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  1. how to deactivate an actor

    slider17
    by slider17 · May 2014
    when an attribute equates to a certain value i would like to deactivate a certain actor in my scene, meaning the user cannot touch it at all, until the attribute in question changes to another value.
  2. Actor not tiling!

    ReMasteredGames
    by ReMasteredGames · May 2014
    So I've had this issue multiple times, my image is not tiling. It was previously solved with my background image by adding "Change attribute self.graphics.tilewidth" etc. But with my
  3. spawn actor and score

    tatiang
    by tatiang · May 2014
    Create a boolean attribute in each actor called self.clicked. The initial value should be false (unchecked). If touch is pressed then... if self.clicked is false add to the score and change self.cli
  4. Better collision detection

    RP
    by RP · May 2014
    It's a hit box. Constrain the hit box to the actor. The actor can be large as hell, but the actual detectable hit area, is well....contrained to very basic geomertry, but if you shrink it, to a specif
  5. Please explain image memory usage

    Socks
    by Socks · May 2014
    But even simpler would be to put a change attribute behaviour in the actor - and set it to 45°
  6. How to switch between actors?

    Alano
    by Alano · May 2014
    1.Game Boolean attribute (MainActor)
  7. Enemy spawn warning, hero safe for 1 second

    ExplosiveGamer
    by ExplosiveGamer · May 2014
    (Quote)
  8. Better collision detection

    Tosanu
    by Tosanu · May 2014
    The best bet is to not have the character themselves be what collides. You create invisible actors to the exact size you want the collision to be, and then Constrain the player character to this posit
  9. How to switch between actors?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · May 2014
    Sure that would be possible too. I'd probably use a Boolean Attribute, when it's True 'turn off' the big guy and 'turn on' the little guy and when its False 'turn on' the big guy and 'turn off' the li
  10. Unlock full game inside free game

    andrewhnovak@gmail.com
    by andrewhnovak@gmail.com · May 2014
    (Quote)
  11. Unlock full game inside free game

    JPGamesFactory
    by JPGamesFactory · May 2014
    Make an attribute call "full" Boolean,
  12. Intelligent A.I. Path Finding with GameSalad. Has anyone ever created an A* style path finder setup?

    StormyStudio
    by StormyStudio · May 2014
    if 'F value' in the row is lower than the last one saved in a attribute, replace it with new value (and save grid number it relates to).
  13. Multi touch is driving me crazy

    CodeMonkey
    by CodeMonkey · May 2014
    The Touch# actors are constrained to their specific touch attributes, so when an actor collides with Touch1 it can set a self attribute that it is being controlled by Touch1.
  14. Best Score Problem

    Thunder_Child
    by Thunder_Child · May 2014
    Hmmm interesting. I would think you do it just like score vs highscore. Make an interger called new best. Make a rule that attribute score is greater than highscore...spawn text display "n
  15. Bullet Fire: Steady Rate and too fast refresh

    cbt
    by cbt · May 2014
    * * Change attribute: self.amIReadyToShoot to false.
  16. Enemy spawn warning, hero safe for 1 second

    ogag
    by ogag · May 2014
    Create a boolean attribute that says when the actor "can be hurt". Then apply that in a rule. When collision with enemy, you can use a timer, for x seconds, change attribute &quo
  17. Score ranking

    Gamepenciler
    by Gamepenciler · May 2014
    change attribute RankA = Hi-score
  18. Best Score Problem

    Fal01
    by Fal01 · May 2014
    I have a 'score' attribute and a "high score' for when score is >than high score.
  19. Multi touch is driving me crazy

    retired_ae6b69ff9b0b8710f486eb4712bc028c
    by retired_ae6b69ff9b0b8710f486eb4712bc028c · May 2014
    i am making a project wich 2 buttons are in the screen , they can scroll only on the Y position , one is in the right and the other in the left (landscape), but when i make a rule to constrain my tou
  20. game don't save highscore.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2014
    Plus with tables you don't need the load attribute either. Watch my video series on GS logic as you using that timer like that shows me you don't understand logic.
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