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Help with score and resetting the scene. I have the game file to review.
by Edb3 ·Rule# 2 ( when actor receives event : touch is released : change attribute game.Score To: game.Score+1 ) -
making score, question.
by aspiringgamemaker ·i have a timer. every 1 sec, change attribute, game.score to: +1. -
What is the default Android hardware "Back" button behavior?
by Moik ·I'm seeing references to "Tizen Back Button" but I'm not getting a clear understanding of it. It looks like in order to constrain the Hardware Back button to scene navigation, you ne -
How can I spawn actor on touch and drag and drop?
by swong ·* constrain self.position.x to mouse.position x -
If you____you might be a GameSalad Developer.
by JodyMitoma ·Change Attribute JodyMitoma.eyesClosed to True. -
How can I spawn actor on touch and drag and drop?
by Moik ·The actors themselves should have a Touch command with two Constrain Attribute behaviors. One to constrain the object's X position to the Mouse X position, and then another to constrain the object's Y -
If you____you might be a GameSalad Developer.
by freneticz ·Im constrain.self to sleep soon -
If you____you might be a GameSalad Developer.
by JodyMitoma ·(Quote) -
If you____you might be a GameSalad Developer.
by Tosanu ·If you refer to changing your clothes as "Change Attribute Self.Image". -
Upgrades that increase in cost
by Tosanu ·I recommend creating a new attribute. Make it "upgrade number". Have it be wrapped into the cost number. (attribute cookies > (Upgradenumber x 10)) for example, would make it -
Collision Bug: Walking
by Tosanu ·My movement set is using Constrain Attribute(velocity) commands to control the speed of the player hwen the keys are pressed and unpressed. it detects the bottom of the floor using a small bounded box -
Public Bug Database (Updated 5/1/2014)
by JodyMitoma ·* Trying to interpolate Play Music attribute to fade in/out simply does not work. Only Play Sound will fade in/out. -
MAC 11.0.13 bug with constrains + collisions?
by Hopscotch ·@SquareHeart , constrains do usually (and always have) break collide rules. Try to achieve the same pulse effect with an "every 0 second" timer and change attribute behaviours. -
If you____you might be a GameSalad Developer.
by Tosanu ·If you find yourself wanting to add a Constrain behavior to your cat. -
MAC 11.0.13 bug with constrains + collisions?
by SquareHeart ·Collide behaviour itself wasn't affected, but rules triggered by collisions stopped functioning when I applied a constrain on the X and Y of the Player Actor (constrained to sin - object gently pulses -
No "key" for "save attribute"
by eroswu1985 ·use table, its better than save attribute -
Dynamically Escalating Minimum Random Value?
by Socks ·If you change an attribute to random (the attribute, 10) - it will bring the lower level up with each iteration. -
Dynamically Escalating Minimum Random Value?
by Moik ·I tried using the current state of the attribute, and that didn't work. Ex," game.roll1 = random(game.Roll1, 10)" was still dropping below the 'current' roll value. I was impressed -
No "key" for "save attribute"
by Moik ·Yup. Different behavior (Load Attribute), same attribute (scorekey). -
No "key" for "save attribute"
by wayback_gamer ·Thank you moik and Brayden_SFX for the fast reply. Last question is do I use the same "as" value when loading attribute?