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  1. Is there a problem with using a Rule for "attribute self.image"?

    Socks
    by Socks · May 2014
    Constrain self.image to floor( game.Time *30)%21
  2. Items in a maze game

    rdlew2008
    by rdlew2008 · May 2014
    You will have to constrain a attribute to the table value
  3. Is there a problem with using a Rule for "attribute self.image"?

    POM
    by POM · May 2014
    If the "loop" check box is OFF, then add A rule that is wrapping the constrain that says
  4. Place actor on touch. How can I prevent overlap?

    ewout_timmer@hotmail.com
    by ewout_timmer@hotmail.com · May 2014
    change attribute self.position.X to (floor( self.Position.X /64)*64)+32. The same goes for Y.
  5. Game Center Login does not always work (screenshot attached)

    zweg25
    by zweg25 · May 2014
    @BigDave‌ try doing some debugging. There is a built in game attribute called "Platform Connected" that should allow you to see if you are connected to game center. Create an arbitra
  6. Make character start animation when button is pressed.

    SlickZero
    by SlickZero · May 2014
    when attribute.isClicked = true
  7. • Png Converter •

    POM
    by POM · May 2014
    http://forums.gamesalad.com/discussion/68237/is-there-a-problem-with-using-a-rule-for-attribute-self-image#latest
  8. Is there a problem with using a Rule for "attribute self.image"?

    POM
    by POM · May 2014
    Constrain self.image to
  9. Limiting characters in Display Text?

    Manto
    by Manto · May 2014
    For example textSubStr(game.string,0,9) would only return the first 10 letters of the game.string attribute.
  10. Limiting characters in Display Text?

    Tiny_Ideas
    by Tiny_Ideas · May 2014
    * if you have a keyboard input , is it possible to limit the amount of characters entered into a display text, or even a attribute? I looked at some of the rules and conditions, and there is stuff lik
  11. How could i make my score +1 every time he runs into a spawned enemy?

    MarsStudios
    by MarsStudios · May 2014
    Change attribute to attribute+1
  12. Is there a problem with using a Rule for "attribute self.image"?

    Socks
    by Socks · May 2014
    Constrain self.image to . . . . floor( game.Time * A)%B
  13. Is there a problem with using a Rule for "attribute self.image"?

    Socks
    by Socks · May 2014
    Personally I've given up on the animation behaviour, it's great that it now has working frame rates but it's so limited, no reverse button, no ping-pong loop, no attribute control over frame rate, lim
  14. Issues/Bugs with Release 0.11.0.13

    Socks
    by Socks · May 2014
    And also I asked: "if all you want is for an actor to continually rotate in one direction why don't you use the rotate behaviour - or constrain the rotation to something like game.time ?&
  15. In-App Purchase Error Product identifier was not recognized: Invalid Expression

    HauschildStudios
    by HauschildStudios · May 2014
    I have a game project using in app purchases. I have an attribute called coins, and when you use the in app purchase the coin attribute should be increased by 2000, 5000 or 9000 depending on what you
  16. Is there a problem with using a Rule for "attribute self.image"?

    POM
    by POM · May 2014
    when attribute self.image contains 3 .. DO something ("at the end of the animation").
  17. Need help with a 3 ship game

    tatiang
    by tatiang · May 2014
    Create an integer attribute called game.shipCount.
  18. differences between collision shapes [File attached]

    colander
    by colander · May 2014
    It looks like a bug submit a bug report. Also I think it was in the Public Bug Database thread where I read that some are having trouble with circle shape collisions.
  19. HELP!! The fourth times Rejected. 2.2: Apps that exhibit bugs will be rejected

    -Timo-
    by -Timo- · May 2014
    do you save and load the attribute so they don't have to buy it again?
  20. Endless background concept - nothing works

    RossmanBrothersGames
    by RossmanBrothersGames · May 2014
    First you only want the background moving when you are moving the actor back to the middle so you need an boolean attribute to let it know when to do that. Looks like you already have that.
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