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Level unlock, can't save after shutting game down
by Braydon_SFX ·That means that you're either not saving or loading your attributes correctly. It's important that the key you use is EXACTLY the same in both the save and load attribute behaviors. -
Add more time to timer once at 0
by SlickZero ·The constrain attribute is preventing you from adding any to it. You don't need the constrain. Take a look at this example, it's just one way to do what you are trying. -
Add more time to timer once at 0
by Socks ·I'm not really sure what 'constrain the 0 to 0' means, but you can use a rule to check whether your time value = 0, and if it does then add X to that value. -
query regarding this logic
by slider17 ·* create a new game attribute called "image1" and set it to 1 -
Add more time to timer once at 0
by Champachan ·attached is an example. If I constrain the 0 to 0 I can not add to it either. -
To animate within GameSalad or not
by Socks ·(Quote) -
Level unlock, can't save after shutting game down
by anotherforestleaf ·I have been following this tutorial below, everything work great, after finishing level 1 -> level 2 unlock, go on... But whenever I shut down the game and reopen, the unlocked level gone and n -
How to record if an actor has been still for 1 second?
by viking ·I added a self.ballAlmostStill attribute to the ball actor and if the ball speed is less than 0.3 then I change the self.ballAlmostStill attribute to true. Then I added a 1 sec timer that says that af -
To animate within GameSalad or not
by slider17 ·ok with this interpolate attribute what are the settings to scale the actor over a 1.5sec duration?? -
To animate within GameSalad or not
by JodyMitoma ·No no, this is not an "animate" feature. You'd simply do an "interpolate" attribute, and set it make your changes within. (Image) -
Actor changed to animate, how to change back to image on scene reset??
by JodyMitoma ·Alright, figured it out. Put a "Change Attribute to Game.BronzeStar to False" in the "Else" section of when the Player Collides with BronzeStar actor. -
Actor changed to animate, how to change back to image on scene reset??
by JodyMitoma ·Hmmm, very weird. I even tried setting an attribute change for when the player pics up the star. -
score pb
by vince92 ·without to put the score attribute equal 10 -
score pb
by bjandthekatz ·Because the score attribute is 0 when it starts it is immediately changing the score to -10. -
score pb
by vince92 ·I use only integer attribute equal to 0, and i don't have index attribute because i use windows. -
Touch is pressed then turn to false
by bjandthekatz ·Create 2 real attributes, one EnemyX, one EnemyY -
Follow actor?
by http_gamesalad ·I know you're supposed to constrain but every time I pass that line the enemy just jumps right on top of the hero & It just ends up looking bad. Maybe because I constrained the hero's position -
Touch is pressed then turn to false
by http_gamesalad ·@bjandthekatz should I make a new actor and constrain it to the enemy? What should I constrain it to? The enemy, the attack button, or the hero? -
Touch is pressed then turn to false
by bjandthekatz ·Constrain the enemies position to 2 real game attributes, EnemyX and EnemyY. -
Touch is pressed then turn to false
by Socks ·When touch is pressed: make attribute true