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  1. how to have an action on one actor and have a different actor accelerate

    Socks
    by Socks · May 2014
    A boolean game attribute is made - call it what you like - 'Right Button Down' works for me.
  2. Release 0.11.0.13 Stable Mac is now available

    Socks
    by Socks · May 2014
    Did you know you can also store image files in an 'angle' attribute ? **
  3. Release 0.11.0.13 Stable Mac is now available

    Socks
    by Socks · May 2014
    Same deal with 'real' attributes, nothing above 1,000,000.
  4. Release 0.11.0.13 Stable Mac is now available

    jonmulcahy
    by jonmulcahy · May 2014
    but I just thought it was a limitation of the attributes, never thought it was a bug, but I never worked with them before. I just ended up storing all my values in tables and it worked fine on that s
  5. Release 0.11.0.13 Stable Mac is now available

    quantumsheep
    by quantumsheep · May 2014
    (Quote)
  6. Release 0.11.0.13 Stable Mac is now available

    FallacyStudios
    by FallacyStudios · May 2014
    a number greater than 1 million in an integer attribute it is essentially broken.
  7. Not sure how....

    Thunder_Child
    by Thunder_Child · May 2014
    I would make your scene larger than the screen...place a collide or overlap actor juat outside of screen....when collide...change attribute score+1. Boomshakalak
  8. Playing Random sound

    dsienko
    by dsienko · May 2014
    I have a timer set to play a random sound through change attribute game.soundAnd letter random(1,15) Then a series of rules to game.soundAndletter =1 play sound 1, etc through the 15 sounds.
  9. What's the best way to build levels in game salad?

    jonmulcahy
    by jonmulcahy · May 2014
    gamesalad doesn't have any pixel level collisions, but there is nothing preventing you from creating the master image in Photoshop (or whatever), the putting invisible collision boxes in the right are
  10. Problem... In App Purchase delete themselves when published app version is quitted !!

    FuzzBuzz
    by FuzzBuzz · May 2014
    Still looking... Can you save a Boolean attribute ?
  11. Problem... In App Purchase delete themselves when published app version is quitted !!

    jonmulcahy
    by jonmulcahy · May 2014
    I agree that tables work awesome, but I've always found that save/load attributes bulletproof, and before tables I was loading 500+ attributes at runtime.
  12. Collide on touch?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · May 2014
    When touch is pressedChange Attribute Self.Motion.Linear.VelocityY to a positive number
  13. Problem... In App Purchase delete themselves when published app version is quitted !!

    FuzzBuzz
    by FuzzBuzz · May 2014
    (Quote)
  14. Problem... In App Purchase delete themselves when published app version is quitted !!

    BigDave
    by BigDave · May 2014
    @FuzzBuzz‌ I found the save/load attribute behaviors not reliable. I would suggest to use Tables. Change table value - Save table value and on start load table value onto a game variable. Works 100%.
  15. Problem... In App Purchase delete themselves when published app version is quitted !!

    FuzzBuzz
    by FuzzBuzz · May 2014
    happens ! Why is this ? I've even made a save attribute so that once you've bought it, the app remembers because it loads the saved key.
  16. Release 0.11.0.13 Stable Mac is now available

    Armelline
    by Armelline · May 2014
    (Quote)
  17. Release 0.11.0.13 Stable Mac is now available

    PhilipCC
    by PhilipCC · May 2014
    For example I've finished whole projects without even making an attribute (let alone make a table), so it would be hilarious for someone to open one of my projects and realise "hey! it's just
  18. Release 0.11.0.13 Stable Mac is now available

    Socks
    by Socks · May 2014
    For example I've finished whole projects without even making an attribute (let alone make a table), so it would be hilarious for someone to open one of my projects and realise "hey! it's just
  19. Problem with rules

    BasGoodboy
    by BasGoodboy · May 2014
    changing the island1, island2 and island3 attribute to (random:1,17).
  20. spawning

    Socks
    by Socks · May 2014
    Like hesdeadjim said, you don't have to see this actor if you don't want, you can turn it's visibility off (in its Graphics attributes - uncheck the 'Visible' attribute).
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