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Jumping vs. Falling Animations - Need help pleeeease :)
by JodyMitoma ·** constrain self.motion.linearveloX to 250 -
Problem with button triggering
by BonepileGames ·I have a problem with a button changing an attribute and its image once it is pressed. It works great on MAC and PC Gamesalad client but doesnt seem to work while testing with TestFlight. -
Jumping vs. Falling Animations - Need help pleeeease :)
by JodyMitoma ·(Quote) -
Jumping vs. Falling Animations - Need help pleeeease :)
by Braydon_SFX ·You should be able to tell when the player wants the actor to jump, right? Are you pressing a button? A key? If you are, you may be changing an attribute to true so you can trigger the jump. -
Player actor has velocity-X of 250. PROBLEM: He cannot climb angled platforms. Please help.
by Hopscotch ·Doing the constrain X thing looks right though for a platformer with actor moving at constant speed. -
Player actor has velocity-X of 250. PROBLEM: He cannot climb angled platforms. Please help.
by JodyMitoma ·@Hopscotch, what the hell. I just made a Constraint Attribute self.motion.linearVelocty.x to 250, and it fixed every issue... How is this even possible? (Image) -
Player actor has velocity-X of 250. PROBLEM: He cannot climb angled platforms. Please help.
by JodyMitoma ·I am using Change Attribute self.motion.linearVelocityY to 750, yes. -
Moving actor through scenes
by Hopscotch ·@raze_struck , you can store the actors linear velocity to a game level attribute, just before the scene change. -
Overhealing with max hp
by raze_struck ·I have 2 attributes current hp, and max hp. -
Count Down on a clickable button
by Dues ·Or you could use an index attribute. That way when you have 0 bullets and press again i still will be zero. (Image) -
• Png Converter •
by JSproject ·Your physics attribute changer tool would be nice to try out though, should you change mind and decide to share it. -
Endless background concept - nothing works
by Socks ·(Quote) -
Endless background concept - nothing works
by Lacina ·After moving, the actor spawns a new background actor. Then i use a boolean attribute to trigger the movement of the main actor and all background actors. -
Zelda-Like Game Shooting Problem
by Armelline ·There are many ways you could go about this, but probably the easiest and most future-proof would be to have a game attribute that is constrained (either manually or with a constrain behaviour) to the -
Animate when actor is dragged across the screen
by BonepileGames ·3 Attributes are needed. -
Get shoot left and right
by Alano ·* Created a boolean game attribute called Rightfacing. -
"Enable Advertisements" in change scene
by Manto ·Create an attribute let's call it "randomAttribute". -
Issues/Bugs with Release 0.11.0.13
by Socks ·P.S. is all you want if for an actor to continually rotate in one direction why don't you use the rotate behaviour - or constrain the rotation to something like game.time ? -
my game no matter how many times i fix and update is acting strange!
by Braydon_SFX ·So how do you have a score if it's not an attribute? -
my game no matter how many times i fix and update is acting strange!
by macman123 ·Oh. And yes i got it saved but its not actually an attribute.