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  1. Actor spawning one at a time after being collided?

    justinodunn
    by justinodunn · May 2014
    maybe its the code in the spawn actor y attribute that I didn't quite understand..
  2. Building a level from a table

    Tosanu
    by Tosanu · May 2014
    What I did was first mark off all the column pairs (or more if the items have other variable features), and then created a series of game level attributes, calling them AttributeCounters 1, 2 and so o
  3. Collision not recognized while interpolating

    retired_ae6b69ff9b0b8710f486eb4712bc028c
    by retired_ae6b69ff9b0b8710f486eb4712bc028c · May 2014
    (Quote)
  4. Collision not recognized while interpolating

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2014
    being provided by your hand. When you use a constrain or interpolate you don't throw the ball be carry it to the spot. There is a constant force. When you use constrain or interpolate the actor ignor
  5. Collision not recognized while interpolating

    retired_ae6b69ff9b0b8710f486eb4712bc028c
    by retired_ae6b69ff9b0b8710f486eb4712bc028c · May 2014
    sure, all the learning is welcome,thank you, but as you said you can't expect this with position , i did it with size, so it applys anyway?how do i know wich attributes have the same behavior with in
  6. Health Bar and Resetting Game or Level

    tatiang
    by tatiang · May 2014
    You may be having a problem where the health attribute is going negative and your rule is set for When game.health=0. Try changing the rule condition to When game.health≤0 and see if that makes a dif
  7. Health Bar and Resetting Game or Level

    ogag
    by ogag · May 2014
    When attribute "game.health"=0
  8. Health Bar and Resetting Game or Level

    pmadison76
    by pmadison76 · May 2014
    I am new to game development ( I wouldn't call myself a developer) I do find it fascinating the thought of building a complete game without coding. I am working on a game and am having some issues wit
  9. Autorotate dont work on android?

    bjandthekatz
    by bjandthekatz · May 2014
    Under the scene attribute check the ones you want to support.
  10. how do I place my $ so that the number doesnt overlap it when it gets to big

    Socks
    by Socks · May 2014
    "$"..game.attribute
  11. how do I place my $ so that the number doesnt overlap it when it gets to big

    scuurpro
    by scuurpro · May 2014
    I have a feeling It has to due with Constrain and you just constrain it a certain distance away from the number but what happens if its like $10000 and jumps down to $--- ----1 how would you make it
  12. actor not in perfect position

    bjandthekatz
    by bjandthekatz · May 2014
    Change attribute self.position.x to ceil(self.position.x)
  13. Actor spawning one at a time after being collided?

    justinodunn
    by justinodunn · May 2014
    * spawn coin is false, change attribute spawn coin to true. change attribute (random 1,4), when attribute= 1/2/3/4 spawn coin (different locations)
  14. Feature Request: Disable IAP/Achievement notifications in creator

    Armelline
    by Armelline · May 2014
    It's certainly a good idea though. Could even have a single global attribute that can toggle them on/off.
  15. Feature Request: Disable IAP/Achievement notifications in creator

    Braydon_SFX
    by Braydon_SFX · May 2014
    Sometimes what I do is just wrap the achievement stuff in a rule that says when attribute =1.ill test the achievements and when I know they're working, I manually set the game attribute back to 0 so
  16. How to make a move attribute stop

    Braydon_SFX
    by Braydon_SFX · May 2014
    Create a self attribute (integer) in the moving actor. Call it CollideState, or something like that. At it to 0.
  17. How to make a move attribute stop

    Gamepenciler
    by Gamepenciler · May 2014
    Hello I made an actor with move attribute running from left to right but I want the actor to stop when it is collided with another object and stay in place. How can do that? please help thanks.
  18. Collision not recognized while interpolating

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2014
    This is not a bug. As I said when you constrain to a touch or brute force an actor to a position you are doing thing outside the physics engine. Collision works as part of the physics so you need to u
  19. Actor Spawn Timer problem

    Zombiebrains
    by Zombiebrains · May 2014
    Yeah I have a attribute called SPIT which is set to 1, I then tie that to my timer...
  20. My All In Money keeps ending the Game

    scuurpro
    by scuurpro · May 2014
    Basically I have a gambling Game and Everytime I go all in it ends the game because I say when Total money = 0 Change Scene to Game Over. I know I probably need a true or false attribute But I cant th
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