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  1. Level unlock, can't save after shutting game down

    Braydon_SFX
    by Braydon_SFX · May 2014
    That means that you're either not saving or loading your attributes correctly. It's important that the key you use is EXACTLY the same in both the save and load attribute behaviors.
  2. Add more time to timer once at 0

    SlickZero
    by SlickZero · May 2014
    The constrain attribute is preventing you from adding any to it. You don't need the constrain. Take a look at this example, it's just one way to do what you are trying.
  3. Add more time to timer once at 0

    Socks
    by Socks · May 2014
    I'm not really sure what 'constrain the 0 to 0' means, but you can use a rule to check whether your time value = 0, and if it does then add X to that value.
  4. query regarding this logic

    slider17
    by slider17 · May 2014
    * create a new game attribute called "image1" and set it to 1
  5. Add more time to timer once at 0

    Champachan
    by Champachan · May 2014
    attached is an example. If I constrain the 0 to 0 I can not add to it either.
  6. To animate within GameSalad or not

    Socks
    by Socks · May 2014
    (Quote)
  7. Level unlock, can't save after shutting game down

    anotherforestleaf
    by anotherforestleaf · May 2014
    I have been following this tutorial below, everything work great, after finishing level 1 -> level 2 unlock, go on... But whenever I shut down the game and reopen, the unlocked level gone and n
  8. How to record if an actor has been still for 1 second?

    viking
    by viking · May 2014
    I added a self.ballAlmostStill attribute to the ball actor and if the ball speed is less than 0.3 then I change the self.ballAlmostStill attribute to true. Then I added a 1 sec timer that says that af
  9. To animate within GameSalad or not

    slider17
    by slider17 · May 2014
    ok with this interpolate attribute what are the settings to scale the actor over a 1.5sec duration??
  10. To animate within GameSalad or not

    JodyMitoma
    by JodyMitoma · May 2014
    No no, this is not an "animate" feature. You'd simply do an "interpolate" attribute, and set it make your changes within. (Image)
  11. Actor changed to animate, how to change back to image on scene reset??

    JodyMitoma
    by JodyMitoma · May 2014
    Alright, figured it out. Put a "Change Attribute to Game.BronzeStar to False" in the "Else" section of when the Player Collides with BronzeStar actor.
  12. Actor changed to animate, how to change back to image on scene reset??

    JodyMitoma
    by JodyMitoma · May 2014
    Hmmm, very weird. I even tried setting an attribute change for when the player pics up the star.
  13. score pb

    vince92
    by vince92 · May 2014
    without to put the score attribute equal 10
  14. score pb

    bjandthekatz
    by bjandthekatz · May 2014
    Because the score attribute is 0 when it starts it is immediately changing the score to -10.
  15. score pb

    vince92
    by vince92 · May 2014
    I use only integer attribute equal to 0, and i don't have index attribute because i use windows.
  16. Touch is pressed then turn to false

    bjandthekatz
    by bjandthekatz · May 2014
    Create 2 real attributes, one EnemyX, one EnemyY
  17. Follow actor?

    http_gamesalad
    by http_gamesalad · May 2014
    I know you're supposed to constrain but every time I pass that line the enemy just jumps right on top of the hero & It just ends up looking bad. Maybe because I constrained the hero's position
  18. Touch is pressed then turn to false

    http_gamesalad
    by http_gamesalad · May 2014
    @bjandthekatz should I make a new actor and constrain it to the enemy? What should I constrain it to? The enemy, the attack button, or the hero?
  19. Touch is pressed then turn to false

    bjandthekatz
    by bjandthekatz · May 2014
    Constrain the enemies position to 2 real game attributes, EnemyX and EnemyY.
  20. Touch is pressed then turn to false

    Socks
    by Socks · May 2014
    When touch is pressed: make attribute true
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