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Actor spawning one at a time after being collided?
by justinodunn ·maybe its the code in the spawn actor y attribute that I didn't quite understand.. -
Building a level from a table
by Tosanu ·What I did was first mark off all the column pairs (or more if the items have other variable features), and then created a series of game level attributes, calling them AttributeCounters 1, 2 and so o -
Collision not recognized while interpolating
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Collision not recognized while interpolating
by The_Gamesalad_Guru ·being provided by your hand. When you use a constrain or interpolate you don't throw the ball be carry it to the spot. There is a constant force. When you use constrain or interpolate the actor ignor -
Collision not recognized while interpolating
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Health Bar and Resetting Game or Level
by tatiang ·You may be having a problem where the health attribute is going negative and your rule is set for When game.health=0. Try changing the rule condition to When game.health≤0 and see if that makes a dif -
Health Bar and Resetting Game or Level
by ogag ·When attribute "game.health"=0 -
Health Bar and Resetting Game or Level
by pmadison76 ·I am new to game development ( I wouldn't call myself a developer) I do find it fascinating the thought of building a complete game without coding. I am working on a game and am having some issues wit -
Autorotate dont work on android?
by bjandthekatz ·Under the scene attribute check the ones you want to support. -
how do I place my $ so that the number doesnt overlap it when it gets to big
by Socks ·"$"..game.attribute -
how do I place my $ so that the number doesnt overlap it when it gets to big
by scuurpro ·I have a feeling It has to due with Constrain and you just constrain it a certain distance away from the number but what happens if its like $10000 and jumps down to $--- ----1 how would you make it -
actor not in perfect position
by bjandthekatz ·Change attribute self.position.x to ceil(self.position.x) -
Actor spawning one at a time after being collided?
by justinodunn ·* spawn coin is false, change attribute spawn coin to true. change attribute (random 1,4), when attribute= 1/2/3/4 spawn coin (different locations) -
Feature Request: Disable IAP/Achievement notifications in creator
by Armelline ·It's certainly a good idea though. Could even have a single global attribute that can toggle them on/off. -
Feature Request: Disable IAP/Achievement notifications in creator
by Braydon_SFX ·Sometimes what I do is just wrap the achievement stuff in a rule that says when attribute =1.ill test the achievements and when I know they're working, I manually set the game attribute back to 0 so -
How to make a move attribute stop
by Braydon_SFX ·Create a self attribute (integer) in the moving actor. Call it CollideState, or something like that. At it to 0. -
How to make a move attribute stop
by Gamepenciler ·Hello I made an actor with move attribute running from left to right but I want the actor to stop when it is collided with another object and stay in place. How can do that? please help thanks. -
Collision not recognized while interpolating
by The_Gamesalad_Guru ·This is not a bug. As I said when you constrain to a touch or brute force an actor to a position you are doing thing outside the physics engine. Collision works as part of the physics so you need to u -
Actor Spawn Timer problem
by Zombiebrains ·Yeah I have a attribute called SPIT which is set to 1, I then tie that to my timer... -
My All In Money keeps ending the Game
by scuurpro ·Basically I have a gambling Game and Everytime I go all in it ends the game because I say when Total money = 0 Change Scene to Game Over. I know I probably need a true or false attribute But I cant th