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  1. Help with score and resetting the scene. I have the game file to review.

    Edb3
    by Edb3 · May 2014
    Rule# 2 ( when actor receives event : touch is released : change attribute game.Score To: game.Score+1 )
  2. making score, question.

    aspiringgamemaker
    by aspiringgamemaker · May 2014
    i have a timer. every 1 sec, change attribute, game.score to: +1.
  3. What is the default Android hardware "Back" button behavior?

    Moik
    by Moik · May 2014
    I'm seeing references to "Tizen Back Button" but I'm not getting a clear understanding of it. It looks like in order to constrain the Hardware Back button to scene navigation, you ne
  4. How can I spawn actor on touch and drag and drop?

    swong
    by swong · May 2014
    * constrain self.position.x to mouse.position x
  5. If you____you might be a GameSalad Developer.

    JodyMitoma
    by JodyMitoma · May 2014
    Change Attribute JodyMitoma.eyesClosed to True.
  6. How can I spawn actor on touch and drag and drop?

    Moik
    by Moik · May 2014
    The actors themselves should have a Touch command with two Constrain Attribute behaviors. One to constrain the object's X position to the Mouse X position, and then another to constrain the object's Y
  7. If you____you might be a GameSalad Developer.

    freneticz
    by freneticz · May 2014
    Im constrain.self to sleep soon
  8. If you____you might be a GameSalad Developer.

    JodyMitoma
    by JodyMitoma · May 2014
    (Quote)
  9. If you____you might be a GameSalad Developer.

    Tosanu
    by Tosanu · May 2014
    If you refer to changing your clothes as "Change Attribute Self.Image".
  10. Upgrades that increase in cost

    Tosanu
    by Tosanu · May 2014
    I recommend creating a new attribute. Make it "upgrade number". Have it be wrapped into the cost number. (attribute cookies > (Upgradenumber x 10)) for example, would make it
  11. Collision Bug: Walking

    Tosanu
    by Tosanu · May 2014
    My movement set is using Constrain Attribute(velocity) commands to control the speed of the player hwen the keys are pressed and unpressed. it detects the bottom of the floor using a small bounded box
  12. Public Bug Database (Updated 5/1/2014)

    JodyMitoma
    by JodyMitoma · May 2014
    * Trying to interpolate Play Music attribute to fade in/out simply does not work. Only Play Sound will fade in/out.
  13. MAC 11.0.13 bug with constrains + collisions?

    Hopscotch
    by Hopscotch · May 2014
    @SquareHeart‌ , constrains do usually (and always have) break collide rules. Try to achieve the same pulse effect with an "every 0 second" timer and change attribute behaviours.
  14. If you____you might be a GameSalad Developer.

    Tosanu
    by Tosanu · May 2014
    If you find yourself wanting to add a Constrain behavior to your cat.
  15. MAC 11.0.13 bug with constrains + collisions?

    SquareHeart
    by SquareHeart · May 2014
    Collide behaviour itself wasn't affected, but rules triggered by collisions stopped functioning when I applied a constrain on the X and Y of the Player Actor (constrained to sin - object gently pulses
  16. No "key" for "save attribute"

    eroswu1985
    by eroswu1985 · May 2014
    use table, its better than save attribute
  17. Dynamically Escalating Minimum Random Value?

    Socks
    by Socks · May 2014
    If you change an attribute to random (the attribute, 10) - it will bring the lower level up with each iteration.
  18. Dynamically Escalating Minimum Random Value?

    Moik
    by Moik · May 2014
    I tried using the current state of the attribute, and that didn't work. Ex," game.roll1 = random(game.Roll1, 10)" was still dropping below the 'current' roll value. I was impressed
  19. No "key" for "save attribute"

    Moik
    by Moik · May 2014
    Yup. Different behavior (Load Attribute), same attribute (scorekey).
  20. No "key" for "save attribute"

    wayback_gamer
    by wayback_gamer · May 2014
    Thank you moik and Brayden_SFX for the fast reply. Last question is do I use the same "as" value when loading attribute?
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