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  1. Help needed with moving ball

    Socks
    by Socks · May 2014
    Constrain self.Motion.linear.velocity X to 282.8*cos(vectorToAngle( self.Position.X - game.ballX , self.Position.Y - game.ballY ))
  2. How to compel player to alternate the arrows ?

    tatiang
    by tatiang · May 2014
    Create a text attribute called game.whichArrowNext. In the left arrow, have a rule that says When touch is pressed change attribute game.whichArrowNext to 'right'. In the right arrow have a rule tha
  3. Salt & Pepper: A Physics Game (coming soon)

    iamcartez
    by iamcartez · May 2014
    d. The side and bottom collisions on the bowls are better and no longer requires the salt and pepper to be dropped in the center.
  4. Actor spawning one at a time after being collided?

    justinodunn
    by justinodunn · May 2014
    maybe its the code in the spawn actor y attribute that I didn't quite understand..
  5. Building a level from a table

    Tosanu
    by Tosanu · May 2014
    What I did was first mark off all the column pairs (or more if the items have other variable features), and then created a series of game level attributes, calling them AttributeCounters 1, 2 and so o
  6. Collision not recognized while interpolating

    retired_ae6b69ff9b0b8710f486eb4712bc028c
    by retired_ae6b69ff9b0b8710f486eb4712bc028c · May 2014
    (Quote)
  7. Collision not recognized while interpolating

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2014
    being provided by your hand. When you use a constrain or interpolate you don't throw the ball be carry it to the spot. There is a constant force. When you use constrain or interpolate the actor ignor
  8. Collision not recognized while interpolating

    retired_ae6b69ff9b0b8710f486eb4712bc028c
    by retired_ae6b69ff9b0b8710f486eb4712bc028c · May 2014
    sure, all the learning is welcome,thank you, but as you said you can't expect this with position , i did it with size, so it applys anyway?how do i know wich attributes have the same behavior with in
  9. Health Bar and Resetting Game or Level

    tatiang
    by tatiang · May 2014
    You may be having a problem where the health attribute is going negative and your rule is set for When game.health=0. Try changing the rule condition to When game.health≤0 and see if that makes a dif
  10. Health Bar and Resetting Game or Level

    ogag
    by ogag · May 2014
    When attribute "game.health"=0
  11. Health Bar and Resetting Game or Level

    pmadison76
    by pmadison76 · May 2014
    I am new to game development ( I wouldn't call myself a developer) I do find it fascinating the thought of building a complete game without coding. I am working on a game and am having some issues wit
  12. Autorotate dont work on android?

    bjandthekatz
    by bjandthekatz · May 2014
    Under the scene attribute check the ones you want to support.
  13. how do I place my $ so that the number doesnt overlap it when it gets to big

    Socks
    by Socks · May 2014
    "$"..game.attribute
  14. how do I place my $ so that the number doesnt overlap it when it gets to big

    scuurpro
    by scuurpro · May 2014
    I have a feeling It has to due with Constrain and you just constrain it a certain distance away from the number but what happens if its like $10000 and jumps down to $--- ----1 how would you make it
  15. actor not in perfect position

    bjandthekatz
    by bjandthekatz · May 2014
    Change attribute self.position.x to ceil(self.position.x)
  16. Actor spawning one at a time after being collided?

    justinodunn
    by justinodunn · May 2014
    * spawn coin is false, change attribute spawn coin to true. change attribute (random 1,4), when attribute= 1/2/3/4 spawn coin (different locations)
  17. Feature Request: Disable IAP/Achievement notifications in creator

    Armelline
    by Armelline · May 2014
    It's certainly a good idea though. Could even have a single global attribute that can toggle them on/off.
  18. Feature Request: Disable IAP/Achievement notifications in creator

    Braydon_SFX
    by Braydon_SFX · May 2014
    Sometimes what I do is just wrap the achievement stuff in a rule that says when attribute =1.ill test the achievements and when I know they're working, I manually set the game attribute back to 0 so
  19. How to make a move attribute stop

    Braydon_SFX
    by Braydon_SFX · May 2014
    Create a self attribute (integer) in the moving actor. Call it CollideState, or something like that. At it to 0.
  20. How to make a move attribute stop

    Gamepenciler
    by Gamepenciler · May 2014
    Hello I made an actor with move attribute running from left to right but I want the actor to stop when it is collided with another object and stay in place. How can do that? please help thanks.
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