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Help needed with moving ball
by Socks ·Constrain self.Motion.linear.velocity X to 282.8*cos(vectorToAngle( self.Position.X - game.ballX , self.Position.Y - game.ballY )) -
How to compel player to alternate the arrows ?
by tatiang ·Create a text attribute called game.whichArrowNext. In the left arrow, have a rule that says When touch is pressed change attribute game.whichArrowNext to 'right'. In the right arrow have a rule tha -
Salt & Pepper: A Physics Game (coming soon)
by iamcartez ·d. The side and bottom collisions on the bowls are better and no longer requires the salt and pepper to be dropped in the center. -
Actor spawning one at a time after being collided?
by justinodunn ·maybe its the code in the spawn actor y attribute that I didn't quite understand.. -
Building a level from a table
by Tosanu ·What I did was first mark off all the column pairs (or more if the items have other variable features), and then created a series of game level attributes, calling them AttributeCounters 1, 2 and so o -
Collision not recognized while interpolating
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Collision not recognized while interpolating
by The_Gamesalad_Guru ·being provided by your hand. When you use a constrain or interpolate you don't throw the ball be carry it to the spot. There is a constant force. When you use constrain or interpolate the actor ignor -
Collision not recognized while interpolating
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Health Bar and Resetting Game or Level
by tatiang ·You may be having a problem where the health attribute is going negative and your rule is set for When game.health=0. Try changing the rule condition to When game.health≤0 and see if that makes a dif -
Health Bar and Resetting Game or Level
by ogag ·When attribute "game.health"=0 -
Health Bar and Resetting Game or Level
by pmadison76 ·I am new to game development ( I wouldn't call myself a developer) I do find it fascinating the thought of building a complete game without coding. I am working on a game and am having some issues wit -
Autorotate dont work on android?
by bjandthekatz ·Under the scene attribute check the ones you want to support. -
how do I place my $ so that the number doesnt overlap it when it gets to big
by Socks ·"$"..game.attribute -
how do I place my $ so that the number doesnt overlap it when it gets to big
by scuurpro ·I have a feeling It has to due with Constrain and you just constrain it a certain distance away from the number but what happens if its like $10000 and jumps down to $--- ----1 how would you make it -
actor not in perfect position
by bjandthekatz ·Change attribute self.position.x to ceil(self.position.x) -
Actor spawning one at a time after being collided?
by justinodunn ·* spawn coin is false, change attribute spawn coin to true. change attribute (random 1,4), when attribute= 1/2/3/4 spawn coin (different locations) -
Feature Request: Disable IAP/Achievement notifications in creator
by Armelline ·It's certainly a good idea though. Could even have a single global attribute that can toggle them on/off. -
Feature Request: Disable IAP/Achievement notifications in creator
by Braydon_SFX ·Sometimes what I do is just wrap the achievement stuff in a rule that says when attribute =1.ill test the achievements and when I know they're working, I manually set the game attribute back to 0 so -
How to make a move attribute stop
by Braydon_SFX ·Create a self attribute (integer) in the moving actor. Call it CollideState, or something like that. At it to 0. -
How to make a move attribute stop
by Gamepenciler ·Hello I made an actor with move attribute running from left to right but I want the actor to stop when it is collided with another object and stay in place. How can do that? please help thanks.