-
Overhealing with max hp
by tatiang ·When x is pressed Change attribute game.currentHP to min(game.MaxHP, game.currentHP+50). -
Problem with button triggering
by tatiang ·Something I'd suggest is to (a) make sure Run to Completion is checked on both of your timers and (b) move the Change Attribute game.TutorialOn behaviors to the bottom of the rule lists so that they a -
Jumping vs. Falling Animations - Need help pleeeease :)
by JodyMitoma ·I had an extra change attribute in there I didn't need, and then I added a new rule for the 4 randomized animation sequences, to fix it up and it worked, which should have been very obvious on my part -
Jumping vs. Falling Animations - Need help pleeeease :)
by JodyMitoma ·** constrain self.motion.linearveloX to 250 -
Problem with button triggering
by BonepileGames ·I have a problem with a button changing an attribute and its image once it is pressed. It works great on MAC and PC Gamesalad client but doesnt seem to work while testing with TestFlight. -
Jumping vs. Falling Animations - Need help pleeeease :)
by JodyMitoma ·(Quote) -
Jumping vs. Falling Animations - Need help pleeeease :)
by Braydon_SFX ·You should be able to tell when the player wants the actor to jump, right? Are you pressing a button? A key? If you are, you may be changing an attribute to true so you can trigger the jump. -
Player actor has velocity-X of 250. PROBLEM: He cannot climb angled platforms. Please help.
by Hopscotch ·Doing the constrain X thing looks right though for a platformer with actor moving at constant speed. -
Player actor has velocity-X of 250. PROBLEM: He cannot climb angled platforms. Please help.
by JodyMitoma ·@Hopscotch, what the hell. I just made a Constraint Attribute self.motion.linearVelocty.x to 250, and it fixed every issue... How is this even possible? (Image) -
Player actor has velocity-X of 250. PROBLEM: He cannot climb angled platforms. Please help.
by JodyMitoma ·I am using Change Attribute self.motion.linearVelocityY to 750, yes. -
Moving actor through scenes
by Hopscotch ·@raze_struck , you can store the actors linear velocity to a game level attribute, just before the scene change. -
Overhealing with max hp
by raze_struck ·I have 2 attributes current hp, and max hp. -
Count Down on a clickable button
by Dues ·Or you could use an index attribute. That way when you have 0 bullets and press again i still will be zero. (Image) -
• Png Converter •
by JSproject ·Your physics attribute changer tool would be nice to try out though, should you change mind and decide to share it. -
Endless background concept - nothing works
by Socks ·(Quote) -
Endless background concept - nothing works
by Lacina ·After moving, the actor spawns a new background actor. Then i use a boolean attribute to trigger the movement of the main actor and all background actors. -
Zelda-Like Game Shooting Problem
by Armelline ·There are many ways you could go about this, but probably the easiest and most future-proof would be to have a game attribute that is constrained (either manually or with a constrain behaviour) to the -
Animate when actor is dragged across the screen
by BonepileGames ·3 Attributes are needed. -
Get shoot left and right
by Alano ·* Created a boolean game attribute called Rightfacing. -
"Enable Advertisements" in change scene
by Manto ·Create an attribute let's call it "randomAttribute".