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  1. Random intervals?

    tatiang
    by tatiang · May 2014
    You need an integer attribute called game.playCounterMax that you set to random(5,10) at the start of the scene. You also need to change game.PlayCounter to 0 when the scene starts. Then check for W
  2. Random intervals?

    _Ghost_
    by _Ghost_ · May 2014
    Created an index attribute called "PlayCounter."
  3. How do i save my 'custom font high score' on my score scene as the new high score?

    tatiang
    by tatiang · May 2014
    It's right. But I suspect you've set something up incorrectly so you'll need to post a screenshot of your rules including the load and save attribute behaviors if you're using them.
  4. How do i save my 'custom font high score' on my score scene as the new high score?

    Bigfriendlyginger
    by Bigfriendlyginger · May 2014
    the current score and i'v tried to change the attribute to---
  5. Loop Behavior vs Constrain Behavior

    Manto
    by Manto · May 2014
    I tested 100 constrains in one actor and I'm getting around 18 updates (game loops) per second on iPhone 5 and 30 on my mac.
  6. Loop Behavior vs Constrain Behavior

    TaoOfSalad
    by TaoOfSalad · May 2014
    They are functionally equivalent for the case you described. Constrain will be slightly more efficient in CPU time and memory, but it would probably take a lot of instances before the difference is no
  7. When actor is missed, change an attribute ?

    Jugoslav85
    by Jugoslav85 · May 2014
    I am building a game, where when a spawning actor is touched, the attribute value goes +1. Now i want to change that attribute to 0 when he miss the actor.
  8. Loop Behavior vs Constrain Behavior

    Hopscotch
    by Hopscotch · May 2014
    Average Instructions per second ----------------------------Constrain 59,8Loop 59,8Loop over Table 59,8Timer
  9. Zelda-Like Game Shooting Problem

    7Stride
    by 7Stride · May 2014
    I haven't been using Gamesalad very long, so what attribute type would I use. Also I do not know what to put in the "To:" box in the constrain attribute to make it tell which way my
  10. Loop Behavior vs Constrain Behavior

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · May 2014
    In my new game I have been using the new Loop Behavior to continually Change an Attribute to a new value and it works the same as using a Constrain Attribute. Is anyone else doing this? Are there any
  11. Help with attribute, thanks

    anotherforestleaf
    by anotherforestleaf · May 2014
    Well I did change it (forgot to mention above), when I create 3 integer attribute with value = 0. The thing is may be, because I put three rules to change box color in 1 actor, so GS review it all and
  12. Help with attribute, thanks

    CodeMonster
    by CodeMonster · May 2014
    change attribute color_box_B to 0
  13. Help with attribute, thanks

    anotherforestleaf
    by anotherforestleaf · May 2014
    I create 3 game attribute color_BOX_A, color_Box_B, Color_Box_C (they all have 0 at first)
  14. Why the character image and sounds do not work?

    2dGames
    by 2dGames · May 2014
    Why the character image and sounds of collisions do not appear to publish my game on GameSalad Arcade?
  15. How to constrain an actor's certain position to another actor's specific position.

    eroswu1985
    by eroswu1985 · May 2014
    make 2 game attributes: Ax and Ay, and constrain them to A's x and y;
  16. How to constrain an actor's certain position to another actor's specific position.

    GSlostsoul
    by GSlostsoul · May 2014
    Hi, I tried searching & can't really find any clue to go about this. I'm trying to make a body of a man. How to attach arm on the left shoulder & right shoulder? Thank U
  17. 30 on 30 off loop

    Brundi
    by Brundi · May 2014
    Hi, I hope this doesn't get to complicated and someone can help me with this. I want to make a game where for thirty seconds every one second it spawns an actor. After the thirty seconds are done I wa
  18. Is there a problem with using a Rule for "attribute self.image"?

    Socks
    by Socks · May 2014
    Constrain self.image to floor( game.Time *30)%21
  19. Items in a maze game

    rdlew2008
    by rdlew2008 · May 2014
    You will have to constrain a attribute to the table value
  20. Is there a problem with using a Rule for "attribute self.image"?

    POM
    by POM · May 2014
    If the "loop" check box is OFF, then add A rule that is wrapping the constrain that says
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