GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Button for turning background on/off

    retired_10c2aa95d480d1974047669e840f6375
    by retired_10c2aa95d480d1974047669e840f6375 · May 2014
    and attribute game.bg is true
  2. game don't save highscore.

    retired_ae6b69ff9b0b8710f486eb4712bc028c
    by retired_ae6b69ff9b0b8710f486eb4712bc028c · May 2014
    you better use attributes such as self.positionX or any other constant to make rules like this,(exemple : if self.positionX = 160 ----> "score stuff") lives and that kin
  3. game don't save highscore.

    nir3112
    by nir3112 · May 2014
    Change attribute high score to score
  4. Work out angle of collisions

    Socks
    by Socks · May 2014
    constrain X and Y to:
  5. game don't save highscore.

    bjandthekatz
    by bjandthekatz · May 2014
    You could be hitting the enemy and loosing 2 lives simultaneously going below 0. Are you loading the attribute?
  6. Work out angle of collisions

    imjustmike
    by imjustmike · May 2014
    If I have a circle actor, and another actor collides with it, is there anyway to work out what the angle is on the circle of the collision?
  7. Constrain Vs. Timer

    RThurman
    by RThurman · May 2014
    A constrain behavior will try to run at 60 times a second. Compare that to a .2 timer which will only update 5 times a second. The slower the timer, (and .2 is very slow in computer time) the less w
  8. Constrain Vs. Timer

    Tosanu
    by Tosanu · May 2014
    second loop (all the precision necessary) or a Constrain Attribute? I'm trying to perfect the behavior of my enemy spawn points, and registering the despawning of enemies is the current task. There i
  9. Intelligent A.I. Path Finding with GameSalad. Has anyone ever created an A* style path finder setup?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2014
    One tip for building AI and objects. If you move the enemy by controlling the velocity x and Y to keep collisions intact they can find their way around objects. My AI in puck it chases the puck right
  10. Intelligent A.I. Path Finding with GameSalad. Has anyone ever created an A* style path finder setup?

    Moik
    by Moik · May 2014
    * On next collision, increment collisions by 1, and reset steps taken to 0, then accelerate toward the X value of the destination.
  11. Star System2

    bjandthekatz
    by bjandthekatz · May 2014
    In the second video where is displays the number of stars, simply add a behavior: constrain self.image to "Stars_"..(Attribute for stars here)..".png"
  12. Platformer walking/jumping problem

    JodyMitoma
    by JodyMitoma · May 2014
    Create a game attribute of "PlayerJumping", then play around with that. So, say, if the player is not touching the platform, change "PlayerJumping" to true. Then, i
  13. Shop

    Rexipexi
    by Rexipexi · May 2014
    I have 8 items you can buy. When a player buy an item a boolean attribute change
  14. How to let player customize their own character?

    tatiang
    by tatiang · May 2014
    skin color, etc.). You would then change or constrain the actor(s)' images to image files that match that value. So for example, if you choose hair style #1, you might change the hair actor's self.
  15. Is it not possible to make animations alpha 0 / visibility 0 ?!.....

    tenrdrmer
    by tenrdrmer · May 2014
    So alpha is changing when an animation fires? If that's the case it could be a bug. Also could be that you have a bad rule that is firing a change attribute when you don't want it to. Send a bug repor
  16. Flexible ads?

    Yovanny369
    by Yovanny369 · May 2014
    Be sure to return the attribute value to 0.
  17. Helping with sidescroller attack method

    Tosanu
    by Tosanu · May 2014
    first, you need to create a pair of Global attributes to constrain to the X and Y coordinates of the player. These are crucial for making weapons that stay attached to the player.
  18. Is it not possible to do "if Table cell value is, then do this"...?

    Tosanu
    by Tosanu · May 2014
    Rather than constrain, i prefer to put it on an every timer or Self.time% loop. I find this way i can control the speed of updating, and sometimes thats very valuable for the behavior patterns that ta
  19. Is it not possible to do "if Table cell value is, then do this"...?

    Armelline
    by Armelline · May 2014
    @crestwoodgames' suggestion should do the trick for you. It may, depending on how you need to use it, be possible to avoid the constrain if you can put the value on the left of the expression. So for
  20. Is it not possible to do "if Table cell value is, then do this"...?

    crestwoodgames
    by crestwoodgames · May 2014
    I think there is a way to work around this. Maybe if you used a self attribute and constrained it to the table value. Then, use that self attribute in your rule.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla