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Release 0.11.0.13 Stable Mac is now available
by Socks ·For example I've finished whole projects without even making an attribute (let alone make a table), so it would be hilarious for someone to open one of my projects and realise "hey! it's just -
Problem with rules
by BasGoodboy ·changing the island1, island2 and island3 attribute to (random:1,17). -
spawning
by Socks ·Like hesdeadjim said, you don't have to see this actor if you don't want, you can turn it's visibility off (in its Graphics attributes - uncheck the 'Visible' attribute). -
17 Scenes before level creation has even begun.. Is this normal? Will have 99 scenes when complete.
by JodyMitoma ·shows, so I went ahead and used a pause game attribute. Hope this doesn't mess things up later?! It's still pausing the game, which it was intended to do, just at the very beginning and end of the le -
17 Scenes before level creation has even begun.. Is this normal? Will have 99 scenes when complete.
by JodyMitoma ·Is that right? I found it extremely easy to do using a "pause game" attribute, which allows you to pause the game, bringing up an overlaying scene. -
Constrain the angle of the canon towards the player
by BigDave ·I constraint the X and Y of the Player as global game variables. -
[[ Interpolate -> game.Audio.Music Volume ]] does nothing.
by Socks ·Another option: make an attribute 'VOL', select this in the expression window for the sound's volume. Then add an interpolation behaviour that interpolates VOL from 0 to 1. -
Random defined colored backgrounds?
by justinodunn ·I agree haha but sorry I'm not sure how that self last attribute works (Image) -
Random defined colored backgrounds?
by Armelline ·If you just want to avoid 2 of the same colour in a row, throw in a "self.Last" attribute and update it to the current colour each time. When the next random colour is generated, com -
Problem with rules
by Hopscotch ·Have you checked that your attribute "three-in-a-row" actually changes? -
Problem with rules
by BasGoodboy ·change attribute three-in-a-row to 1 -
determining the direction an actor is facing
by tatiang ·Make an angle game attribute called game.direction. When the player presses a button to move in a certain direction, change the value of that attribute to match. For example, if the player presses a -
GS48 - A study in doing things that probably shouldn't be done
by Armelline ·@Trunks Kinda. There are invisible actors at work but they aren't (directly) handling the collisions. There are three tables used - one handles the tiles and the other two are used for randomly select -
Help needed. Display text actor perform a function
by JodyMitoma ·* Make another actor with a Display Text attribute. -
Best Score equals Zero sometimes....
by PL4YORDI3SON ·I have my Game.Best attribute default set to 5000. -
Actor continues into next scene?
by raze_struck ·(Quote) -
Actor continues into next scene?
by tatiang ·Sure. At the end of the first scene, change a game attribute for each value you want to continue to the next scene (e.g. Velocity, position, etc.). In the actor, change it's velocity and position to -
Changing animations
by Socks ·For the 'stop moving forward' change attribute behaviour . . . looks like you are using the letter 'o' rather than the number 0. -
Help with rule needed
by gingagaming ·Sure, just make a Boolean attribute call it pressed for example. -
Help with rule needed
by BasGoodboy ·Like > when touch is on actor, it makes attribute X >> X+1