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how to deactivate an actor
by slider17 ·when an attribute equates to a certain value i would like to deactivate a certain actor in my scene, meaning the user cannot touch it at all, until the attribute in question changes to another value. -
Actor not tiling!
by ReMasteredGames ·So I've had this issue multiple times, my image is not tiling. It was previously solved with my background image by adding "Change attribute self.graphics.tilewidth" etc. But with my -
spawn actor and score
by tatiang ·Create a boolean attribute in each actor called self.clicked. The initial value should be false (unchecked). If touch is pressed then... if self.clicked is false add to the score and change self.cli -
Better collision detection
by RP ·It's a hit box. Constrain the hit box to the actor. The actor can be large as hell, but the actual detectable hit area, is well....contrained to very basic geomertry, but if you shrink it, to a specif -
Please explain image memory usage
by Socks ·But even simpler would be to put a change attribute behaviour in the actor - and set it to 45° -
How to switch between actors?
by Alano ·1.Game Boolean attribute (MainActor) -
Enemy spawn warning, hero safe for 1 second
by ExplosiveGamer ·(Quote) -
Better collision detection
by Tosanu ·The best bet is to not have the character themselves be what collides. You create invisible actors to the exact size you want the collision to be, and then Constrain the player character to this posit -
How to switch between actors?
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Unlock full game inside free game
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Unlock full game inside free game
by JPGamesFactory ·Make an attribute call "full" Boolean, -
Intelligent A.I. Path Finding with GameSalad. Has anyone ever created an A* style path finder setup?
by StormyStudio ·if 'F value' in the row is lower than the last one saved in a attribute, replace it with new value (and save grid number it relates to). -
Multi touch is driving me crazy
by CodeMonkey ·The Touch# actors are constrained to their specific touch attributes, so when an actor collides with Touch1 it can set a self attribute that it is being controlled by Touch1. -
Best Score Problem
by Thunder_Child ·Hmmm interesting. I would think you do it just like score vs highscore. Make an interger called new best. Make a rule that attribute score is greater than highscore...spawn text display "n -
Bullet Fire: Steady Rate and too fast refresh
by cbt ·* * Change attribute: self.amIReadyToShoot to false. -
Enemy spawn warning, hero safe for 1 second
by ogag ·Create a boolean attribute that says when the actor "can be hurt". Then apply that in a rule. When collision with enemy, you can use a timer, for x seconds, change attribute &quo -
Score ranking
by Gamepenciler ·change attribute RankA = Hi-score -
Best Score Problem
by Fal01 ·I have a 'score' attribute and a "high score' for when score is >than high score. -
Multi touch is driving me crazy
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game don't save highscore.
by The_Gamesalad_Guru ·Plus with tables you don't need the load attribute either. Watch my video series on GS logic as you using that timer like that shows me you don't understand logic.