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Best Score Problem
by Fal01 ·I have a 'score' attribute and a "high score' for when score is >than high score. -
Multi touch is driving me crazy
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game don't save highscore.
by The_Gamesalad_Guru ·Plus with tables you don't need the load attribute either. Watch my video series on GS logic as you using that timer like that shows me you don't understand logic. -
Button for turning background on/off
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game don't save highscore.
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game don't save highscore.
by nir3112 ·Change attribute high score to score -
Work out angle of collisions
by Socks ·constrain X and Y to: -
game don't save highscore.
by bjandthekatz ·You could be hitting the enemy and loosing 2 lives simultaneously going below 0. Are you loading the attribute? -
Work out angle of collisions
by imjustmike ·If I have a circle actor, and another actor collides with it, is there anyway to work out what the angle is on the circle of the collision? -
Constrain Vs. Timer
by RThurman ·A constrain behavior will try to run at 60 times a second. Compare that to a .2 timer which will only update 5 times a second. The slower the timer, (and .2 is very slow in computer time) the less w -
Constrain Vs. Timer
by Tosanu ·second loop (all the precision necessary) or a Constrain Attribute? I'm trying to perfect the behavior of my enemy spawn points, and registering the despawning of enemies is the current task. There i -
Intelligent A.I. Path Finding with GameSalad. Has anyone ever created an A* style path finder setup?
by The_Gamesalad_Guru ·One tip for building AI and objects. If you move the enemy by controlling the velocity x and Y to keep collisions intact they can find their way around objects. My AI in puck it chases the puck right -
Intelligent A.I. Path Finding with GameSalad. Has anyone ever created an A* style path finder setup?
by Moik ·* On next collision, increment collisions by 1, and reset steps taken to 0, then accelerate toward the X value of the destination. -
Star System2
by bjandthekatz ·In the second video where is displays the number of stars, simply add a behavior: constrain self.image to "Stars_"..(Attribute for stars here)..".png" -
Platformer walking/jumping problem
by JodyMitoma ·Create a game attribute of "PlayerJumping", then play around with that. So, say, if the player is not touching the platform, change "PlayerJumping" to true. Then, i -
Shop
by Rexipexi ·I have 8 items you can buy. When a player buy an item a boolean attribute change -
How to let player customize their own character?
by tatiang ·skin color, etc.). You would then change or constrain the actor(s)' images to image files that match that value. So for example, if you choose hair style #1, you might change the hair actor's self. -
Is it not possible to make animations alpha 0 / visibility 0 ?!.....
by tenrdrmer ·So alpha is changing when an animation fires? If that's the case it could be a bug. Also could be that you have a bad rule that is firing a change attribute when you don't want it to. Send a bug repor -
Flexible ads?
by Yovanny369 ·Be sure to return the attribute value to 0. -
Helping with sidescroller attack method
by Tosanu ·first, you need to create a pair of Global attributes to constrain to the X and Y coordinates of the player. These are crucial for making weapons that stay attached to the player.