate to increase an actor's size - and when the actor reaches the target size I need to then change its size back to the starting size using change attribute . . . simple enough -
Help needed with moving ball
by Socks ·Constrain self.Motion.linear.velocity X to 282.8*cos(vectorToAngle( self.Position.X - game.ballX , self.Position.Y - game.ballY )) -
How to compel player to alternate the arrows ?
by tatiang ·Create a text attribute called game.whichArrowNext. In the left arrow, have a rule that says When touch is pressed change attribute game.whichArrowNext to 'right'. In the right arrow have a rule tha -
Salt & Pepper: A Physics Game (coming soon)
by iamcartez ·d. The side and bottom collisions on the bowls are better and no longer requires the salt and pepper to be dropped in the center.