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collision detection areas
by Socks ·Make a smaller actor (smaller than actor B ) and constrain actor B's position to this actor's position, make this smaller actor invisible - and now set actor A to collide with this smaller actor. -
Money System
by scuurpro ·I assume that you would start with a real attribute something along the lines of Money and then you have alogetherm thats like if user wins bet give him double bet amount or if user loses bet take awa -
Actors and Tables/Arrays: good for multiple actors?
by tatiang ·Keep track of the current color with a game attribute and also keep track of the order of the clicks/taps and have the actors check the game attribute when two clicks/taps have been made to see if t -
Exported my Windows game and published it through Mac now things are broken
by joshiwu ·@NEONDEVIL BUMP BUMP post this in the pro section of for us all. I'm having these problems with EVERY game I export on windows. transparencies turning opaque, attribute loss and actor reposition DRAMA -
spawn in circle
by RedRobo ·(Quote) -
Button clickable once
by tatiang ·This is exactly what boolean attributes are for. Create a game attribute and name it something like game.answered. When the question has been answered, change game.answered to true. On each possibl -
Button clickable once
by Socks ·In the button make a boolen attribute (an attribute that only has two states, on/off) let's call it ClickCheck. -
How to slide an actor by pressing it?
by reginald.bernardin ·I assumed you knew what i was talking about because yes it's like the making it rain swiping. I figured it was the constrain atrribute thanks -
How to slide an actor by pressing it?
by Socks ·Your question is a little vague . . . . maybe constrain the actor to the X and Y of the mouse position when touched - then when released accelerate towards the floor. -
change image with table and after load the choosen image
by tatiang ·Your load tshirt actor has a rule that says When game.tshirt is true, Change Attribute self.Image but game.tshirt is not changing to true. I think the problem is that you have an Every 0.1 timer in y -
How to make limited amount of bullets an actor can shoot
by Tosanu ·Make an attribute on Actor 1. Call it Bullet number and make it whatever number of bullets you want. Once you have it, on your Shooting command, add a wrapper rule If BulletNumber>0, and add t -
The future of GameSalad Creator - What we would like to see implemented next
by Armelline ·* Re-ordering of attributes -
Release Candidate 0.11.1 is available!
by FuzzBuzz ·* Attribute this app installation to a previously served advertisement -
The future of GameSalad Creator - What we would like to see implemented next
by Moik ·* Leave it to the creators to make an appropriate Launch Screen scene which revolves around an Attribute check or something for the liscense/file check -
I need some help making these touch controls. any ideas?
by aspiringgamemaker ·Constrain: game.initial x to: game.mouse position x -
I need some help making these touch controls. any ideas?
by aspiringgamemaker ·Alright... I tried what you said @ecrockross and I can get it to work. What type of attribute did you use for the initial x? -
query regarding this logic
by Tosanu ·Is there a reason you are using separate actors as opposed to just using the Change Attribute: Self.Image rule? This prevents all the destroying. -
Level unlock, can't save after shutting game down
by Braydon_SFX ·That means that you're either not saving or loading your attributes correctly. It's important that the key you use is EXACTLY the same in both the save and load attribute behaviors. -
Add more time to timer once at 0
by SlickZero ·The constrain attribute is preventing you from adding any to it. You don't need the constrain. Take a look at this example, it's just one way to do what you are trying. -
Add more time to timer once at 0
by Socks ·I'm not really sure what 'constrain the 0 to 0' means, but you can use a rule to check whether your time value = 0, and if it does then add X to that value.