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  1. Jumping vs. Falling Animations - Need help pleeeease :)

    JodyMitoma
    by JodyMitoma · May 2014
    ** constrain self.motion.linearveloX to 250
  2. Problem with button triggering

    BonepileGames
    by BonepileGames · May 2014
    I have a problem with a button changing an attribute and its image once it is pressed. It works great on MAC and PC Gamesalad client but doesnt seem to work while testing with TestFlight.
  3. Jumping vs. Falling Animations - Need help pleeeease :)

    JodyMitoma
    by JodyMitoma · May 2014
    (Quote)
  4. Jumping vs. Falling Animations - Need help pleeeease :)

    Braydon_SFX
    by Braydon_SFX · May 2014
    You should be able to tell when the player wants the actor to jump, right? Are you pressing a button? A key? If you are, you may be changing an attribute to true so you can trigger the jump.
  5. Player actor has velocity-X of 250. PROBLEM: He cannot climb angled platforms. Please help.

    Hopscotch
    by Hopscotch · May 2014
    Doing the constrain X thing looks right though for a platformer with actor moving at constant speed.
  6. Player actor has velocity-X of 250. PROBLEM: He cannot climb angled platforms. Please help.

    JodyMitoma
    by JodyMitoma · May 2014
    @Hopscotch, what the hell. I just made a Constraint Attribute self.motion.linearVelocty.x to 250, and it fixed every issue... How is this even possible? (Image)
  7. Player actor has velocity-X of 250. PROBLEM: He cannot climb angled platforms. Please help.

    JodyMitoma
    by JodyMitoma · May 2014
    I am using Change Attribute self.motion.linearVelocityY to 750, yes.
  8. Moving actor through scenes

    Hopscotch
    by Hopscotch · May 2014
    @raze_struck‌ , you can store the actors linear velocity to a game level attribute, just before the scene change.
  9. Overhealing with max hp

    raze_struck
    by raze_struck · May 2014
    I have 2 attributes current hp, and max hp.
  10. Count Down on a clickable button

    Dues
    by Dues · May 2014
    Or you could use an index attribute. That way when you have 0 bullets and press again i still will be zero. (Image)
  11. • Png Converter •

    JSproject
    by JSproject · May 2014
    Your physics attribute changer tool would be nice to try out though, should you change mind and decide to share it.
  12. Endless background concept - nothing works

    Socks
    by Socks · May 2014
    (Quote)
  13. Endless background concept - nothing works

    Lacina
    by Lacina · May 2014
    After moving, the actor spawns a new background actor. Then i use a boolean attribute to trigger the movement of the main actor and all background actors.
  14. Zelda-Like Game Shooting Problem

    Armelline
    by Armelline · May 2014
    There are many ways you could go about this, but probably the easiest and most future-proof would be to have a game attribute that is constrained (either manually or with a constrain behaviour) to the
  15. Animate when actor is dragged across the screen

    BonepileGames
    by BonepileGames · May 2014
    3 Attributes are needed.
  16. Get shoot left and right

    Alano
    by Alano · May 2014
    * Created a boolean game attribute called Rightfacing.
  17. "Enable Advertisements" in change scene

    Manto
    by Manto · May 2014
    Create an attribute let's call it "randomAttribute".
  18. Issues/Bugs with Release 0.11.0.13

    Socks
    by Socks · May 2014
    P.S. is all you want if for an actor to continually rotate in one direction why don't you use the rotate behaviour - or constrain the rotation to something like game.time ?
  19. my game no matter how many times i fix and update is acting strange!

    Braydon_SFX
    by Braydon_SFX · May 2014
    So how do you have a score if it's not an attribute?
  20. my game no matter how many times i fix and update is acting strange!

    macman123
    by macman123 · May 2014
    Oh. And yes i got it saved but its not actually an attribute.
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