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  1. Enemy spawn warning, hero safe for 1 second

    ExplosiveGamer
    by ExplosiveGamer · May 2014
    do change attribute self.attack to true
  2. How do I make on 1 Actor an on/off Button?

    Socks
    by Socks · May 2014
    If you just want switch an image on and off you don't need any attributes, just do this:
  3. How do I make on 1 Actor an on/off Button?

    bjandthekatz
    by bjandthekatz · May 2014
    @miroslavgego The same way as above, except constrain self.color.alpha to "cheese". It's visibility will change when the button is pressed.
  4. High score problem in Gamesalad for Windows

    thekidinboston
    by thekidinboston · May 2014
    In every tutorial I have seen for saving and loading attributes they are using the Mac version. In the mac version when you create a SAVE ATTRIBUTE or LOAD ATTRIBUTE, it uses KEY. In the Windows ve
  5. Button for turning background on/off

    Socks
    by Socks · May 2014
    . . . but if you want a button to control another actor - then make a game level integer attribute, let's call it X.
  6. Actor Spawn Timer problem

    Zombiebrains
    by Zombiebrains · May 2014
    I have a spawner actor that spits out balls every 1 second. I have a attribute called spit that is set at 1 - so 1 for 1 second on the timer...so it goes 'Every 1 sec spawn ball'
  7. Change actor attribute to movable upon collision

    damon380
    by damon380 · May 2014
    I am trying to have a rule in the actor (platform/floor) that becomes movable once it collides with another object. I read that its not possible to change the movable attribute to true/false during th
  8. Enemy Collisions / Platformer (Glitch)

    newgrimmcity
    by newgrimmcity · May 2014
    I've tried everything I can think of to root out the problem, but I can't seem to track down why my enemy / player collisions stop working properly, but only when I add platform at a higher elevation
  9. Collision not recognized while interpolating

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2014
    Anytime you use a constrain attribute or interpolate it overrides collisions. This is because of real physics. To keep collisions in place you need to be controlling velocity not brute forcing an X an
  10. HELP: Movement stops on platformer

    ookami007
    by ookami007 · May 2014
    So it looks like I found the issue... in the right movement I accidentally used a SET ATTRIBUTE instead of a CONSTRAIT attribute...
  11. how to make bullet go in a direction where u tap

    Monsterzproductions
    by Monsterzproductions · May 2014
    Also i need help in like how the bullet will bounce off the wall when it collides . i used the move attribute .
  12. HELP: Movement stops on platformer

    ookami007
    by ookami007 · May 2014
    If game.moveright then constrain linear.velocity.x to 150
  13. Random Numbers, No Repeating

    RThurman
    by RThurman · May 2014
    Change Attribute: game.currentRndNum To: (game.currentRndNum+random(0,2))%4+1
  14. Random Numbers, No Repeating

    retired_ae6b69ff9b0b8710f486eb4712bc028c
    by retired_ae6b69ff9b0b8710f486eb4712bc028c · May 2014
    I don't know if i really get the idea but i'll give it a try, you said random 1-4 right? create 4 integer attributes as the random will stock each value on this 4 attributes, when the random set a num
  15. Random Numbers, No Repeating

    cBrooks
    by cBrooks · May 2014
    is hit. I do this by making a game.pressed attribute, and this is activated for 0.1 of a second after each mole is hit.Then I tell the random generator code (which is in another invisible actor) to a
  16. Newbie Question: Incrementing speed each level

    chabuhi
    by chabuhi · May 2014
    I'm just trying out GS for the first time and am wondering how to get an attribute to change when the next level starts.
  17. Rules and Timers On/Off

    OrchestralMonkey
    by OrchestralMonkey · May 2014
    You have a rule that states if attribute round = 1, then every 0.5sec do whatever.
  18. how to deactivate an actor

    bjandthekatz
    by bjandthekatz · May 2014
    Inside the actor you want to disable put its rules into this rule. When attribute =\ (number you want)
  19. Need help with rolling score

    aquamonkey
    by aquamonkey · May 2014
    button is pressed, I have it adding to a 'Score' attribute. There is a timer set to check every 0.1 seconds to interpolate the 'Scoreboard' attribute, used in the custom score actors, to 'Score'. Can
  20. Turn based tactics AI movement

    rodney_ballener@yahoo.com.ph
    by rodney_ballener@yahoo.com.ph · May 2014
    * If the movement block is clicked, it will save the block's location in an attribute (goto X, goto Y)
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