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Enemy spawn warning, hero safe for 1 second
by ExplosiveGamer ·do change attribute self.attack to true -
How do I make on 1 Actor an on/off Button?
by Socks ·If you just want switch an image on and off you don't need any attributes, just do this: -
How do I make on 1 Actor an on/off Button?
by bjandthekatz ·@miroslavgego The same way as above, except constrain self.color.alpha to "cheese". It's visibility will change when the button is pressed. -
High score problem in Gamesalad for Windows
by thekidinboston ·In every tutorial I have seen for saving and loading attributes they are using the Mac version. In the mac version when you create a SAVE ATTRIBUTE or LOAD ATTRIBUTE, it uses KEY. In the Windows ve -
Button for turning background on/off
by Socks ·. . . but if you want a button to control another actor - then make a game level integer attribute, let's call it X. -
Actor Spawn Timer problem
by Zombiebrains ·I have a spawner actor that spits out balls every 1 second. I have a attribute called spit that is set at 1 - so 1 for 1 second on the timer...so it goes 'Every 1 sec spawn ball' -
Change actor attribute to movable upon collision
by damon380 ·I am trying to have a rule in the actor (platform/floor) that becomes movable once it collides with another object. I read that its not possible to change the movable attribute to true/false during th -
Enemy Collisions / Platformer (Glitch)
by newgrimmcity ·I've tried everything I can think of to root out the problem, but I can't seem to track down why my enemy / player collisions stop working properly, but only when I add platform at a higher elevation -
Collision not recognized while interpolating
by The_Gamesalad_Guru ·Anytime you use a constrain attribute or interpolate it overrides collisions. This is because of real physics. To keep collisions in place you need to be controlling velocity not brute forcing an X an -
HELP: Movement stops on platformer
by ookami007 ·So it looks like I found the issue... in the right movement I accidentally used a SET ATTRIBUTE instead of a CONSTRAIT attribute... -
how to make bullet go in a direction where u tap
by Monsterzproductions ·Also i need help in like how the bullet will bounce off the wall when it collides . i used the move attribute . -
HELP: Movement stops on platformer
by ookami007 ·If game.moveright then constrain linear.velocity.x to 150 -
Random Numbers, No Repeating
by RThurman ·Change Attribute: game.currentRndNum To: (game.currentRndNum+random(0,2))%4+1 -
Random Numbers, No Repeating
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Random Numbers, No Repeating
by cBrooks ·is hit. I do this by making a game.pressed attribute, and this is activated for 0.1 of a second after each mole is hit.Then I tell the random generator code (which is in another invisible actor) to a -
Newbie Question: Incrementing speed each level
by chabuhi ·I'm just trying out GS for the first time and am wondering how to get an attribute to change when the next level starts. -
Rules and Timers On/Off
by OrchestralMonkey ·You have a rule that states if attribute round = 1, then every 0.5sec do whatever. -
how to deactivate an actor
by bjandthekatz ·Inside the actor you want to disable put its rules into this rule. When attribute =\ (number you want) -
Need help with rolling score
by aquamonkey ·button is pressed, I have it adding to a 'Score' attribute. There is a timer set to check every 0.1 seconds to interpolate the 'Scoreboard' attribute, used in the custom score actors, to 'Score'. Can -
Turn based tactics AI movement