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how to have an action on one actor and have a different actor accelerate
by Socks ·A boolean game attribute is made - call it what you like - 'Right Button Down' works for me. -
Release 0.11.0.13 Stable Mac is now available
by Socks ·Did you know you can also store image files in an 'angle' attribute ? ** -
Release 0.11.0.13 Stable Mac is now available
by Socks ·Same deal with 'real' attributes, nothing above 1,000,000. -
Release 0.11.0.13 Stable Mac is now available
by jonmulcahy ·but I just thought it was a limitation of the attributes, never thought it was a bug, but I never worked with them before. I just ended up storing all my values in tables and it worked fine on that s -
Release 0.11.0.13 Stable Mac is now available
by quantumsheep ·(Quote) -
Release 0.11.0.13 Stable Mac is now available
by FallacyStudios ·a number greater than 1 million in an integer attribute it is essentially broken. -
Not sure how....
by Thunder_Child ·I would make your scene larger than the screen...place a collide or overlap actor juat outside of screen....when collide...change attribute score+1. Boomshakalak -
Playing Random sound
by dsienko ·I have a timer set to play a random sound through change attribute game.soundAnd letter random(1,15) Then a series of rules to game.soundAndletter =1 play sound 1, etc through the 15 sounds. -
What's the best way to build levels in game salad?
by jonmulcahy ·gamesalad doesn't have any pixel level collisions, but there is nothing preventing you from creating the master image in Photoshop (or whatever), the putting invisible collision boxes in the right are -
Problem... In App Purchase delete themselves when published app version is quitted !!
by FuzzBuzz ·Still looking... Can you save a Boolean attribute ? -
Problem... In App Purchase delete themselves when published app version is quitted !!
by jonmulcahy ·I agree that tables work awesome, but I've always found that save/load attributes bulletproof, and before tables I was loading 500+ attributes at runtime. -
Collide on touch?
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Problem... In App Purchase delete themselves when published app version is quitted !!
by FuzzBuzz ·(Quote) -
Problem... In App Purchase delete themselves when published app version is quitted !!
by BigDave ·@FuzzBuzz I found the save/load attribute behaviors not reliable. I would suggest to use Tables. Change table value - Save table value and on start load table value onto a game variable. Works 100%. -
Problem... In App Purchase delete themselves when published app version is quitted !!
by FuzzBuzz ·happens ! Why is this ? I've even made a save attribute so that once you've bought it, the app remembers because it loads the saved key. -
Release 0.11.0.13 Stable Mac is now available
by Armelline ·(Quote) -
Release 0.11.0.13 Stable Mac is now available
by PhilipCC ·For example I've finished whole projects without even making an attribute (let alone make a table), so it would be hilarious for someone to open one of my projects and realise "hey! it's just -
Release 0.11.0.13 Stable Mac is now available
by Socks ·For example I've finished whole projects without even making an attribute (let alone make a table), so it would be hilarious for someone to open one of my projects and realise "hey! it's just -
Problem with rules
by BasGoodboy ·changing the island1, island2 and island3 attribute to (random:1,17). -
spawning
by Socks ·Like hesdeadjim said, you don't have to see this actor if you don't want, you can turn it's visibility off (in its Graphics attributes - uncheck the 'Visible' attribute).