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query regarding this logic
by slider17 ·* create a new game attribute called "image1" and set it to 1 -
Add more time to timer once at 0
by Champachan ·attached is an example. If I constrain the 0 to 0 I can not add to it either. -
To animate within GameSalad or not
by Socks ·(Quote) -
Level unlock, can't save after shutting game down
by anotherforestleaf ·I have been following this tutorial below, everything work great, after finishing level 1 -> level 2 unlock, go on... But whenever I shut down the game and reopen, the unlocked level gone and n -
How to record if an actor has been still for 1 second?
by viking ·I added a self.ballAlmostStill attribute to the ball actor and if the ball speed is less than 0.3 then I change the self.ballAlmostStill attribute to true. Then I added a 1 sec timer that says that af -
To animate within GameSalad or not
by slider17 ·ok with this interpolate attribute what are the settings to scale the actor over a 1.5sec duration?? -
To animate within GameSalad or not
by JodyMitoma ·No no, this is not an "animate" feature. You'd simply do an "interpolate" attribute, and set it make your changes within. (Image) -
Actor changed to animate, how to change back to image on scene reset??
by JodyMitoma ·Alright, figured it out. Put a "Change Attribute to Game.BronzeStar to False" in the "Else" section of when the Player Collides with BronzeStar actor. -
Actor changed to animate, how to change back to image on scene reset??
by JodyMitoma ·Hmmm, very weird. I even tried setting an attribute change for when the player pics up the star. -
score pb
by vince92 ·without to put the score attribute equal 10 -
score pb
by bjandthekatz ·Because the score attribute is 0 when it starts it is immediately changing the score to -10. -
score pb
by vince92 ·I use only integer attribute equal to 0, and i don't have index attribute because i use windows. -
Touch is pressed then turn to false
by bjandthekatz ·Create 2 real attributes, one EnemyX, one EnemyY -
Follow actor?
by http_gamesalad ·I know you're supposed to constrain but every time I pass that line the enemy just jumps right on top of the hero & It just ends up looking bad. Maybe because I constrained the hero's position -
Touch is pressed then turn to false
by http_gamesalad ·@bjandthekatz should I make a new actor and constrain it to the enemy? What should I constrain it to? The enemy, the attack button, or the hero? -
Touch is pressed then turn to false
by bjandthekatz ·Constrain the enemies position to 2 real game attributes, EnemyX and EnemyY. -
Touch is pressed then turn to false
by Socks ·When touch is pressed: make attribute true -
Have music playing constantly through main menu, settings, achievements. then BACK to main NO RESET.
by Moik ·RulesIf Attribute game.MusicPlaying = False AND If Attribute game.MusicMuted = False Play Music Change Attribute game.MusicPlaying = Trueend of rule -
Why are cloned spawn actors destroyed when overlapped and clicked?
by RThurman ·Hmm... make a new spawner on a different layer? Tell it to start and stop spawning through a game-level attribute? -
Release 0.11.0.13 Stable Mac is now available
by jonmulcahy ·I've been working with the new text display behaviors a lot in my new game, and I love them, but I think I found a bug. If you check the 'wrap text' option, it ignores the Y position attribute entirel