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  1. collision detection areas

    Socks
    by Socks · May 2014
    Make a smaller actor (smaller than actor B ) and constrain actor B's position to this actor's position, make this smaller actor invisible - and now set actor A to collide with this smaller actor.
  2. Money System

    scuurpro
    by scuurpro · May 2014
    I assume that you would start with a real attribute something along the lines of Money and then you have alogetherm thats like if user wins bet give him double bet amount or if user loses bet take awa
  3. Actors and Tables/Arrays: good for multiple actors?

    tatiang
    by tatiang · May 2014
    Keep track of the current color with a game attribute and also keep track of the order of the clicks/taps and have the actors check the game attribute when two clicks/taps have been made to see if t
  4. Exported my Windows game and published it through Mac now things are broken

    joshiwu
    by joshiwu · May 2014
    @NEONDEVIL BUMP BUMP post this in the pro section of for us all. I'm having these problems with EVERY game I export on windows. transparencies turning opaque, attribute loss and actor reposition DRAMA
  5. spawn in circle

    RedRobo
    by RedRobo · May 2014
    (Quote)
  6. Button clickable once

    tatiang
    by tatiang · May 2014
    This is exactly what boolean attributes are for. Create a game attribute and name it something like game.answered. When the question has been answered, change game.answered to true. On each possibl
  7. Button clickable once

    Socks
    by Socks · May 2014
    In the button make a boolen attribute (an attribute that only has two states, on/off) let's call it ClickCheck.
  8. How to slide an actor by pressing it?

    reginald.bernardin
    by reginald.bernardin · May 2014
    I assumed you knew what i was talking about because yes it's like the making it rain swiping. I figured it was the constrain atrribute thanks
  9. How to slide an actor by pressing it?

    Socks
    by Socks · May 2014
    Your question is a little vague . . . . maybe constrain the actor to the X and Y of the mouse position when touched - then when released accelerate towards the floor.
  10. change image with table and after load the choosen image

    tatiang
    by tatiang · May 2014
    Your load tshirt actor has a rule that says When game.tshirt is true, Change Attribute self.Image but game.tshirt is not changing to true. I think the problem is that you have an Every 0.1 timer in y
  11. How to make limited amount of bullets an actor can shoot

    Tosanu
    by Tosanu · May 2014
    Make an attribute on Actor 1. Call it Bullet number and make it whatever number of bullets you want. Once you have it, on your Shooting command, add a wrapper rule If BulletNumber>0, and add t
  12. The future of GameSalad Creator - What we would like to see implemented next

    Armelline
    by Armelline · May 2014
    * Re-ordering of attributes
  13. Release Candidate 0.11.1 is available!

    FuzzBuzz
    by FuzzBuzz · May 2014
    * Attribute this app installation to a previously served advertisement
  14. The future of GameSalad Creator - What we would like to see implemented next

    Moik
    by Moik · May 2014
    * Leave it to the creators to make an appropriate Launch Screen scene which revolves around an Attribute check or something for the liscense/file check
  15. I need some help making these touch controls. any ideas?

    aspiringgamemaker
    by aspiringgamemaker · May 2014
    Constrain: game.initial x to: game.mouse position x
  16. I need some help making these touch controls. any ideas?

    aspiringgamemaker
    by aspiringgamemaker · May 2014
    Alright... I tried what you said @ecrockross and I can get it to work. What type of attribute did you use for the initial x?
  17. query regarding this logic

    Tosanu
    by Tosanu · May 2014
    Is there a reason you are using separate actors as opposed to just using the Change Attribute: Self.Image rule? This prevents all the destroying.
  18. Level unlock, can't save after shutting game down

    Braydon_SFX
    by Braydon_SFX · May 2014
    That means that you're either not saving or loading your attributes correctly. It's important that the key you use is EXACTLY the same in both the save and load attribute behaviors.
  19. Add more time to timer once at 0

    SlickZero
    by SlickZero · May 2014
    The constrain attribute is preventing you from adding any to it. You don't need the constrain. Take a look at this example, it's just one way to do what you are trying.
  20. Add more time to timer once at 0

    Socks
    by Socks · May 2014
    I'm not really sure what 'constrain the 0 to 0' means, but you can use a rule to check whether your time value = 0, and if it does then add X to that value.
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