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  1. 17 Scenes before level creation has even begun.. Is this normal? Will have 99 scenes when complete.

    JodyMitoma
    by JodyMitoma · May 2014
    shows, so I went ahead and used a pause game attribute. Hope this doesn't mess things up later?! It's still pausing the game, which it was intended to do, just at the very beginning and end of the le
  2. 17 Scenes before level creation has even begun.. Is this normal? Will have 99 scenes when complete.

    JodyMitoma
    by JodyMitoma · May 2014
    Is that right? I found it extremely easy to do using a "pause game" attribute, which allows you to pause the game, bringing up an overlaying scene.
  3. Constrain the angle of the canon towards the player

    BigDave
    by BigDave · May 2014
    I constraint the X and Y of the Player as global game variables.
  4. [[ Interpolate -> game.Audio.Music Volume ]] does nothing.

    Socks
    by Socks · May 2014
    Another option: make an attribute 'VOL', select this in the expression window for the sound's volume. Then add an interpolation behaviour that interpolates VOL from 0 to 1.
  5. Random defined colored backgrounds?

    justinodunn
    by justinodunn · May 2014
    I agree haha but sorry I'm not sure how that self last attribute works (Image)
  6. Random defined colored backgrounds?

    Armelline
    by Armelline · May 2014
    If you just want to avoid 2 of the same colour in a row, throw in a "self.Last" attribute and update it to the current colour each time. When the next random colour is generated, com
  7. Problem with rules

    Hopscotch
    by Hopscotch · May 2014
    Have you checked that your attribute "three-in-a-row" actually changes?
  8. Problem with rules

    BasGoodboy
    by BasGoodboy · May 2014
    change attribute three-in-a-row to 1
  9. determining the direction an actor is facing

    tatiang
    by tatiang · May 2014
    Make an angle game attribute called game.direction. When the player presses a button to move in a certain direction, change the value of that attribute to match. For example, if the player presses a
  10. GS48 - A study in doing things that probably shouldn't be done

    Armelline
    by Armelline · May 2014
    @Trunks Kinda. There are invisible actors at work but they aren't (directly) handling the collisions. There are three tables used - one handles the tiles and the other two are used for randomly select
  11. Help needed. Display text actor perform a function

    JodyMitoma
    by JodyMitoma · May 2014
    * Make another actor with a Display Text attribute.
  12. Best Score equals Zero sometimes....

    PL4YORDI3SON
    by PL4YORDI3SON · May 2014
    I have my Game.Best attribute default set to 5000.
  13. Actor continues into next scene?

    raze_struck
    by raze_struck · May 2014
    (Quote)
  14. Actor continues into next scene?

    tatiang
    by tatiang · May 2014
    Sure. At the end of the first scene, change a game attribute for each value you want to continue to the next scene (e.g. Velocity, position, etc.). In the actor, change it's velocity and position to
  15. Changing animations

    Socks
    by Socks · May 2014
    For the 'stop moving forward' change attribute behaviour . . . looks like you are using the letter 'o' rather than the number 0.
  16. Help with rule needed

    gingagaming
    by gingagaming · May 2014
    Sure, just make a Boolean attribute call it pressed for example.
  17. Help with rule needed

    BasGoodboy
    by BasGoodboy · May 2014
    Like > when touch is on actor, it makes attribute X >> X+1
  18. iAds not showing, and Itunes iAds reporting is empty

    BrunoGames
    by BrunoGames · May 2014
    (double-check your ID - on the "Show ADS Attribute" on game salad project, make sure it is correct, and there is NOT any blank space there by mistake... is just an idea)
  19. [PAID] Help me setup IAPs for my iOS game

    BrunoGames
    by BrunoGames · May 2014
    well imagine the IAP key is like a boolean attribute, and is always (false), so when is true means it was bought by a the player...
  20. Enemy with multiple parts

    Socks
    by Socks · May 2014
    Make an attribute (hits), when hits > 5 then destroy the constrained hat and spawn a new one in its place that doesn't have the constrain behaviour and falls to the ground.
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